








- Now you can easily create 2D cartoon-style effects with the free 3D tool Blender, rather than drawing them by hand one by one ! Japanese 3D CG creator Hiroshi Kanazawa will teach you step-by-step how to create various effects that include not only natural objects such as lightning and flames, but also abstract elements such as materials and particle effects . Based on an understanding of the 3D and animation production flow, learn the core functions of Blender
- as well as various expression methods such as VFX and filters that add color . Finally, by understanding the structure of effects , you will freely combine various materials, and develop the ability to produce effect animations that are useful in the video field such as movies and MVs beyond the framework of 2D and 3D .
Do you wish to independently produce short films with a Hollywood quality?
Are you having trouble locating the right place to acquire advanced C4D skills?
Look no farther if you want to further your career or if your goal is to work at an international studio. Work on the “Sci-Fi Short Film: WAI” project and gain practical knowledge of the whole production process from three C4D artists: Woosung Kang, Gryun Kim, and Taehoon Park.
This class will walk you through the process of developing visually striking designs, using KitBash to create spaces and objects, character rigging, motion capture animation, and compositing in addition to high-quality texturing. Improve your C4D skills, produce unique pieces, and include them in your portfolio.

The future of 3D design will rely heavily on the creation and use of digital avatars and digital garments.
Get a look at how to start creating realistic designs,direct your own fashion line,and make realistic characters in Cinema 4D.



In this video we cover the rare training for incorporating Houdini pyrotechnics effects with live action incorporation.


In this tutorial I take from what I've learned from industry pros using advanced keyer templates and techniques. These techniques are used widely in the industry today.
CGCircuit – NKE 105 – Deep Compositing in Nuke – Ground Hole Composite
https://www.cgcircuit.com/tutorial/nke-105---deep-compositing-in-nuke
This tutorial is a stand-alone tutorial for learning real-world production compositing using Deep in Nuke (Minus all that Houdini Stuff). It is also a continuation of LAH102 from which the rendered elements are from.

Carlo Sansonetti | Duration: 2:05 h | Video: H264 1920x1080 | Audio: AAC 44,1 kHz 2ch | 521 MB | Language: English

http://www.cgcircuit.com/course/realistic-3d-clothing
In this online course, the viewer will learn how to create realistic torned clothing ready for production using Marvelous Designer, Zbrush, Maya and Substance Painter. We will go through the Marvelous Designer user interface and its main features. Using as an example our character from the previous courses we will create his clothing, we will retopology, sculpt on them and texture them to get them ready to be animated. We will do all the clothing simulation in Marvelous Designer, the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.



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Gumroad - CG Imagine - Boat in a Storm with Diogo Guerreiro
In this 10+ hours of quality content, recorded in 4k you will go into a deep dive in Houdini Flip Simulations and as a bonus, you will also receive a production-quality boat, with 4k textures. If you want to bring your fluid skills to the next level this is the perfect course for you. In this course, you will learn how to approach fluid simulations in a systematic way, breaking our shots apart, separating all the individual elements, and merging them together seamlessly. You will learn how to design your flip, animate the boat procedurally, use rigid bodies solver, respecting the counter forces of the ocean and the center of mass of your ship. We will go through integrating your simulation into the large background ocean. You will learn how to simulate whitewater, both in the foreground hero splashes but also in the background ocean. And of course, the misty layer – who does not love some mist in a storm?

- In this online course, you will go beyond the basics of using Houdini’s Flip solver to create not only very common water simulations like waterfalls, splashes and oceans, but you will also learn to use it in more creative ways, as in magic effects or snow and dust type effects, while working on several very detailed tutorials, including a huge building falling into the ocean and producing a huge splash.
- Find out how to use the Flip solver in a more experimental and fun way, here we will make use of several pop nodes to create an abstract effect that can easily be scaled and combined with other forces and effects to create very interesting visuals.
- After watching this tutorial, you can expect to be very comfortable creating water simulations in Houdini 18.5, not only for destruction effects but for almost all purposes. You will have a solid understanding not only of how to use the shelf tools but you will also be able to create your DOP Networks from scratch, and on the way, learn to optimize your files and look out for common pitfalls when creating effects in production.
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