Domestika - Data Visualization Course: Turning Data into Art

 

Domestika - Data Visualization Course: Turning Data into Art
Level: Beginner | Audio: German | Subtitles: German, Spanish, English, Portuguese, French, Italian, Polish, Dutch Information
https://www.domestika.org/en/courses/3877
Learn how to transform complex data into compelling visual stories with this comprehensive data visualization course.

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Domestika - Character Design for Brand Digital Communication

 

Domestika - Character Design for Brand Digital Communication
Level: Beginner | Audio: Portuguese | Subtitles: Portuguese, Spanish, English, German, French, Italian, Polish, Dutch Information
https://www.domestika.org/en/courses/3679
Make brands stand out with memorable character design and learn how to create a family of characters that reflect your brand's values and personality

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Domestika - Visual Storytelling Through Infographics

 

Domestika - Visual Storytelling Through Infographics
Level: Beginner | Audio: English | Subtitles: English, Spanish, Portuguese, German, French, Italian, Polish, Dutch Information
https://www.domestika.org/en/courses/3540
Unleash your creativity with visual storytelling and tell your stories through infographics.

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PixelFront - The Breach - Production series FLIP in Houdini
http://pixelfront.net/the-breach-production-series-flip-houdini/
This is an intermediate to advanced production oriented course with the focus on FLIP. You will go through the entire process from the initial brief until the very end: the final composite. On the way You will be learning all the tips and tricks to speed up your workflow and enhance your fx skillset. Whether you are already working in the industry looking to expand your knowledge or trying to get your foot into the door: this is the perfect course for getting your next project to a whole new level.  Creating effects that look great is one thing but getting that setup to work procedurally is key if you have to implement that same effect over and over. You will learn how to apply it to different types of scenarios and learn how to set up complex shots from start to finish. It’s an in depth training on FLIP, whitewater, smoke and mist as well as the creation of an appealing environment with the help of terrains, vegetation, ocean spectrums, fog and clouds. We will learn how to assemble and efficiently split up massive fx scenes.  So if you want to up your FX skills and always wanted to learn how to create a project like this but didn’t dare to jump into the waters of FLIP: now is the time. Let us show you the world of FLIP-Fluids and the process of creating a final project in a production environment.

 


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Coloso - Design Illustrative VTubers with 3D Modeling
Coloso - Design Illustrative VTubers with 3D Modeling
In this class, you’ll master the full modeling workflow from start to finish. Learn the basics of modeling and texturing, followed by hands-on exercises in creating 3D VTubers, including designing a main character and a stylized version. Begin by setting up Maya and Clip Studio Paint, and get acquainted with MEL scripting and shortcuts for efficient design. Move on to adjusting camera settings and illustration layouts for rough modeling. Develop skills in texturing and working with blend shapes for mouth movements and eye blinking to enhance the illustrative quality of your 3D models.

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Domestika - How to show yourself and your work to the world

 

Domestika - How to show yourself and your work to the world
Level: Beginner | Audio: English | Subtitles: English, Spanish, Portuguese, German, French, Italian, Polish, Dutch Information
https://www.domestika.org/en/courses/3141
Discover the value of sharing your perspective and learn how to effectively show your work.

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Coloso - Bringing Artistic Game Effects to Life with Niagara
Coloso - Bringing Artistic Game Effects to Life with Niagara
Some effects simply stand out and attract more attention, even when using the same engine and functions as others. What sets them apart? While Material and Particle functions are essential, to craft impressive effects that truly captivate players and stand out, you need skills that engage the senses.If you’ve been struggling to weave together the techniques you’ve worked so hard on into an impressive portfolio, you’re in the right place. In these lectures, you will breathe life into intricately detailed effects, training the most in-demand skill effects for practical work, particularly for fantasy games. Master sprites, ribbons, and Mesh forms through 9+ class exercises.

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CGCircuit - EmberGen and Houdini: Advanced Techniques for Real Time VFX
https://www.cgcircuit.com/tutorial/embergen-and-houdini-advanced-techniques-for-real-time-vfx
This second course in the series offers an in-depth exploration into the advanced functionalities of EmberGen in combination with other third party software to create more complex effects. Participants will use Houdini to create geometry for complex and animated emissions and colliders, render the final images using the Karma renderer, and composite the final shot using Natron, a powerful compositing tool comparable with Nuke and other industry standard software.   Designed for those with foundational EmberGen skills, this course empowers artists to execute sophisticated visual effects for gaming and film projects with confidence.  Lesson Breakdown  Introduction and Overview: Understand the tools and techniques we’ll use to create a challenging VFX sequence.  Particle Emitters: Explore EmberGen’s particle emitters, parameters, and functionalities through practical exercises.  Data Integration: Learn how to export and import cameras, geometry, and animated objects between Houdini and EmberGen.  Full Effect Sequence: Follow along as we create, animate, and export complex effects, apply shaders, and render image sequences using Houdini’s Karma renderer.  You’ll wrap up with compositing in Natron and editing in Blender, ensuring you have a comprehensive understanding of the entire production process.

 

 

 


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Udemy - Adobe After Effects CC Fundamentals - Motion Graphic Expert

 

Language: English (US)

Become expert in Motion Graphic by Learning the professional creative lesson to boost your knowledge of After Effect.

https://www.udemy.com/course/adobe-after-effects-cc-fundamentals-motion-graphic-expert/


Adobe After Effects CC 2020 Fundamentals - Motion Graphic Expert is a comprehensive course, it is perfectly designed for graphic designers, fresh starters and the intermediate after effects users.

You will start by learning the core fundamentals of after effects interface and the tools so that you can start working on real life creative projects with confidence. As you progress through the course, eventually we will dive into the advance features of the application in an simplified step by step procedure to create beautiful animations, which you can proudly share.


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Coloso - Advanced Guide to Sculpting 3D Collectibles
Coloso - Advanced Guide to Sculpting 3D Collectibles
Wandah's subsequent class welcomes both returning and new students by delivering a wealth of practical tips and expertise, such as optimizing the sculpting flow, anime anatomy, proportions, and incorporating elemental effects. Making it the perfect class for anyone from basic to intermediate level looking to advance their sculpting skills in ZBrush

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Coloso - 3D Motion Graphics for Commercial Films & Animatics
Coloso - 3D Motion Graphics for Commercial Films & Animatics
In this class, you'll learn the fundamentals of artwork, including organizing 'space' in a modern way. You'll sequentially expand into commercial areas, LED signboards, outdoor advertising, and more, exploring visual implementation methods for each medium. Learn 3D anamorphic techniques and create media art as emerging trends in the advertising industry.

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Udemy - The Ultimate Blender Hand-Painting Course Bundle Is Here

 

Language: English (US)

Learn professional hand painting, 3D modeling, UV unwrapping, lighting, animating, and more - all in one complete course

https://www.udemy.com/course/the-ultimate-blender-hand-painting-course-bundle-is-here/

 


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CgCircuit - Houdini Elements - Particles FX
CgCircuit - Houdini Elements - Particles FX
In this online course, the viewer will learn about Particles in Houdini while creating energy FX that will it interact with a character. The course will start by preparing the character mesh for particle interaction. We’ll then move on to creating the main source of the blast with all the necessary attributes to generate a nice energy blast with POPs. After that, we’ll work on adding radial blast waves using FLIP. The third layer of the final effect will be another POP sim where we’ll have the energy blast envelop the character. We’ll finalize with some extra FX layer of electric arches and some sparks. Finally, we’ll bring everything together with a mix of render techniques but focusing on the super-fast Redshift. Along the way, we’ll be exploring some of the brand new Houdini 19.0 amazing updates while learning many tips and tricks to work efficiently and get amazing results

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CgCircuit - Dynamic VFX in Houdini: Multi-Layered Destruction Techniques
CgCircuit - Dynamic VFX in Houdini: Multi-Layered Destruction Techniques
In this course, we will learn how to create a detailed simulation of a car driving through a wall. Designed for beginner and intermediate students, we will specifically look at how to install Quixel’s bridge in order to use a Megascans asset to build our wall. We will also look at a couple of ways to implement ACES in Houdini for professional color management control.

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CgCircuit - Auto Blendshape Transfer Different Topo
CgCircuit - Auto Blendshape Transfer Different Topo
In this training series you will learn the secret to transferring blendshapes across different topology characters. We'll cover migration methods similar to those used at the top studios behind Unreal MetaHuman, Ziva Dynamics Face Trainer, Snappers Facial Rig, PolyWink Transfer, and more. Too many Studios fall into a single topology asset pipeline limiting art direction and character flexibility. While similar topology presents advantages where we can reuse items like models, textures/shaders, and skinweights; this surrounds us in a box that's hard to escape when one of our characters has a unique facial element like a horns or asymmetry.

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FXPHD - Introduction to RenderMan
https://www.fxphd.com/details/687/
This course focuses on the fundamentals of Pixar's RenderMan and covers some of the main features of the renderer, MaterialX LAMA, and RenderMan lighting as well as the myriad of render settings to get the fastest and highest quality renders with fantastic artistic and creative control.  Liam Whitehouse is an Australian based senior VFX artist who has been in the 3D industry since 2003 and has used RenderMan for many years. He has worked on various projects over the past 21 years including most recently environments in The Fall Guy, underwater environments in Aquaman 2, Lindon forests in The Rings Of Power, photorealistic canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as photogrammetry rocks in Avatar 2.

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Udemy - How to Generative AI in Easy Step by Step
Udemy - How to Generative AI in Easy Step by Step

Language: English (US)

Mastering Generative AI: Easy Step-by-Step Guide to MidJourney, InVideo AI, and Runway ML

https://www.udemy.com/course/how-to-generative-ai-in-easy-steps/

Are you ready to unlock the power of Generative AI and learn how to create stunning visuals, videos, and content with cutting-edge technology? In this comprehensive and beginner-friendly course, Mastering Generative AI: Easy Step-by-Step Guide to MidJourney, InVideo AI, and Runway ML, you will learn to harness the full potential of some of the most powerful AI tools available today. Whether you're a creative professional, marketer, educator, or someone interested in the future of artificial intelligence, this course is designed to help you gain hands-on experience and transform your ideas into reality using AI tools like MidJourney, InVideo AI, and Runway ML.


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'Udemy - Game development fundamentals with Unreal Engine'
Udemy - Game development fundamentals with Unreal Engine
Language: English (India)
Master the Essentials of Unreal Engine for Game Development.

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CGCookie - Creating Mini Tanks for a Mobile Game with Blender 2.8
CGCookie - Creating Mini Tanks for a Mobile Game with Blender 2.8
In this course, you’ll learn all about how to create mini tanks for a mobile game! We’ll cover all of the modeling and texturing, including tips and tricks like painting with layers in Blender 2.8, how to work with Photoshop files, combining procedural textures with hand painted textures in one image, and much more!

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CGCookie - Creating Grass in Blender
CGCookie - Creating Grass in Blender
Grass is tricky to get right, but if you set it up once you can reuse and tweak it again and again extremely quickly. It is just about everywhere outside, so it’s really handy to know how to render it well. We’ll cover two different ways of creating grass – hair particles and mesh particles. Since they both have their advantages and disadvantages, we’ll cover why you would want to use one over another, or the best ways to use them in combination.

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CGCookie - Creating Game Asset Concept Art
CGCookie - Creating Game Asset Concept Art
Learn to creating a basic game asset concept art from the initial sketches to the final polish! This rock piece is an example of a common asset that would be used for video games. After this course you can follow the asset going into 3D and then into a game software.

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CGCookie - Creating a Stylized 3d Forest Environment with Blender
CGCookie - Creating a Stylized 3d Forest Environment with Blender
Welcome to this Blender training course about creating a stylized forest environment! This low-poly aesthetic makes the timeline from initial inspiration to final render much shorter than a realistic version. What this means: we can start and complete a project in a few hours instead of a few days or weeks.

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CGCookie - Blender Mesh Modeling Bootcamp
CGCookie - Blender Mesh Modeling Bootcamp
In the Mesh Modeling Bootcamp, I’ll cut out all the unnecessary in-between fluff that I dug through and show you the core things that helped me progress the most.  With 35+ lessons, multiple quizzes and peer-reviewed exercises, this workshop-style course is what I wish I had when I was starting out. We’ll cover Blender modeling and selection tools, but even more than that - you’ll learn all about topology: what makes a good model, and how to use edge loops, poles, all quad junctions, and all of that fun stuff. There are 5 project-based sections of the course as well, that are designed to help you cement all those abstract concepts in a practical way. My hope is that by the end, you’ll be able to model anything that you set your mind to.

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Proko - Drawing Basics by Stan Prokopenko (1-25)
https://www.proko.com/course/drawing-basics/overview 

Anyone can learn how to draw, like anyone can learn how to speak. Drawing is a visual language. If you learn the vocabulary and grammar of the visual language, you can communicate with pictures

You’ll learn the most important foundational concepts for drawing anything and soon you’ll be able to draw pictures from imagination or from reference. This course is designed to keep you drawing, without getting burned out or discouraged.

It’s heavy on information, lame jokes, and projects. There's even two levels of each project - one for absolute beginners and one for intermediate folks who are here to review and polish their fundamentals. That means you can go through the course twice! First as a beginner and then as an intermediate artist. What? A two in one?!


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