Udemy - Blender/Substance Painter: 3D Air Conditioner
https://www.udemy.com/course/blendersubstance-painter-3d-air-conditioner/
 
Game-ready 3D prop

 


user Gamystyle     

Udemy - Ultimate Guide to Looping Animations in Cinema 4D & Redshift
https://www.udemy.com/course/ultimate-guide-to-looping-animations-in-cinema-4d-redshift/
Master Looping Animation Techniques In Cinema 4D and Redshift.

 

 

Dive into the world of looping animations with the power of Cinema 4D and Redshift in this comprehensive course. Designed for both beginners and intermediate artists, this course covers everything from the fundamentals of looping animation principles to advanced rendering techniques using Redshift.

 


user Gamystyle     

Udemy - Mastering Chaos Cloth Simulations in UE5

Published 11/2024
Created by Deo Art

https://www.udemy.com/course/ue-chaos-fabric-simulation/

 
Genre: eLearning | Language: English + subtitle | Duration: 10 Lectures ( 2h 50m ) | Size: 2.37 GB

Chaos Cloth Simulation: Master UE5 Clothing Setup, Physics, and Dynamic Fabric Effects




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Udemy - Venom Symbiote on Spider-Man in Blender: Step-by-Step
https://www.udemy.com/course/venom-symbiote-on-spider-man-in-blender-step-by-step/
 
Create the Venom Symbiote Effect on Spider-Man in Blender

 

 


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CGCookie - Retopology with RetopoFlow 3
CGCookie - Retopology with RetopoFlow 3
RetopoFlow is the premier retopology add-on for Blender, helping to quickly create new low poly geometry on top of high poly sculpts and scans. This free course walks you through how to use each of the sketch-based tools, as well as the overall retopology workflow. Let’s learn to draw out new topology like a pro!


user Themelli     

CGCookie - RELIC | Game Asset Creation Fundamentals in Blender
CGCookie - RELIC | Game Asset Creation Fundamentals in Blender
Video games require hundreds and sometimes even thousands of digital props to populate their worlds. While the methods may vary between artists on how those props are created, there are similar stages that each one will go through to create the beautiful art that exist in your favourite games.
RELIC explores the typical game-asset workflow, from working off of a concept sheet to rendering out a fully realized game asset, and all of the steps in between. We will cover all of the critical topics that surround prop creation, from modeling and sculpting, retopology, UVs, texturing and finally materials and rendering.


user Themelli     

CGCookie - Real Time Rendering in HDRP with Unity 2019
CGCookie - Real Time Rendering in HDRP with Unity 2019
If you're looking to create the best looking scenes for a real time environment in Unity then you need to be using HDRP. HDRP is the High Definition Render Pipeline and it gives you access to the best graphics and lighting settings you can get in Unity. In this course we'll demystify the process of setting up an environment for use with the HDRP template, adding lights, and anything else you'd need to get a great looking scene. Things you'll learn how to do within HDRP include


user Themelli     

CGCookie - Production Design with Blender 2.8 and Eevee
CGCookie - Production Design with Blender 2.8 and Eevee
Understanding the magic behind Blender's latest render tech. Easily the most exciting feature of Blender 2.8's development is the Eevee render engine.


user Themelli     

CGCookie - PRESS START: Your Simple First Blender Project
CGCookie - PRESS START: Your Simple First Blender Project
Looking for a simple modeling, texturing and lighting Blender project?


user Themelli     

CGCookie - POTHEAD: Create a Hard Surface Character in Blender
CGCookie - POTHEAD: Create a Hard Surface Character in Blender
Step-by-step course on bringing a concept art character to 3d with Blender


user Themelli     

Motion Design Academy - Mastering Houdini on a new level: The Symbiote Creature
https://www.motiondesigners.academy/course/creating-a-crawling-symbiote-creature-in-houdini-vellum
 
In this course, you will learn how to utilize different Houdini contexts to create a complex alien creature locomotion system. We will dive deep inside the Vellum and FEM solvers in order to achieve realistic softbody movement and wrinkles, as well as liquid slime made with FLIP solver.

 


user Gamystyle     

Udemy - Lens Distortion Workflow with SynthEyes, Blender, Maya, Nuke
https://www.udemy.com/course/lens-distortion-workflow-with-syntheyes-blender-maya-nuke/
Published 1/2025
Created by Ram Naresh
Seamless Integration of SynthEyes, Blender, Maya, and Nuke for Visual Effects


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The Gnomon Workshop - Designing a Custom Kitbash Library
The Gnomon Workshop - Designing a Custom Kitbash Library
Duration: 2h 08m Format: HD 1920x1080
Kitbash libraries can be an efficient way to save time when producing quick concepts for a mood piece, creating objects for background set-dressing, or adding detail and the indication of functionality to hard-surface models. In this workshop by Gavin Manners, you’ll be taken through the process of how to design and build your very own hard-surface kitbash library. The workshop then details how to create mech designs based on the brief, explaining how to use your custom kitbash library as effectively as possible. A simple lighting and rendering setup is also demonstrated before moving on to the final paint-over process to produce a finished piece of concept art.

user Themelli     

The Gnomon Workshop - Design Futuristic Architecture Using Blender
The Gnomon Workshop - Design Futuristic Architecture Using Blender
Duration: 5h 57m Format: HD 1920x1080
Learn how to design futuristic architecture using Blender with Leo Li’s complete 2D-to-3D concept design workflow, which covers everything from modeling, texturing, landscape design, and lighting to the final paint-over in Photoshop. This 6-hour workshop dives into the design of an imaginary innovative tech laboratory using Blender as the main software. Leo demonstrates the possibilities of futuristic concepts and discusses how, when designing architectural buildings, it’s so important to consider where creativity meets functionality.

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The Gnomon Workshop - Cinematic Concept Art for Films & Games
The Gnomon Workshop - Cinematic Concept Art for Films & Games
Duration: 6h 31m Format: HD 1920x1080
Explore the creation of compelling cinematic concept artwork, from start to finish, in this comprehensive workshop by seasoned professional Jarold Sng. Whether you're a beginner or an experienced concept artist, you'll delve into every aspect of the creative process, from the initial planning to the final execution. Throughout this 6.5-hour workshop, Jarold shares his practical tips and expert insights garnered from many years of industry experience, emphasizing not just the technical aspects but also the artistry behind the process. From refining your artistic pipeline to honing your thought process, this workshop is tailored to elevate your skills and understanding, regardless of your current proficiency level.

user Themelli     

The Gnomon Workshop - Character Rigging in Maya for Game Production
The Gnomon Workshop - Character Rigging in Maya for Game Production
Duration: 5h 00m Format: HD 1920x1080
Learn the core concepts of character rigging in Maya and how to build production-ready, animator-friendly character rigs. This 5-hour workshop by Taylor Whitsett, a Technical Animator at Respawn Entertainment, reveals how to apply basic rigging principles to create complex character rigs creatively. While character rigging can often feel overwhelming, it doesn’t need to be; Taylor shares industry-proven techniques gained through experience working on titles including Walking Dead: Saints & Sinners and Medal of Honor: Above and Beyond, to help you break through any hurdles.

user Themelli     

The Gnomon Workshop - 3D Scan and Retopology for Production
The Gnomon Workshop - 3D Scan and Retopology for Production
Duration: 8h 59m Format: HD 1920x1080
In this workshop, Designer Ara Kermanikian shares his Photogrammetry workflow as he goes through the step-by-step process of taking scan data into CG applications to generate production ready character assets for use in film, TV, VR, videogame or VFX projects. The workshop focuses on efficient workflows starting with loading and processing the photogrammetry images into Reality Capture to generate and export the 3D model and texture. The 3D character scan is then imported into ZBrush, Maya and Wrap3 for effective treatment, simplification, cleanup, texturing, and retopology. The lectures cover the efficient use of intermediate and advanced modeling and retopology capabilities in ZBrush such as ZModeler, Dynamesh, ZRemesher, and mesh projection.

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Udemy - Blender 3D: Create Easy Environment
Published 11/2024
Created by Pank Sharma
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Beginner | Genre: eLearning | Language: English | Duration: 23 Lectures ( 3h 22m ) | Size: 2.8 GB


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Udemy - 3D Max & Stable Diffusion: Pro Techniques 2024

 

Language: English (US)

AI-Powered 3D Max Rendering for Beginners: Stable Diffusion & ComfyUI for Stunning Visuals

https://www.udemy.com/course/3d-max-stable-diffusion-pro-techniques-2024/

 

Supercharge your 3D Max workflow with the power of AI! This course dives deep into Stable Diffusion using the powerful ComfyUI interface, teaching you how to generate stunning, realistic renders directly within 3D Max. Learn cutting-edge techniques to create a wide range of visuals, from architectural visualizations and product renders to breathtaking environments and more. We'll cover everything from basic setup and prompt engineering to advanced customization and workflow optimization. Whether you're a beginner or an experienced 3D artist, this course will equip you with the skills to leverage the latest AI-driven rendering technology. No prior experience with Stable Diffusion or ComfyUI is required.


user Gamystyle     

 

Boundless Resource - Unreal Engine for Filmmakers
Boundless Resource - Unreal Engine for Filmmakers
Go From Beginner to Pro in Just 10 Days

user Themelli     

 

Abe Leal3d - Complete Guide to Retopology
Abe Leal3d - Complete Guide to Retopology
Complete Guide to Retopology
Learn the necessary skills to create proper topology for games, animation and optimization. With these fast simple tools your bakes and textures will look amazing.

 


user Themelli     

'Udemy - Blender ile Rigging Öğrenin'
Udemy - Blender ile Rigging Öğrenin
Language: Türkçe
Karakterler, hayvanlar, araç, excavator, ve daha fazlasını rigleyip öğrenebileceğiniz geniş kapsamlı bir kurs

user Themelli     

Udemy - Meshy AI: 3D and Artificial Intelligence for Everyone.
https://www.udemy.com/course/meshy-ai-3d-and-artificial-intelligence-for-everyone-b/

Published 1/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.01 GB | Duration: 3h 19m

Quickly Create 3D Models with Artificial Intelligence in Just a Few Clicks.

 


user Gamystyle     

Patata School - Model & Render a Globe in C4D
http://courses.patataschool.com/model-render-a-globe-in-c4d
Tutorial Duration: 46 minutes | In this course you'll learn how to model a globe from scratch in Cinema 4D. We'll use different tools and techniques to create the base, the support and the sphere with it's 3D map.  You'll also learn about Displacement Maps and how to create and edit them to achieve different effects. We'll cover how to light your scene and add textures to create a rustic, life-like finish.

 


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