Wingfox – Cinematic Arnold and Maya Lighting and Rendering Techniques for Advanced with Aiyi Ya
https://www.wingfox.com/c/8754

Is there a trick of learning lighting and rendering? Why the lighting and rendering you make looks unnatural? Why other people’s lighting and rendering is better than yours? This tutorial starts from 4 completely different cases with cinematic effects, and let you master the underlying principles of lighting and the rules of lighting and rendering in the real life, before you simulate light with the software. Besides detailed explanation of advanced nodes of Maya Arnold, this tutorial contains many design theories and artistic composition knowledge. In the same time, you can flexibly use the knowledge you learned, and make the rendering effect you want easily after this tutorial.

 


user Themelli     

Wingfox – Character Key Visual of MOBA Games and Card Games with AE and Spine
http://www.wingfox.com/c/8952
This tutorial is applicable for producing login page of games, animated background, animated key visual for MOBA game characters and card game characters, opening credits and previews. Once you master the core knowledge, you can apply them to your work and meet the demand from your company and the market.

user Themelli     

Wingfox - Create a Wonderland with Gavin O'Donnell: Lavender Falls
https://www.wingfox.com/c/8806_2670_22219

In this tutorial, I will show you how I translate my ideas using 2D and 3D tools in a beginner-friendly way. I will also discuss black and white sketching, painting over 3D, photobashing, composition, lighting, and setting up a strong base to paint over in Photoshop. I've gone about this whole tutorial in a way that it's all the key areas broken down into 65 videos spanning, with a total length of over 13 hours.


user Themelli     

Coloso - A character illustration with transparent colors that seem to be filled with water
Coloso - A character illustration with transparent colors that seem to be filled with water
https://coloso.co.kr/products/illustrator-siki

For those of you who are worried that the color you want doesn't come out every time you add details, pay attention! Relieve your frustration with the coloring know-how of siki, who collaborated on popular game projects such as 'Azur Lane' and 'Gran Saga' with transparent colors and transparent coloring.
From the process of finding the coloring that suits you among the widely used cell and semi-framed coloring, to detailed work that increases attractiveness
such as depicting jewel accessories and pupils ! We will teach you the know-how loved by many through a total of 3 illustration demonstrations . Meet the coloring work process that has captured efficiency, detail, and popularity now at Colosso.

user Themelli     

Coloso - Line Art Techniques for Aesthetic Character Portraits
Coloso - Line Art Techniques for Aesthetic Character Portraits
https://coloso.global/en/products/illustrator-ericruz-us

Dive into Illustrator Eri Cruz's work and learn to create a stunning character portrait!
Eri shares a variety of line art techniques that'll help you successfully create characters with an aesthetic look.
This class also includes other key skills like simple anatomy, composition, expressions, hair styling, coloring, and more to enhance your delicate line art skills.

user Themelli     

Coloso - Learn real-life VFX compositing with Blender
Coloso - Learn real-life VFX compositing with Blender
https://coloso.jp/products/vfxartist-miyake-jp

  • Tomoyuki Miyake is a VFX artist who has worked on the VFX and 3DCG of many famous works, including the movies "Shin Kamen Rider" and "Shin Ultra Fight."
  • In this course, he will teach the know-how of creating realistic VFX using Blender through full-scale video production using practical-level materials filmed by a professional team.
  • First, you will learn how to model and light the CG parts, then you will learn how to animate using Blender's tracking function.
  • Next, you will learn how to create light using the composite node function, how to adjust the color of each material using ACES for color management, and how to key using green screen materials, all of which are basic skills to make CG blend naturally with live action.
  • Finally, you will use DaVinci Resolve to perform color grading while applying effects and filters, completing a more realistic world view.
  • Learn from Miyake Tomoyuki, who has 15 years of video production experience, and experience impressive VFX production skills and workflow using Blender on Coloso!
END SUBBED

user Themelli     

Coloso - Social Media Illustration to Anime-Style Cel Shading
Coloso - Social Media Illustration to Anime-Style Cel Shading
https://coloso.global/en/products/illustrator-ixy-us

  • Illustrator Ixy is popular for his anime-style pop art illustrations.
  • In this class, you’ll learn step-by-step how to create simple yet professional character illustrations that viewers won’t be able to get enough of.
  • You’ll learn how to create characters from 3D models and photo references. Then, practice creating eye-catching character illustrations, from compositions that work to facial expressions, poses, and hands.
  • Next, study the basic concepts of Ixy’s unique cel shaded coloring methods and learn practical skills for using freehand tools and shortcuts to complete illustrations faster and more efficiently.
  • Finally, you’ll learn about trends in social media and how to monetize your social media illustrations while Ixy shares his experience.
  • From improving your digital illustration skills for the modern era to monetizing your social media presence, learn from a popular illustrator with 700,000 followers on Coloso!

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Foundation Patreon - Iconic Designs Part 1 - with Charles Lin
Foundation Patreon - Iconic Designs Part 1 - with Charles Lin
https://foundation-patreon.gumroad.com/l/nolye
3 Hours 15 Minutes Video Lecture & Demo


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Foundation Patreon - Learning to Paint: Sculpture Study with Lixin Yin
Foundation Patreon - Learning to Paint: Sculpture Study with Lixin Yin
https://foundation-patreon.gumroad.com/l/nqskzh
1 Hours 20 Minutes Video Lecture & Demo | JPG Demo


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Gumroad - Blender 3D for Beginners: Complete Modeling and Texturing guide
Gumroad - Blender 3D for Beginners: Complete Modeling and Texturing guide
https://parabox3d.gumroad.com/l/lfygbh

  • 3D modeling, texturing, and material creation with practical exercises and a final project.
  • This beginner-friendly course is designed for anyone excited to learn Blender in a practical and fun way, regardless of prior experience. You’ll start from the basics, mastering Blender’s interface and essential tools, then dive into organic and hard-surface modeling, key techniques for creating 3D models.
  • You’ll learn creative ways to use modifiers, explore digital sculpting, and create high-quality materials in the shader editor. By the end, you’ll bring everything together by creating your own fantasy character in a fun final project.
  • By completing this course, you'll be ready to create high-quality renders and take your first steps into the world of 3D modeling.

user Themelli     

 

Gumroad - The Complete Web Design Course
The Complete Web Design Course ™ [No prior experience required] (UPDATED JANUARY 2025)
https://lifemathmoney.gumroad.com/l/WD
Do you want to master a high-income high-demand skill like web design?
Do you want to learn how to find web design clients that pay $5000 per website?
Do you want to build a side-hustle and make money on the internet working for yourself?
The best resource to learn web design skills and the web design business.
100% Beginner Friendly.  No prior experience required.
Taught by someone who actually makes a living selling web design and not some academic college professor who’ve never sold a website before.

 


user Themelli     

Bridgman Drawing Bootcamp - Anatomy, Form, Gesture, and More
Bridgman Drawing Bootcamp - Anatomy, Form, Gesture, and More
https://marshallart.gumroad.com/l/zuvbc

  • In July 2020, I commandeered an online Bridgman Bootcamp. 24 hours of instruction. Some suffered. Many learned. And a small few paid for an extra eighteen hours of aid, comfort, and feedback on their work.
  • It was a good summer course, but not all it could be without adding some extra goods. Hence, this set of recordings we call Bridgeman 1.0 which includes the best of what was in those sessions — and then some.
  • I released them on my YouTube channel to the public (with commercials), but if you want to help me offer more videos, you can purchase them here to stream or download for $32. That's $2 per hour of content, commercial-free and at the highest res available.

user Themelli     

The Art of Documentary - Create & Earn Course
https://theartofdocumentary.com/aod-create-and-earn-hero-preview-1080p.mp4
The Art of Documentary - Create & Earn Course
https://theartofdocumentary.com/courses/create-and-earn
The complete guide to building a profitable and thriving film career.

user Themelli     

CGCircuit – Real-Time Character Optimization: From Film to Games
https://www.cgcircuit.com/tutorial/real-time-character-optimization---from-film-to-games?authorTab
In this online course, viewers will learn the essentials of creating game-ready characters, along with the techniques for converting a VFX mesh for use in real-time. Using the character from our previous courses as an example, students will create a real-time mesh that's ready to be imported into a real-time engine. They will use industry-standard software such as Maya, Zbrush, Substance 3D Painter, and Marmoset Toolbag for presentation.

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CGcircuit - Stylized Skin Growth in Houdini

CGcircuit - Stylized Skin Growth in Houdini

http://www.cgcircuit.com/course/stylized-skin-growth-in-houdini

In this course we'll be tackling how to set up a stylized, organic and slightly creepy skin growth effect that sits somewhere between VFX and Motion Graphics.
While creating this highly specific effect the viewer will be able to pick up a bunch of useful tips and tricks that can be implemented into their work.
We will set up the effect from scratch using several simulations that work in unison. We start out with a custom grain simulation that drives our vellum skin simulation, which in turn influences the hair simulation. Once we're done with our simulation we'll bring back our deforming geometry onto our base model.
After this we'll cover a bit of shading and rendering with Redshift.
We will use a decent amount of VEX and we will end up with a clean, reusable setup.


user Themelli     

CGCircuit - Realistic 3D Character with Zbrush

https://www.cgcircuit.com/tutorial/realistic-3d-character-with-zbrush

In this online course, the viewer will learn how to create a realistic human body ready for production using Zbrush, Maya and Substance Painter. We will go through human anatomy in a way that I consider the best way to learn it, that is putting hands on it. Apart from going through the theory and names of the human anatomy, we will create the entire skeleton and the main muscles of the body one by one. In this way, we will start understanding the internal structure of the body for later applying this in any character. After having that anatomy base we will pick up our concept from the last course and we will sculpt, retopo and texture the body. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.


user Themelli     

Sand Bag Tearing in Houdini: Realistic Cloth and Grain Interaction

 Sand Bag Tearing in Houdini: Realistic Cloth and Grain Interaction

https://www.cgcircuit.com/tutorial/sand-bag-tearing-in-houdini

In this online course, you will learn how to create a convincing-looking cloth and sand simulation using Houdini’s vellum solver. The focus is on controlling the look and behavior of the sim by using noises, ramps, and custom attributes and utilizing the new features and speed introduced in Houdini 19 that make Vellum even more powerful than before.
This course has been designed for beginners and intermediates.
After viewing this course, people can expect to be able to control Houdini’s Vellum solver to create their own cloth and sand simulations and get the exact behavior they want.

user Themelli     

 

CGCircuit - Realistic Face with Zbrush and Mari
http://www.cgcircuit.com/tutorial/realistic-face-with-zbrush-and-mari
In this online course, the viewer will learn how to create a realistic human face ready for production using Zbrush, Maya and Mari.  We will start with a 2D concept as a base but we will create the face based on real people references and the basis on facial anatomy. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Mari using Texturing XYZ files, also we will use Substance Painter just to create some masks.  This course has been designed for beginner and intermediate students with a passion for realism and human faces. This is the second of a series of tutorials where we will create a full 3D character ready for production. For this course, it will be ideal to have a basic previous knowledge of Zbrush, Maya and Mari as in this course we don't teach the software itself but the fundamentals of the creation of a character and the full workflow to make it ready for production.  After viewing this course, people can expect to be able to replicate realistic human faces using the same workflow used for film and TV production pipelines like Pirates of the Caribbean, Vikings or Game of Thrones. This is a key element in the process of getting a job as a Character Artist in the industry or just to make successful 3D character art pieces.

 


user Themelli     

Artstation - Inking & Hatching Demo - Theory & Application

Artstation - Inking & Hatching Demo - Theory & Application

http://www.artstation.com/htartist/store/mMd6/inking-hatching-demo-theory-aplication

This is a demo that explains the base behind inking, in theory and in practice. Some small tips and suggestions of thought process, and it goes into positive space and negative space.


user Themelli     

Artstation - Stylized Bricks - Substance 3D Designer

Artstation - Stylized Bricks - Substance 3D Designer

http://www.artstation.com/marketplace/p/gr8n8/stylized-bricks-substance-3d-designer

You get the following:
_Substance 3D Designer File( must have version 11.3.0 build 5258 Release (2021-11-10)) or higher to be able to open the file)
_Unedited, real time speed, video on how to create the material from scratch.
Learn how to easily create this material within Substance 3D Designer!
Note: Videos are not narrated
Material and videos made by Dylan Salvalaio


user Themelli     

Artstation - Stylized Old Bricks - Substance 3D Designer

Artstation - Stylized Old Bricks - Substance 3D Designer

http://www.artstation.com/marketplace/p/1Laqo/stylized-old-bricks-substance-3d-designer

You get the following:
_Substance 3D Designer File( must have version 11.3.0 build 5258 Release (2021-11-10)) or higher to be able to open the file)
_Unedited, real time speed, video on how to create the material from scratch.
Learn how to easily create this material within Substance 3D Designer!
Note: Videos are not narrated
Material and videos made by Dylan Salvalaio


user Themelli     

Artstation - Stylized Old Carriage + Stylized Barrel Full Creation Process

Artstation - Stylized Old Carriage + Stylized Barrel Full Creation Process

http://www.artstation.com/marketplace/p/wwOkg/stylized-old-carriage-full-creation-process-stylized-barrel-full-creation-process

We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry!


user Themelli     

 

Artstation - Environment Concept Art - Japanese Stilt City

Artstation - Environment Concept Art - Japanese Stilt City

https://www.artstation.com/marketplace/p/dNvlq/environment-concept-art-japanese-stilt-city

I am really excited to share this Environment Concept Art Tutorial  where I go over my whole Concept Art process that I have been working on and refining since I started in the industry.   Covered in this tutorial: Reference gathering, Sketching, Building out a 3D Kitbash Set in Blender, Blocking out the scene in Blender and Painting over both Image 1 and Image 2 in Photoshop. I included as well a section of tips and tricks of how I use Blender as well as a section of Blender Addons, how I render in Blender and how I bring the image into Photoshop to get started. There is over 3 and a half hours of fully voiced content.

 


user Themelli     

Artstation - Female anatomy for artists course

http://www.artstation.com/marketplace/p/5vNY/female-anatomy-for-artists

In this course we will create a female body and head from scratch. I will explain in detail about the proportions, muscles, bones and forms, visible on the surface, without the complication of using all the Latin names, although we will get to know the most important ones. As a bonus we will make a male body out of the female one, to better explain the differences between them. I will also pay attention to the most common mistakes made.


user Themelli     


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