
CGCookie - RELIC | Game Asset Creation Fundamentals in Blender
Video games require hundreds and sometimes even thousands of digital props to populate their worlds. While the methods may vary between artists on how those props are created, there are similar stages that each one will go through to create the beautiful art that exist in your favourite games.
RELIC explores the typical game-asset workflow, from working off of a concept sheet to rendering out a fully realized game asset, and all of the steps in between. We will cover all of the critical topics that surround prop creation, from modeling and sculpting, retopology, UVs, texturing and finally materials and rendering.
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