
An 8-week course developing fundamental skills used to create appealing environment design for films, games, animation, and illustration
Whether for film, video games, or digital feature animation, this class will focus on what it takes to create a compelling environment from the ground up. We will explore fundamentals such as perspective, drawing, storytelling, painting, creating atmosphere, establishing lighting, and how we can combine all these different elements into a full scene. By the end of this class, students will have the process and structure to give them the confidence they need to create more solid environments.

CGMA - Digital Painting - David Merritt 2019
http://www.cgmasteracademy.com/courses/67-digital-painting
This course is an introduction to digital painting and color composition for film and animation. With an emphasis on studying the works of old masters, students will discover the process of how to deconstruct the picture plane through film studies, reproductions of master works, and the widely used—but often understated—industry-standard technique of 'Photobashing.' Course work will cover color theory, perspective, and the use of brushes & textures in Photoshop (this includes: creating images of characters, props, or vehicles using photo overlays in Photoshop).

CGMA - Fundamentals of Design with Tyler Edlin
http://www.cgmasteracademy.com/courses/63-fundamentals-of-design
Design pertains to nearly everything. From composition and lighting to the shapes of our characters to the vehicles they travel in. As artists, creatives, and designers, we need to be responsible for all these aspects. Good design involves proper planning and organizing, in addition to having the knowledge of good visual design principles to construct it. Over the next 8 weeks, there will be lectures on all core design principles as well as discussion of the techniques and approaches of implementing them. Along the way we will learn to create our own style guide, become our own art directors, and design some world building, propagating our design aesthetics.
CGMA – Hard Surface Modeling for Films https://www.cgmasteracademy.com/courses/43-hard-surface-modeling-for-films This course covers the creation of VFX production assets of an inorganic nature. Lectures will cover creation of form, efficient manipulation of topology, the art of kitbashing, scene organization, texture preparation, light rigging techniques that will aid in the modeling process, and final rendering. Students will learn the process of efficiently creating high-quality hard surface models from concept to completion, and complete exercises that will give them the tools to overcome typical challenges faced by production artists







- Learn how to set up and share project media with collaborators in DaVinci Resolve with Blackmagic Cloud Storage and the BMD Camera App.
- In the release of DaVinci Resolve 18.6, Blackmagic Design announced the ability to sync media through Blackmagic Cloud.
- Previously, collaboration was limited to projects through the online Project Library (database), and you needed to find your own solution for media syncing. This provides an interesting new workflow option for teams to share projects and media in one inclusive system – completely controlled by DaVinci Resolve and Blackmagic Design ecosystem.
- This does not, however, replace any of your other project/database options. You can also continue using the Cloud Project Library to share projects and sync media through other means. You are not required to use Blackmagic’s cloud storage.


- n this compositing fundamentals Insight, you will learn the foundational techniques for manipulating an alpha channel: blur, tonal adjustments, and combining masks with basic math like subtract, multiply, minimum, and maximum. After understanding these foundational concepts, you have a better understanding of the parameters inside more complex keying plugins. You’ll be ready to start building more complex custom masks and have a deeper understanding of the buttons and sliders you’re manipulating.

This class is perfect for any photographer needing to learn or brush up on post processing.



- If you're looking for ways to improve your productions and mixes overall, we have just the thing. In this production and mixing course, veteran Groove3 instructor Thomas Cochran will show you many ways to do just that without having to buy any new software. In fact, all the plugins Thomas uses in this course are completely free. You'll learn tips on building and using virtual instruments in effective ways, processing them with various effects, adding air to your mix with harmonic exciters, and much more. These production and mixing videos are designed for those with a basic understanding of producing and mixing a track.
- Thomas kicks off the course by discussing the use of LABS by Spitfire Audio, a collection of 100% free virtual instruments for all genres and applications. Then you'll learn how to create a pluck synth sound from scratch with Vital, which can be used in a variety of productions and help you understand the fundamentals of sound design with synthesizers. This is followed by a lesson on how to create an orchestration from some simple piano chords using BBC Symphony Orchestra Discover, including the use of automation for improved string dynamics.

- Join Pro Tools pro Eli Krantzberg for an in-depth AVID Sketch video course! Sketch is the new clip-based app for Pro Tools that helps the modern music maker quickly create and organize musical ideas in a new, exciting, non-linear fashion. Ideal for producers, beatmakers, film scorers, and more, this new tool can revolutionize the way you compose, and Eli will show you how to make the most of every feature and component. These videos are for new Pro Tools Sketch users.
- Eli begins with a quick overview of the Sketch world, explaining what it does and how basic file management works in standalone mode or in a Pro Tools session. Next, you'll learn all you need to know about the Sketch window, including the basic controls and important elements of the GUI, followed by a demonstration of how to load clips from the browser, control their playback, and move them around the launcher grid.






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