Artstation – AAA Rocks for Games - RGB Masked Workflow Tutorial

Artstation – AAA Rocks for Games - RGB Masked Workflow Tutorial

https://www.artstation.com/marketplace/p/BqV6/aaa-rocks-for-games-rgb-masked-workflow-tutorial

In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.

We start with highpoly sculpting in Zbrush, and end in Unreal, with masks from Substance Painter, and textures from Substance Designer.



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