- Learn how to draw the costume and props from reference or from imagination in this immense course by three senior New Masters Academy instructors - Disney art director Bill Perkins, film and game character designer and figure painter Charles Hu, and internationally renowned draftsman Glenn Vilppu. Drawing from live models and photo references, as well as master drawings of the past, you will learn to capture expression, emotion and weighting of the pose as well as shapes and rhythms created by the costume folds. Bill Perkins teach you the action analysis study developed in Walt Disney Studios for animators. Charles Hu will demonstrate how to directly sketch costumed figure using many different media and how to apply language to your drawing. With Glenn Vilppu you will learn the seven major folds as well as approaches for using drapery to push the gesture of the pose and showing the form beneath in the case of clothing, as well as how different weights of fabrics behave differently.
- This course is perfect for fine artists, entertainment designers, comic & anime artists, and animators as well as portrait painters or for anyone who wants to draw or paint drapery from observation or imagination.




From a career at ILM to freelance how to master all tools to create your next step project




- 12 hours of narrated texturing with my thought process and revisions | My model that you can load into any version of painter you wish (im using 9.0 but this can be followed in any version) | A couple of stencils that are used | My pur ref File | My stripes that are used for the wood | All of the Normals and AO maps needed to texture (I bake curvature, ID, etc inside painter)
- This is an intermediate tutorial geared towards people with a basic understanding of how to navigate and use Substance painter


- In-Depth Tool Mastery: Learn every tool in Marvelous Designer v9.5 (most techniques apply to newer versions too), giving you a full command over the program.
- Creative Problem Solving: Discover unconventional ways to use the tools for tackling common challenges with ease.
- Theory & Insight: Go beyond the basics with theoretical content to understand how Marvelous Designer works under the hood.
- Practical Tips & Tricks: Gain insider tips that make your work faster, more efficient, and more effective.


http://coloso.us/illust_webtoon/illustrator_chyan_us
Have you already learned the basics of art theory but are still having difficulty applying them when creating your own work? Learn the basics of creating detailed work and applying them by drawing hair & pleated clothes, capturing character gaze, and arranging multiple characters. You'll also practice anime-style color composition and screen design to learn how to achieve different tones even when altering the same drawing.







CGCircuit - PBD Cloth Tearing in Houdini
https://www.cgcircuit.com/course/pbd-cloth-tearing-in-houdini
In this online course, the viewer will learn how to use Houdini to build a solver that can be used to simulate soft bodies based on the default grains solver; In this case we will use the solver to tear up a piece of cloth.

- Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time).
- We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.
- We even make a little holographic animation at the end to make our asset more interesting.

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