
CGCookie - Animating First Person Character Weapons in Blender
This course will show you how to animate all the actions needed for a game, from quick, simple ones (like standing around doing nothing) to complex pro-level like reloading and transforming the rifle into a freakin' cool sniper. We want to use as few frames as possible to keep things responsive for the player. And the whole process doesn’t take as long as you might think!
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