Nicolas Sparth Bouvier : Organized Cacophony + Creating a Good Portfolio + The Future of The Industry
https://videos.iamag.co/programs/nicolas-sparth-bouvier-organized-cacophony
In this new collection of videos, you will get through a Master Class by Nicolas Sparth Bouvier recorded in Paris in 2018 about Composition and will get some priceless advice from Industry leaders on how creating a great portfolio.
Panel features : Nicolas Sparth Bouvier, Goro Fujita, Emmanuel Shiu, Dmitry Kremiansky and Patrick O'kKeefe in an exclusive panel hosted by Allan McKay, and learn some insights from studios and how to improve your portfolio.
In addition, you can watch a added panel, the future of Industry featuring Sparth, Dylan Cole, Eytan Zana, Goro Fujita, Victor Navone and Marc Simonetti, hosted by Allan Mckay
Designing Assassin's Creed Saga by Raphael Lacoste
https://videos.iamag.co/programs/raphael-lacoste-designing-worlds-for-video-games
A series of Master Classes with Raphael Lacoste, going through the making of Assassin's Creed games and explaining his creative process, from behind the scenes of some his illustrations to Environment for Open Worlds video Games a unique collection of Master Classes
The Art Of Nicolas Weis : Master Classes Collection
https://videos.iamag.co/programs/the-art-of-nicolas-weis-master-class-and-live-demonstration
Nicolas Weis has been a visual development artist working for the animation and video games industries in Los Angeles for over ten years. He worked for Dreamworks and Paramount on animated features such as Astroboy, How to train your dragon, The Croods and on the Sonic Boom project for Sega/Big red button.


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New Masters Academy - Penciling and inking for comics
http://www.nma.art/courses/penciling-and-inking-for-comics/
In this 5-week course, instructor Ryan Benjamin will provide an informative guide on drawing comics. To begin, you will learn the drawing and inking materials needed for the course. Ryan will teach you the basics of cross-hatching. Then, you will explore the importance of primitives in constructing complex shapes. Ryan will show you how to apply the fundamental lighting principles to render comic characters. You will watch him set up a comic scene from a script. Lastly, you will study the different inking techniques used in comics. After this course, you will be able to create comics with speed and confidence.

In this 5-week course, instructors Michael Cedeno and Kathleen Quaife-Hodge will take you through a super informative journey on how to animate walk and run cycles. Kathleen will introduce you to the treadmill walk and the basic progressive walk. Then, Michael will show you how to take these walks to another level by adding character and attitude. You will also explore the dynamics of animating the basic progressive run and the treadmill run. After this course, you will gain greater confidence in creating animations that walk or run off your page.







https://www.nma.art/courses/build-your-own-ecorche-with-rey-bustos/
In this course, you will build your own quarter-life anatomy figure in clay with renowned art anatomist Rey Bustos. This online version of Rey's famous écorché (flayed figure) class is a traditional method for learning the anatomy of the human figure used by artists for hundreds of years. This class is a fun challenge, but it is beginner friendly and appropriate for 2D and 3D artists alike!

http://www.wingfox.com/c/8655
In this tutorial, I will teach you the techniques I use for creating environments, keyframes, and illustrations for the entertainment industry - Movies and Games. We will start with basic but very important concepts for Value, Color, Light, and composition that are often overlooked even by professionals. We will continue with my sketching process - value and color. After that, we will jump into Blender to build the base of our scene and even do a cloth simulation. In the end, but Most Importantly I will show you my techniques and painting process in Photoshop and take the image to final quality.








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