NMA / New Masters Academy - How to Draw the Costumed / Draped Figure
NMA / New Masters Academy - How to Draw the Costumed / Draped Figure
https://www.nma.art/v3/course-catalog/courses/510388/

  • Learn how to draw the costume and props from reference or from imagination in this immense course by three senior New Masters Academy instructors - Disney art director Bill Perkins, film and game character designer and figure painter Charles Hu, and internationally renowned draftsman Glenn Vilppu. Drawing from live models and photo references, as well as master drawings of the past, you will learn to capture expression, emotion and weighting of the pose as well as shapes and rhythms created by the costume folds. Bill Perkins teach you the action analysis study developed in Walt Disney Studios for animators. Charles Hu will demonstrate how to directly sketch costumed figure using many different media and how to apply language to your drawing. With Glenn Vilppu you will learn the seven major folds as well as approaches for using drapery to push the gesture of the pose and showing the form beneath in the case of clothing, as well as how different weights of fabrics behave differently.
  • This course is perfect for fine artists, entertainment designers, comic & anime artists, and animators as well as portrait painters or for anyone who wants to draw or paint drapery from observation or imagination.

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NMA / New Masters Academy - From Paper to Canvas
NMA / New Masters Academy - From Paper to Canvas
https://www.nma.art/v3/course-catalog/courses/601021/
In this 10-week course, internationally renowned artist Joseph Todorovitch teaches you his tonal approach to figure drawing, which is designed and tailored specifically for painters. In the first half of the course, you will learn to draw the figure while focusing on value masses, shape design, and edge quality in relation to the form. You will study a procedural approach that forces you to work simple, then gradually progresses to more complexity. The second half of the course will be devoted to applying this approach in oil painting. After analyzing the connection between the two mediums, you will be introduced to color mixing and color theory. This course will guide you through how to create drawings as preparatory studies for paintings, and provide you a fundamental understanding of figure painting.


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NMA / New Masters Academy - Art Anatomy for Beginners
NMA / New Masters Academy - Art Anatomy for Beginners
https://www.nma.art/v3/course-catalog/courses/604040/
In this 6-week course, renowned painter Steve Huston will provide you an introduction to human anatomy. You will study how he uses the perspective of aesthetics and mechanics of motion, to deconstruct the anatomy of a human figure. You will learn how to simplify the structures of the figure, in order to create compelling and effective drawings. Following the traditional approach of historic drafts persons like George Bridgman and Burne Hogarth, this course will provide you a concrete foundation of anatomy, tailored specifically for artists.


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MegBittonProductions - Tonal Balancing Mini Fundamentals
MegBittonProductions - Tonal Balancing Mini Fundamentals
https://megbittonproductions.com/products/tonal-balancing-mini-fundamentals
Previously included in Foundations of Tonal Balancing, NOW available separately! Included with purchase is the instructional video Jessica taught with in her foundations class! Learn the fundamentals you will need to take your understanding of tonal balancing skills and knowledge to the next level!


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MegBittonProductions - Beginner Compositing Basics Mini Fundamentals
MegBittonProductions - Beginner Compositing Basics Mini Fundamentals
https://megbittonproductions.com/products/beginner-compositing-basics-mini-fundamentals
Previously included in Foundations of Beginner Compositing, NOW available separately! Included with purchase is the instructional video and background Jessica taught with in her foundations class! Learn the fundamentals you will need to take your understanding of creating beautiful beginner composites to the next level!


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Kyle Webster - Illustrating in Adobe's Fresco - Full Master Class
https://masterclasses.iamag.co/programs/kyle-webster-illustrating-in-adobes-fresco 
With version 3.0 of Adobe Fresco now released, the app has evolved into a versatile and powerful drawing and painting solution for digital artists.  Fresco is a free app for iPad, iPhone, and numerous Windows devices.  Kyle Webster, a member of the team that built Fresco, will guide you through an overview of the tools and features and then highlight some of the more advanced capabilities of the app, such as motion tools, guided perspective drawing, Live Oil and Watercolor brush workflows, vector shapes and brushes, Capture pattern generation, and more

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Jonny Duddle - Designing Characters
https://masterclasses.iamag.co/programs/jonny-duddle

Watch the Master Class and Interview from Jonny Duddle in this special playlist dedicated to Character Designs


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The Art Of James Paick

 The Art Of James Paick

https://videos.iamag.co/programs/james-paick-concept-art-for-the-game-industry

Take a tour with James Paick of his work and learn more about his philosophy, creating concept art for the movie and game industry


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Jaime Jasso - One Man Army VFX
https://masterclasses.iamag.co/programs/jaime-jasso-on-man-army-vfx-c9ef21 

From a career at ILM to freelance how to master all tools to create your next step project

 


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Ryan Woodward : Tips for Animators
 Ryan Woodward : Tips for Animators

https://videos.iamag.co/programs/ryan-woodward-career-tips-aa7e95

Get some valuable tips from Ryan Woodward about Animation


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Mattepaint - Intro To Terrain Creation - Part 1
Mattepaint - Intro To Terrain Creation - Part 1
https://mattepaint.com/academy/tutorial/intro-to-terrain-creation-part-1/
Discover the joy of working with procedural terrain creation software, Gaea, in this intro to terrain software tutorial. This is a quick-start tutorial designed to get you up and running with software like Gaea, rather than get bogged down in the details of what all the nodes do and how to control them. By the end of the 20 minutes you'll be able to download the free version of Gaea and start playing around creating your own terrains!

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Mattepaint - Halfway to Black
Mattepaint - Halfway to Black
https://mattepaint.com/academy/tutorial/halfway-to-black/
Here we'll take a look at a method to integrate any object into a scene. The halfway to black method is valid for almost every integration scenario and will fundamentally shift your understanding of lighting and integration! We've included a PSD for you to download and try this technique for yourself. let's do it!

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Mattepaint - Advanced Camera Projections in Nuke
Mattepaint - Advanced Camera Projections in Nuke
https://mattepaint.com/academy/tutorial/advanced-camera-projections-in-nuke/
Camera projections are a key technique for Matte Painters to understand. The process involves "projecting" an image through a camera and onto 3D Geo. If there's a live-action plate shot, that is usually used as the projection camera and then cards and basic geometry are setup for each projection to appear on. In this Tutorial we will use the tracked camera created in the Camera Tracking in Nuke Tutorial to continue with our projection setup. We'll use Nuke to generated a dense point cloud to guide our alignment, then add cards and cubes to "catch" the projection layers created in Photoshop!

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Gumroad - Dan Kenton - Revolver Texturing Tutorial
Gumroad - Dan Kenton - Revolver Texturing Tutorial
https://dankenton.gumroad.com/l/Revolver

  • 12 hours of narrated texturing with my thought process and revisions | My model that you can load into any version of painter you wish (im using 9.0 but this can be followed in any version) | A couple of stencils that are used | My pur ref File | My stripes that are used for the wood | All of the Normals and AO maps needed to texture (I bake curvature, ID, etc inside painter)
  • This is an intermediate tutorial geared towards people with a basic understanding of how to navigate and use Substance painter

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Gumroad - 3dex - Stylized Game Model Tutorial - Axe
Gumroad - 3dex - Stylized Game Model Tutorial - Axe
https://3dex.gumroad.com/l/TutorialWeapon

Instructor : 3DEX | Duration : 6 Hours | Level : Intermediate
Covered Topics: Making the Model using Autodesk Maya | UV Mapping the Model using Autodesk Maya | Preparing the model for Zbrush | Sculpting in Zbrush | Texturing using Substance Painter | Lighting and model rendering using Marmoset Toolbag
Fully Narrated instructional videos on how to create a Stylized Game Weapon. Learn how to model, Uv, prepare model for sculpting, and texturing the model with a full workflow series of videos.

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Gumroad - Aleksandr Kirilenko - Becoming An Expert In Marvelous Designer
Gumroad - Aleksandr Kirilenko - Becoming An Expert In Marvelous Designer
https://alkirilenko.gumroad.com/l/UKXhq

  • In-Depth Tool Mastery: Learn every tool in Marvelous Designer v9.5 (most techniques apply to newer versions too), giving you a full command over the program.
  • Creative Problem Solving: Discover unconventional ways to use the tools for tackling common challenges with ease.
  • Theory & Insight: Go beyond the basics with theoretical content to understand how Marvelous Designer works under the hood.
  • Practical Tips & Tricks: Gain insider tips that make your work faster, more efficient, and more effective.

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Coloso - Creating Engaging Sci-Fi Cinematic Animation in Blender
Coloso - Creating Engaging Sci-Fi Cinematic Animation in Blender
https://coloso.global/en/products/3dartist-frick-us
Want to create captivating sci-fi animations in a dystopian world with buildings and spaceships? 3D Artist Frick will guide you through basic 3D blockout techniques, creating surreal sci-fi backgrounds, a realistic modeling & texturing workflow, and animation & camera techniques. Create immersive scenes that visually communicate a story, and transport the viewers into a sci-fi world.

 


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Coloso - Chyan - Drawing & Coloring Anime-Style Characters

http://coloso.us/illust_webtoon/illustrator_chyan_us

Have you already learned the basics of art theory but are still having difficulty applying them when creating your own work?  Learn the basics of creating detailed work and applying them by drawing hair & pleated clothes, capturing character gaze, and arranging multiple characters.  You'll also practice anime-style color composition and screen design to learn how to achieve different tones even when altering the same drawing.


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http://coloso.jp/products/illustrator-kafun-jp
First, the expression that expresses the character's individuality and how to draw poses, and how to create a feeling of flesh, etc.  Next, from the perspective of planning, I will teach you how to inflate ideas from sentences and how to withdraw ideas.  Then, while actually drawing two patterns of work, "Bust Up Illustration" and "Full Body Illustration", we will learn the points of each process, from rough to line drawing, coloring, and background.  Experience a curriculum at Coloso where you can also skill up while drawing illustrations with Kafun!

 


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CGCircuit - Rigging 101 Series
CGCircuit - Rigging 101 Series
CGCircuit - Rigging 101 Series
CGCircuit - Rigging 101 Series
CGCircuit - Rigging 101 Series
https://www.cgcircuit.com/tutorial/rigging-101.1
https://www.cgcircuit.com/tutorial/rigging-101.2
https://www.cgcircuit.com/tutorial/rigging-101.3
https://www.cgcircuit.com/tutorial/rigging-101.4

If you are at the beginning of learning about rigging or a modeler who wants to learn what is important for a rigger, this tutorial is perfect for you.
This is the first tutorial of a series about Rigging 101. We are going to start with modeling because not a lot of content out there talk about modeling through the rigger's eye.
After a brief introduction about rigging we will talk about Topology, Mesh density, Bind pose, etc

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CGCircuit - Introduction to Volumes I - Dust Interaction
CGCircuit - Introduction to Volumes I - Dust Interaction
Welcome to Volume 1: Dust Interaction, the ultimate tutorial for creating stunning pyro simulations! In this lesson, we'll go on an exciting adventure through the world of pyro effects, focusing specifically on dust and smoke simulations.   Get ready to learn essential techniques for crafting captivating pyro simulations. We'll explore voxel workflows and show you how to create a sparse pyro solver from scratch. Along the way, we'll dive into micro-solvers and teach you how to control their values to achieve the desired effects.   We will also learn the importance of velocity in pyro simulations and share some valuable tips and tricks to enhance your work. Discover how to find the perfect voxel size for your scene and optimize your simulations for maximum impact.  Ever wondered how to create smoke simulations around moving objects? Fear not! I will guide you through the process using the powerful Pyro Solver SOP.  Once we've achieved a satisfying simulation result, we'll import it into Solaris and We'll explore MaterialX. Discover how to leverage Karma XPU to optimize your workflow and achieve faster and more efficient renders.

 


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CGCircuit - PBD Cloth Tearing in Houdini

CGCircuit - PBD Cloth Tearing in Houdini

https://www.cgcircuit.com/course/pbd-cloth-tearing-in-houdini

In this online course, the viewer will learn how to use Houdini to build a solver that can be used to simulate soft bodies based on the default grains solver; In this case we will use the solver to tear up a piece of cloth.


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Artstation - Model and Texture A Game Asset - Full Process
Artstation - Model and Texture A Game Asset - Full Process
https://www.artstation.com/marketplace/p/vpXK/model-and-texture-a-game-asset-full-process

  • Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time).
  • We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.
  • We even make a little holographic animation at the end to make our asset more interesting.

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ZBrush QuickStart Introduction
https://www.udemy.com/course/zbrush-quickstart-introduction/ 
Beginners Introduction to ZBrush

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