
- Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time).
- We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.
- We even make a little holographic animation at the end to make our asset more interesting.
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