
As we delve into texturing mapping in Blender, we'll guide you step-by-step through digestible lessons. With hands-on exercises peppered throughout, you'll grasp each concept with ease.
By the end of the course you'll understand how to use Blender to add a texture to a model.









If you're looking to better understand the fundamentals of art such as Value, Lighting, or Color then I would recommend following our Art Fundamental Flow. These tips go further with looking at Contrast, Size Relation and Creating a Personal Style.
The best tip above all is this: PRACTICE. You may have heard the saying, "You must first get through 10,000 crap drawings before producing anything worth while. So no matter what level you are at, it will never hurt to keep drawing and push yourself to refine your pieces. This could be within the edge control or a more balanced shading. Keep your art fresh and you will enjoy the process that much more! Also if there is a question you may have about Traditional work, let me know below. You never know if I may pick to answer one of those questions in the form of a short tutorial to add to this list!

As game technology advances, the visual quality of game characters is fast becoming indistinguishable from hi-resolution animation/vfx characters. Polycounts are more generous each year, texture resolutions get higher, workflows evolve, and characters continue to get more impressive. Blender is more-than-capable of accomplishing this kind of game modeling.
This is one of the most intricate modeling workflows we teach at CG Cookie. It's directly inspired by industry techniques that are more artisan in nature than utilitarian, to favor visual quality. So buckle up for a 6-stage modeling journey!









https://www.joelgrimes.com/subaru-platography
Follow Joel has he takes you through the creative process from the very beginning to the end. Instead of focusing on one topic, like choosing the right modifier, etc…, you get to see Joel use the techniques and concepts from his core tutorials and apply the needed tools of the trade to the specific photo shoot and retouch as needed.






ArtStation 930+ Athletic Lady Reference Pictures
New reference pack features over 900 images of Female Athletic Model! Our model showcases her strength and flexibility through various athletic poses, allowing you to study and depict the human form in action. Dynamic poses, various angles, different weapons and props. The plenty of inspiration for creating artwork that exudes power and athleticism.
https://grafit.artstation.com/store/XekMe/930-athletic-lady-reference-pictures

ArtStation - Grafit Studio - 900+ Plus-Size VS Slim Model Turnaround Reference Pictures
We have created a reference pictures set comparing two different body types. It features poses for figure drawing that can be used for comparative anatomy studies. It will be a great tool for teaching and learning anatomy, gesture drawing, as well as illustration and fast sketching. Check out the previews!
http://www.artstation.com/marketplace/p/PWDr7/900-plus-size-vs-slim-model-turnaround-reference-pictures

https://www.thefilmpoets.com/edu/store/dji-mavic-lowlight-pack/
Capture amazing low light scenes up to 3200 ISO
Includes a LUT to correct the blue shift at 1600 and 3200 ISO
Noise profiles for 4k and 2.7k







Archmodels vol. 239 includes 36 professional, high quality 3d models for architectural visualizations. This collection comes with modern shop exposition sets. They are suited for shopping mall visualizations, you can also use them for making 3d scenes of commercial city streets. All objects are ready to use in your visualizations.

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