

A full run through of creating a tilling hard surface trim sheet texture from scratch using maya, Zbrush and Photoshop.
Showcasing techniques for poly modeling in Maya and boolean/insert techniques in Zbrush.
Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.

We shoot in two different hotel rooms, and create different patterns on each side of her body for variation. We also shoot outdoors and apply oil to her skin for a sexy and dramatic natural light shoot.







The video consists of several parts but will all be documented and organized in a great HOW TO guide for you to understand and relate back to it.
The idea here is to share everything with you that would normally be held as sacred for a designer or artist. The catch is that i strongly believe the technical, tool and educational aspect of design is 50% of the battle, while the other half depends entirely on personal relationship, talent, and the ability to learn from your mistakes. All of which will be the point of topic in this tutorial.






Kelbyone - Lightroom Classic Creative Presets
https://members.kelbyone.com/course/mkloskowski_creative_presets/






Thirteen (13) digital backgrounds for compositing use in Photoshop.




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