
CGMA - Intro to Substance for Environment Art with Ben Keeling
https://www.cgmasteracademy.com/courses/55-fundamentals-of-substance-for-environment-art
A 6-week course using the Substance Suite to create pattern based, hard-surface, and organic materials. Students will learn how to create an asset in a texturing pipeline.
CGMA - The Art of Color and Light With Ryan Lang
https://www.cgmasteracademy.com/courses/73-the-art-of-color-and-light/
The Art of Color and Light is an exploration of the properties of color and light under a variety of conditions. This is an essential stage in concept art that develops mood and communicates the narrative of the story by means of visual cues. Students will learn to render their artwork with the intent of developing a scene that expresses meaning and direction. Through art study lectures and practical application, students gain insight into the techniques required to develop imagery designed for conceptualization in the entertainment industry.

This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games.

Duration 10 Week | Video: 1080p

- An 8-week course introducing students to linear perspective systems; students will explore a variety of basic and complex laws to convey the illusion of dimensional forms in space
- In this class students will learn 1, 2 and 3 point perspective systems building upon existing knowledge, from either the Fundamentals of Perspective course or otherwise. The goal is to get a working knowledge to design a space and then be able to draw various accurate views of it. Understanding that will give the artist a natural sense for perspective and be able to touch on subjects like visual narrative and point of view. By the end of the class, students should be able scale a character properly in space and to intelligently position a camera or point of view of their choosing inside a designed world. *Note: This class can be taken digitally or traditionally, but it is strongly suggested to take it digitally since all demonstrations will be done in Photoshop using a tablet.
CGMA - Rigging for Games https://www.cgmasteracademy.com/courses/12-rigging-for-games An 8-week course focused on developing game-ready rigs in Maya This course is all about creating robust engine agnostic rigs. We will tackle thinking in components, as well as the possibilities of scripting to improve and automate workflow. We will also focus on the ability to reverse engineer existing rigs and being able to debug/anticipate problems.
CGMA - Stylized Characters in 3D http://www.cgmasteracademy.com/courses/109-stylized-characters-in-3d The main objective of this class is to understand the process of creating a stylized character, and to have a finished stylized character at the end of the course. Students will start out by gathering their favorite concepts then laying down a foundation with fundamentals of the form. Students will go from primary forms to secondary forms which really boils down what it takes to make a stylized character. Furthermore, the course will go over features of the body and face to create that sense of appeal. What students will get out of this class is understanding how to get a stylized character from start to finish.

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