
https://www.cgcircuit.com/tutorial/real-time-character-optimization---from-film-to-games?authorTab
In this online course, viewers will learn the essentials of creating game-ready characters, along with the techniques for converting a VFX mesh for use in real-time. Using the character from our previous courses as an example, students will create a real-time mesh that's ready to be imported into a real-time engine. They will use industry-standard software such as Maya, Zbrush, Substance 3D Painter, and Marmoset Toolbag for presentation.
CGCircuit.Real.Time.Character.Optimization.From.Film.to.Games.part1.rar - 5.0 GB CGCircuit.Real.Time.Character.Optimization.From.Film.to.Games.part2.rar - 5.0 GB CGCircuit.Real.Time.Character.Optimization.From.Film.to.Games.part3.rar - 5.0 GB CGCircuit.Real.Time.Character.Optimization.From.Film.to.Games.part4.rar - 2.2 GB
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