Fundamentals of Dynamics
Fundamentals of Dynamics

2h 00m | MP4 1280x720 | 1.1 GB
  • This course introduces you to world of dynamic simulation! Things like smoke, fire, soft and hard falling objects, fabric, pouring liquids, and more - All of this is accomplished with dynamic simulation in Blender. The key is that the computer does most of the work for you, as opposed to manually having to animate super complex motion like cloth blowing in the wind. Dynamic simulation is a powerful asset in the digital artists' toolbox.

user Unity     

Fundamentals of Compositing
Fundamentals of Compositing

38m | MP4 1280x720 | 395 MB
  • Compositing is an optimizational workflow for minimizing render iterations while maximizing your render output's editability. It's essentially the concept of separating your render into individual components that can be reconstructed and tweaked independently after rendering.

user Unity     

Fundamentals of 2D Development
Fundamentals of 2D Development

1h 00m | MP4 1280x720 | 320 MB
  • Learn how to build games within a 2D Environment by learning the basics of sprites, 2D physics, effectors and more. Finish off with a simple 2D platform game to tie it all together.

user Unity     

DeeDee Font Family
DeeDee Font Family
DeeDee Font Family
DeeDee Font Family
DeeDee Font Family
DeeDee Font Family
DeeDee Font Family
DeeDee Font Family | 10 x TTF
https://www.youworkforthem.com/font/T1958/deedee/
  • DeeDee is a geometric sans serif typeface family of ten styles - thin, light, regular, bold, heavy in roman and italic respectably. DeeDee typeface is direct relative to older siblings of Dina family. Although all glyphs have gone through complete shape refinements, visual impression of the typeface still remains quirky by appearance.

user Unity     

Decima Nova Font Family
Decima Nova Font Family
Decima Nova Font Family
Decima Nova Font Family
Decima Nova Font Family
Decima Nova Font Family
Decima Nova Font Family
Decima Nova Font Family | 8 x TTF
https://www.youworkforthem.com/font/T1869/decima-nova/
  • Decima Nova is a geometric sans serif typeface family, built in eight styles. The typeface is ideal for use in display sizes, but also is quite legible in text and is well suited for editorial and identity design.

user Unity     

Creating a Procedural Terrain in Houdini
Creating a Procedural Terrain in Houdini

3h 22m | FLV 1280x720 | Project Files | 2.2 GB
  • We'll start off this Houdini tutorial by recreating a part of the moon's surface by building custom deformation tools. For that we will look into fractals within VOP SOPs, then we'll place some pebbles and rocks on the environment. We'll be working with a simplified lunar moon rover model for this tutorial, which we'll use to deform the surface. The deformation system we create will be based on VDBs, and it will provide all the necessary attributes for the emission of the dust particles. At last we will use the particles in DOPs and create our own custom collisions to simulate the dust. By the end of this Houdini training we'll have discovered how flexible the environment is, and how well networks of different types can work together. There are a few different aspects shown here, which can be adopted in a wide range, and I use these techniques as a good starting point for many effects. Software required: Houdini 13.

user Unity     

Creating a Sports Magazine Cover in Illustrator and Photoshop
Creating a Sports Magazine Cover in Illustrator and Photoshop

3h 5m | FLV 1280x720 | Project Files | 2.1 GB
  • Throughout these lessons the viewer will learn how to quickly and effectively mask out the background from the reference figure, focusing particularly on the hair and how to apply printing standards for magazines. The viewer will become knowledgeable in creating a realistic vector portrait of a sports person and adding a sense of motion to it. This course will also show viewers how to use gradients to achieve a realistic finish, how to arrange the copy in an effective way, and how to use textures to add drama and make the design really stand out. By the end of this course the viewers will be able to select a color scheme that is both full of impact and has a professional finish. Software required: Photoshop CS6, Illustrator CS6.

user Unity     

 

Creating a Snake Rig for Animation in Maya

 

Creating a Snake Rig for Animation in Maya
2h 27m | FLV 1280x720 | Project Files | 1.4 GB
  • The purpose of this course is to demonstrate how to use existing rigging techniques in order to animate a creature that does not allow for standard rigging solutions to locomotion. The key to being a confident rigger and animator is knowing how to use existing tools in creative ways in order to meet challenges outside of the norm, and this tutorial offers a streamlined approach to the problem that does not require scripting or complex principles. Rather, we will approach this in the spirit of repurposing existing attributes of the IK system to achieve smooth and easily-customized animation. Software required: Maya 2015, After Effects CC.

user Unity     

Creating a Refracting Liquid UI in After Effects and Maya
Creating a Refracting Liquid UI in After Effects and Maya

2h 21m | FLV 1280x720 | Project Files | 630 MB
  • Throughout these lessons we will cover the entire process from start to finish of creating a refracting user interface that reacts to our live-action plate. We'll start off with the matchmoving process and then dive into After Effects to explore the principals of good motion design. Core fundamentals such as linear workflow and motion blur settings are also explained. We'll then jump into Maya and create a liquid simulation using the Maya pond system. All elements are then taken into NUKE where they are seamlessly composited together in the most visually appealing manner. Software required: PFTrack 2012, After Effects CC, Maya 2014, NUKE 7.

user Unity     

Creating a Realistic Candle Flame in Maya
Creating a Realistic Candle Flame in Maya

1h 32m | FLV 1280x720 | Project Files | 630 MB
  • In this series of tutorials, we will be learning the process of understanding and simulating a candle flame with the help of Maya fluids. We will be studying in detail the burning of candle flames. We will look at technical theories and discuss the flame's nature as well as its chemical process. We will learn how to blend such principles to CG art and bring the flame out of the wick with the help of Maya fluids. This course will teach the various technical specifications of fluids and how each and every tweak of the settings can be useful to convert the flame simulation into a realistic behavior. We will advance further into understanding the technical attributes of fluids including density, temperature, dissipation, diffusion, and velocity swirl, just to name a few. We will also look at how to bend the flame and have it react to interaction. The end result will take you to the next level of creativity and production workflow understandings.

user Unity     

Creating a Pegasus Using XGen in Maya

Creating a Pegasus Using XGen in Maya
2h 29m | FLV 1280x720 | Project Files | 845 MB
  • Throughout this tutorial, we'll be utilizing Maya's new suite of tools known as XGen. Originally used by Disney Animation Studios, XGen enables the user to generate curves, spheres, or custom geometry across the surface of a model. These instances can then be controlled by a host of intuitive tools, including guides, curves, expressions and also grooming brushes. To help demonstrate the key areas of XGen, we will be adding feathers, hair and fur to a basic Pegasus model. By the end of this training, you'll have a solid understanding of XGen and be fully equipped with the knowledge to move on and use this powerful tool set in your future projects. The horse model is provided by www.nonecg.com Software required: Maya 2014.

user Unity     

Zipsonik Font Family
Zipsonik Font Family
Zipsonik Font Family
Zipsonik Font Family
Zipsonik Font Family
Zipsonik Font Family | 4 x TTF
https://www.youworkforthem.com/font/T5959/zipsonik


user Unity     

Red Five Font Family | 1 x TTF
https://www.youworkforthem.com/font/T5940/red-five/

user Unity     

Klondike Font Family
Klondike Font Family
Klondike Font Family
Klondike Font Family
Klondike Font Family
Klondike Font Family
Klondike Font Family
Klondike Font Family | 2 x TTF
https://www.youworkforthem.com/font/T5921/klondike/

user Unity     

Interno Font Family
Interno Font Family
Interno Font Family
Interno Font Family
Interno Font Family
Interno Font Family
Interno Font Family
Interno Font Family | 2 x TTF
https://www.youworkforthem.com/font/T3166/interno/
  • Interno is a headline typeface built from a Walter Ballmer Olivetti logo exploration drawn sometime in 1960. Work on Interno commenced in 2006, but was soon abandoned. In 2009, Eli Carrico picked it up and ran with it, completing Interno 1. Ian Lynam picked through Eli’s development stages of the typeface and edited together a slightly different version, Interno 2, utilizing a mix of development characters and original characters. Interno is Italian for internal (or at least that is what the translation widget told us). A great deal of the classic Olivetti design was down in-house (i.e. internal). Also, the typeface has internal switchbacks reminiscent of a paperclip. Interno sounds a bit like “turning inside” phonetically(In-Turn-O). Additionally, Interno takes the first letter and last letter of Olivetti and flips it.

user Unity     

Clobber Grotesk Font Family
Clobber Grotesk Font Family
Clobber Grotesk Font Family
Clobber Grotesk Font Family
Clobber Grotesk Font Family
Clobber Grotesk Font Family
Clobber Grotesk Font Family | 11 x TTF
https://www.youworkforthem.com/font/T3155/clobber-grotesk/
  • Clobber Grotesk Bold is a grotesk typeface family designed for high readability. It includes a range of weights and stencil variants. The terminals of the letterforms are slightly flared in order to increase legibility.

user Unity     

Creating a Detailed Dress in Marvelous Designer
Creating a Detailed Dress in Marvelous Designer

3h 12m | FLV 1280x720 | Project Files | 910 MB
  • With this training, you'll be introduced to an application which is fast becoming the go to tool for cloth and clothing simulation, across both the film and game industries. Marvelous Designer, which is now in its third iteration, is an intuitive tailoring application which has been used by companies like Weta Digital on The Hobbit, Ubisoft on Assassins Creed, and Konami on Metal Gear Solid V. Putting those big names aside, with this training I want to show you how to create a complex dress for a character to wear. We'll begin by blocking out the patterns before we use a custom avatar to drape and adjust the dress to fit. We'll also explore fabrics, textures and touch upon some more advanced areas of the program too. Once created we'll then investigate posing and exporting the dress to be used in other applications. Software required: Marvelous Designer 3.

user Unity     

Creating a Custom Typeface in Illustrator and FontForge

Creating a Custom Typeface in Illustrator and FontForge
2h 04m | FLV 1280x720 | Project Files | 340 MB
  • In this Illustrator and FontForge tutorial, we'll go through the steps of creating a custom typeface. We'll start by defining the need for our typeface and what we want it to look like. Then we'll then begin sketching out our glyphs in Photoshop. Once we're happy with our sketches, we'll begin the transition to vector by using Illustrator. We'll use the Pen tool to plot out the shapes of our glyphs and prepare them for a font editor. We'll then get the feel for how FontForge works by importing our vector glyphs and making adjustments. Once we are happy with the glyphs we create, we'll learn what we need to do in FontForge to export as an OpenType font. By the end of this Illustrator and FontForge training, you'll have an understanding of what it takes to make your own slab serif and brush script. Software required: Illustrator CC 2015, Photoshop CC 2015, FontForge.

user Unity     

Creating a 3D Shot with a 2D Photo in After Effects and Photoshop
Creating a 3D Shot with a 2D Photo in After Effects and Photoshop
33m 26s | FLV 1280x720 | Project Files | 270 MB
  • In this After Effects and Photoshop tutorial, we'll learn some low budget techniques for getting the footage we need from a still photograph. We'll start off in Photoshop with a photo of a house in France. Using the Vanishing Point filter, we'll define perspective planes before using the 3D information to make the roofs and wall wider in perspective. Then we'll bring the 3D house from Photoshop into After Effects where we'll animate a camera. Finally, we'll create the far background layers in Photoshop and take those layers into After Effects to make them 3D. By the end of this After Effects and Photoshop training, you'll have created a shot with a dynamic moving camera that will look like you were really able to shoot on location in France. Software required: Adobe After Effects CC 2015, Adobe Photoshop CC 2015.

user Unity     

Creating 3D Geometry from Vector Logos in After Effects
Creating 3D Geometry from Vector Logos in After Effects
54m 58s | FLV 1280x720 | Project Files | 780 MB
  • In this lesson, we will create a 3D geometry using a vector logo made in Illustrator. We will start by preparing our Illustrator file for After Effects. We'll decide which pieces of our logo file we want to separate to different layers and why. We'll go over how our Illustrator document can actually be imported as an After Effects composition. Once imported into After Effects we will create 3D geometry with our shapes. We'll finish this training by creating lights and cameras and animating them to create a really cool scene. Software required: After Effects CC 12.2.1, Illustrator.

user Unity     

Nautica Sottile Font
Nautica Sottile Font
Nautica Sottile Font
Nautica Sottile Font
Nautica Sottile Font
Nautica Sottile Font
Nautica Sottile Font
Nautica Sottile Font
Nautica Sottile Font
Nautica Sottile Font
Nautica Sottile Font
Nautica Sottile Font Family | 1 x TTF
https://www.youworkforthem.com/font/T8707/nautica-sottile/
  • Nautica Sottile is a new script typeface based on Nautica. With over 1000 glyphs and extensive language support, Nautica offers full professional typographic features.Ligatures and swashes are more inspired by brush pen strokes.

user Unity     

Naratif Condensed Font Family
Naratif Condensed Font Family
Naratif Condensed Font Family
Naratif Condensed Font Family
Naratif Condensed Font Family
Naratif Condensed Font Family
Naratif Condensed Font Family
Naratif Condensed Font Family
Naratif Condensed Font Family
Naratif Condensed Font Family
Naratif Condensed Font Family | 14 x TTF
https://www.youworkforthem.com/font/T8709/naratif-condensed/

user Unity     

Saiihah Font
Saiihah Font
Saiihah Font
Saiihah Font
Saiihah Font
Saiihah Font
Saiihah Font
Saiihah Font | 1 x TTF
https://www.youworkforthem.com/font/T8710/saiihah/
  • The word Saiihah is the Arabic for shout. Saiihah is an Arabic display font with an extra heavy style. It suits branding, posters and advertising.

user Unity     

Tachyon Font Family
Tachyon Font Family
Tachyon Font Family
Tachyon Font Family
Tachyon Font Family
Tachyon Font Family
Tachyon Font Family | 4 x TTF
https://www.youworkforthem.com/font/T5953/tachyon/

user Unity     


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