'KelbyOne - Landscape Panoramas and Timelapses'
KelbyOne - Landscape Panoramas and Timelapses
Take the mystery out of creating panoramas and timelapse movies! Join Erik Kuna out in the beautiful landscape of Arizona as he breaks down the essentials for creating breathtaking panoramas and captivating timelapse movies. Starting with no frills set ups, Erik teaches you the lingo, the gear, and the settings to make these creations come alive, as he builds on each lesson to increase your skills and your options.

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'KelbyOne - An Analysis of Light Shaping Tools'
KelbyOne - An Analysis of Light Shaping Tools
The job of a light modifier is to take a raw blast of light and shape it, contain it, and make it work for the kind of shot you are trying to create. Join Joe McNally for a clinical look at a range of light shaping tools in a sterile studio environment to help inform your ability to extrapolate out their performance into the real world. Starting with a series of light modifiers for small flash, Joe demonstrates how each one works while using the same subject, and catalogs the effect each light shaping tool has on the light source and the subject. From there Joe moves on to analyze a series of light modifiers designed for studio strobes in the same circumstances. When the analysis is complete it is time to move the lights, light shaping tools, and subject out into a variety of real world locations to put what has been learned into practice.

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'KelbyOne - The Sony A7R III User's Guide'
KelbyOne - The Sony A7R III User's Guide
https://members.kelbyone.com/course/lbecker-sony-a7riii/
Join Larry Becker in this fantastic guide to the full featured Sony A7R III! Larry starts off with a look at the things you need to know to get up and running quickly, and then proceeds through shooting modes, autofocus options, video capture, and customizations to make this camera your own. This class is perfect for the advanced enthusiast or pro photographer.

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'KelbyOne - Setup and Shoot: Location Lighting for Challenging Situations'
KelbyOne - Setup and Shoot: Location Lighting for Challenging Situations
Joe McNally takes his amazing lighting techniques to the kinds of locations that clients ask for in sports, editorial, or commercial photography: outside on an unseasonably chilly Florida day, inside a cramped gym, and down in a mucky swamp. There, he creates some stunning athletic portraits that show you how to manipulate light and capture what can be asked of you in real-life working situations.

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'KelbyOne - Nikon D500 Camera Essentials'
KelbyOne - Nikon D500 Camera Essentials
https://members.kelbyone.com/course/lbecker-nikon-d500/
Get the most out of your Nikon D500! Join Larry Becker as he walks you through the important things you’ll want to know about your new D500. This is not a class for seeing every menu option and obscure function, but instead Larry focuses on the things you need to know to get the camera to do what you want it to do, as if a good friend was showing you how. You’ll learn the basics of navigating the buttons and dials, how to access various shooting modes, where to find key settings, and along the way Larry shares a wealth of tips, recommendations, and insights to help you feel like a master user by the end of the class.

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Coloso - Cartoon-style VFX animation expressed in Blender
Coloso - Cartoon-style VFX animation expressed in Blender
https://coloso.co.kr/products/blender-kanazawa

  • Now you can easily create 2D cartoon-style effects with the free 3D tool Blender, rather than drawing them by hand one by one ! Japanese 3D CG creator Hiroshi Kanazawa will teach you step-by-step how to create various effects that include not only natural objects such as lightning and flames, but also abstract elements such as materials and particle effects . Based on an understanding of the 3D and animation production flow, learn the core functions of Blender
  • as well as various expression methods such as VFX and filters that add color . Finally, by understanding the structure of effects , you will freely combine various materials, and develop the ability to produce effect animations that are useful in the video field such as movies and MVs beyond the framework of 2D and 3D .

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Coloso – Mastering C4D A Step-by-Step Guide to Unleashing Your Potential
https://coloso.global/en/products/motiongraphic-c4dadvanced-us
English subtitles
Do you wish to independently produce short films with a Hollywood quality?

Are you having trouble locating the right place to acquire advanced C4D skills?

Look no farther if you want to further your career or if your goal is to work at an international studio. Work on the “Sci-Fi Short Film: WAI” project and gain practical knowledge of the whole production process from three C4D artists: Woosung Kang, Gryun Kim, and Taehoon Park.
This class will walk you through the process of developing visually striking designs, using KitBash to create spaces and objects, character rigging, motion capture animation, and compositing in addition to high-quality texturing. Improve your C4D skills, produce unique pieces, and include them in your portfolio.


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Future Fashion with Marvelous Designer & Cinema4D
https://coloso.us/mediadesign/3ddesign_nicholsbryant_us

The future of 3D design will rely heavily on the creation and use of digital avatars and digital garments.

Get a look at how to start creating realistic designs,direct your own fashion line,and make realistic characters in Cinema 4D.


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NMA / New Masters Academy - Vehicle Design and Sketching
NMA / New Masters Academy - Vehicle Design and Sketching
https://www.nma.art/v3/course-catalog/courses/2833994/
In this 5-week course, join instructor John Frye to learn the art of hard-surface vehicle design and sketching. Discover the fundamental differences between hard surface and organic sketching, focusing on creating designs that feel solid and manufactured. John will guide you through aesthetic development, aiming for universally appealing designs while considering the narrative context. Explore symmetry, movement, and perfecting your line work for manufactured objects. This course will sharpen your skills in both conceptual thinking and practical execution, making it ideal for artists who aspire to bring unique, story-driven vehicle designs to life in film, gaming, or personal creative projects.


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NMA / New Masters Academy - An Introduction to Painting with Steve Huston
NMA / New Masters Academy - An Introduction to Painting with Steve Huston
https://www.nma.art/v3/course-catalog/courses/35265/
Master artist Steve Huston offers you a carefully-constructed introduction to painting in this Learning Path. Whether you're new to the medium or a seasoned painter, Steve's approach to painting offers something for everyone to learn.


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Live Action Houdini, Volume 1: Wall Destruction in Houdini
https://www.cgcircuit.com/tutorial/lah-101--live-action-houdini-volume-1

In this video we cover the rare training for incorporating Houdini pyrotechnics effects with live action incorporation.

 


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Live Action Houdini, Volume 2: Ground Hole Explosion
https://www.cgcircuit.com/tutorial/lah-102--live-action-houdini-volume-2
 
In this tutorial we cover how to use Houdini's Grain's to composite a hole explosion in Deep. We cover Deep compression options as well as how to setup render layers for proper matte/phantom workflows.    NOTE: See Houdini's requirements for computer specs. You will need 45 gigs of free space for geometry cache and minimum of 16 Gig of RAM.

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NKE 102: Advanced Keying in Nuke
https://www.cgcircuit.com/tutorial/nke-102--advanced-keying-in-nuke
 

In this tutorial I take from what I've learned from industry pros using advanced keyer templates and techniques.  These techniques are used widely in the industry today.


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CGCircuit – NKE 105 – Deep Compositing in Nuke – Ground Hole Composite

CGCircuit – NKE 105 – Deep Compositing in Nuke – Ground Hole Composite

https://www.cgcircuit.com/tutorial/nke-105---deep-compositing-in-nuke

This tutorial is a stand-alone tutorial for learning real-world production compositing using Deep in Nuke (Minus all that Houdini Stuff). It is also a continuation of LAH102 from which the rendered elements are from.


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Rigging Productivity Boost Small scripts to 10x your productivity

 

Carlo Sansonetti | Duration: 2:05 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 521 MB | Language: English


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CGCircuit – Realistic 3D Clothing

http://www.cgcircuit.com/course/realistic-3d-clothing

In this online course, the viewer will learn how to create realistic torned clothing ready for production using Marvelous Designer, Zbrush, Maya and Substance Painter. We will go through the Marvelous Designer user interface and its main features. Using as an example our character from the previous courses we will create his clothing, we will retopology, sculpt on them and texture them to get them ready to be animated. We will do all the clothing simulation in Marvelous Designer, the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.


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CGCircuit - Rigging Techniques Cartoon to Realistic
CGCircuit - Rigging Techniques Cartoon to Realistic
https://www.cgcircuit.com/workshop/rigging-techniques-cartoon-to-realistic
Building a robust and solid baseRig and learn tips and techniques as well as production proven workflows along the way. You will see me work and learn how I approach rigging after having worked as a character TD at companies such Dreamworks PDI, Framestore, MPC, ILM and Atomic Fiction. This workshop is intended for riggers that already have some knowledge of rigging and is not meant as an Intro course.


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CGCircuit - STS102- Scratch to Substance Volume 2
CGCircuit - STS102- Scratch to Substance Volume 2
https://www.cgcircuit.com/tutorial/sts102--scratch-to-substance-volume-2
In this tutorial we cover from beginner to expert level knowledge of Substance Designer. Over 13 hours of lock step-by-step training.


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CGCircuit - Terrains using Satellite Data in Houdini
CGCircuit - Terrains using Satellite Data in Houdini
https://www.cgcircuit.com/tutorial/terrains-using-satellite-data-in-houdini
In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with Houdini and to use them inside a game engine like Unreal Engine 4.

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Gumroad - CG Imagine - Boat in a Storm with Diogo Guerreiro

Gumroad - CG Imagine - Boat in a Storm with Diogo Guerreiro

In this 10+ hours of quality content, recorded in 4k you will go into a deep dive in Houdini Flip Simulations and as a bonus, you will also receive a production-quality boat, with 4k textures.  If you want to bring your fluid skills to the next level this is the perfect course for you. In this course, you will learn how to approach fluid simulations in a systematic way, breaking our shots apart, separating all the individual elements, and merging them together seamlessly. You will learn how to design your flip, animate the boat procedurally, use rigid bodies solver, respecting the counter forces of the ocean and the center of mass of your ship. We will go through integrating your simulation into the large background ocean. You will learn how to simulate whitewater, both in the foreground hero splashes but also in the background ocean. And of course, the misty layer – who does not love some mist in a storm?


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CGcircuit - Total Destruction vol.5: Water and Snow
CGcircuit - Total Destruction vol.5: Water and Snow
https://www.cgcircuit.com/tutorial/total-destruction-vol.5-water-and-snow

  • In this online course, you will go beyond the basics of using Houdini’s Flip solver to create not only very common water simulations like waterfalls, splashes and oceans, but you will also learn to use it in more creative ways, as in magic effects or snow and dust type effects, while working on several very detailed tutorials, including a huge building falling into the ocean and producing a huge splash.
  • Find out how to use the Flip solver in a more experimental and fun way, here we will make use of several pop nodes to create an abstract effect that can easily be scaled and combined with other forces and effects to create very interesting visuals.
  • After watching this tutorial, you can expect to be very comfortable creating water simulations in Houdini 18.5, not only for destruction effects but for almost all purposes. You will have a solid understanding not only of how to use the shelf tools but you will also be able to create your DOP Networks from scratch, and on the way, learn to optimize your files and look out for common pitfalls when creating effects in production.

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