Artstation - Revolver Tutorial - Industry Ready Weapon & Attachment Creation for Video Games
Hey everyone! Today I am happy to bring you an all new, state of the art weapon tutorial for the Blender era as well as Marmoset Toolbag 4 and Substance Painter for baking, texturing and portfolio ready renders. Create a customizable revolver together with two mountable attachment pieces for it: a flashlight as well as reflex scope as you would find it almost any FPS video game these days. We built the revolver fully detachable: you can even take the rail off.

_Substance 3D Designer File( must have version 11.3.0 build 5258 Release (2021-11-10)) or higher to be able to open the file)
_Unedited, real time speed, video on how to create the material from scratch.
Learn how to easily create this material within Substance 3D Designer!
Note: Videos are not narrated
Material and videos made by Dylan Salvalaio


- An 8-week course on compositing for feature film, animation, and 3D techniques using Nuke
- Nuke Compositing for 3D artists is the perfect course for anyone who works with 3D renders. This includes lighting artist, and FX artists that want to composite and put the final touches on their shots and elements. This is also the perfect course for anyone that works with 2D images, whether you shoot your own footage and want to integrate other elements into your footage, or just want to put the final touches on your footage such as grading, adding flares and post camera moves. Not only do we cover basics of Nuke, we will cover many of Nuke’s powerful features such as Nuke’s 3D system and Nuke’s Particle system. By the end of the course, you will be able to start a shot and take it to the finish line with confidence. If you’ve ever wanted to experience what a post production workflow of a compositor is in the VFX industry, this course will replicate that production workflow. You will learn and train your eyes to pay careful attention to details along with organization skills to maintain a clean workflow. You will learn how to manage your time and handle critique. Students will finish the course with the confidence to composite on an animated feature or a live-action feature. *NOTE: Students enrolled in this course are eligible for a short term 6 month student Production Collective license. Download the syllabus for more information

- An 8-week continuation course from Dynamic Sketching 1, utilizing observational drawing to understand how to see the world from a design perspective
- Foundational drawing is the most important aspect of being a designer. This class is designed to take the lessons from Dynamic Sketching 1, and further the practice of applying those skills in onsite drawing while creating new concepts from particular themes. There will be more exploration on the student’s part in going out and finding the required sites to draw.
- This is a heavier workload and more intensive training compared to the previous Dynamic Sketching 1 class. The student should be prepared to work coming into this class. It is preferred that the students locate a site for onsite drawing related to the weekly subject rather than drawing from reference.

- An 8-week course utilizing observational drawing to understand how to see the world for the creation of design and illustration; develop strong foundation sketching skills through observation
- Learn how to communicate visually through drawing principles and knowledge. Dynamic Sketching will enable you to approach the world around and begin to observe life. We will use observation as inspiration to begin your own designs. Design can be a daunting task at times and may take longer for others to master but with the dynamic sketching approach you will have stepping stones along the way.
- Dynamic Sketching 1 is a class designed to develop a foundation in basic drawing skills. Students will learn how to break down objects to their most simplistic forms. Using pen and toned paper, students will learn to build confidence in their line work. (Please click on “Request Syllabus” under your instructor’s profile to download a full, detailed materials list).
CGMA - Character Creation for Film-Cinematics (Complete)
http://www.cgmasteracademy.com/courses/10-character-creation-for-film-cinematics/
The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character.

- Welcome to the most structured and comprehensive portrait painting course ever produced. This course includes over 40 hours of video instruction, 24 self-study assignments, 27 painting demos, a color mixing guide PDF, and over 100 reference images to paint from.
- Internationally renowned painter Joseph Todorovitch teaches you everything you need to know to start making masterful portraits, including materials recommendations, how to finally nail color mixing, brushwork, and more!
- This course leaves nothing to guesswork. Every concept is explained, demonstrated, and practiced until you have a handle on it, all presented in the format and quality that you have come to expect from New Masters Academy.

In this course, instructor Larissa Marantz will introduce you to the world of picture books. You will learn how to create stories through drawing and writing. Larissa will walk you through every aspect of picture books, including character development, choosing stories, formatting a book, and finalizing full illustrations. She will also lecture on how to get your book professionally published. After this course, you will gain the skills to bring your imagination to life through picture book making.

Animated Loops With A Ghibli Vibe
MP4 | Video: av01 / 0x31307661, 1920x1080 | Audio: aac, 48000 Hz | Duration: 41h 14m | 3.7 GB
Genre: eLearning | Language: English


- We were often asked to translate some courses into English or any other language as requested. Our team decides to do whatever we can to satisfy our users' needs. However, to confirm what we had heard and what we are going to do is actually valued, we would like to see and get support from all of you. We'll appreciate your support that helps us decide. Just click and purchase, let us know support from you!
- Content: HD videos + Project files
- Duration: About 35 hours
- Software: Maya2018; ZBrush; Marvelous Designer; GS Curve Tool; Substance Painter;
- Topogun3; Marmoset Toolbag 4; Substance Designer
- System: No limitation
- Project file: Zbrush brushes;Texturing Reference; Material files for hair; Base mesh.

Is there a trick of learning lighting and rendering? Why the lighting and rendering you make looks unnatural? Why other people’s lighting and rendering is better than yours? This tutorial starts from 4 completely different cases with cinematic effects, and let you master the underlying principles of lighting and the rules of lighting and rendering in the real life, before you simulate light with the software. Besides detailed explanation of advanced nodes of Maya Arnold, this tutorial contains many design theories and artistic composition knowledge. In the same time, you can flexibly use the knowledge you learned, and make the rendering effect you want easily after this tutorial.

In this tutorial, I will show you how I translate my ideas using 2D and 3D tools in a beginner-friendly way. I will also discuss black and white sketching, painting over 3D, photobashing, composition, lighting, and setting up a strong base to paint over in Photoshop. I've gone about this whole tutorial in a way that it's all the key areas broken down into 65 videos spanning, with a total length of over 13 hours.




- Tomoyuki Miyake is a VFX artist who has worked on the VFX and 3DCG of many famous works, including the movies "Shin Kamen Rider" and "Shin Ultra Fight."
- In this course, he will teach the know-how of creating realistic VFX using Blender through full-scale video production using practical-level materials filmed by a professional team.
- First, you will learn how to model and light the CG parts, then you will learn how to animate using Blender's tracking function.
- Next, you will learn how to create light using the composite node function, how to adjust the color of each material using ACES for color management, and how to key using green screen materials, all of which are basic skills to make CG blend naturally with live action.
- Finally, you will use DaVinci Resolve to perform color grading while applying effects and filters, completing a more realistic world view.
- Learn from Miyake Tomoyuki, who has 15 years of video production experience, and experience impressive VFX production skills and workflow using Blender on Coloso!

- Illustrator Ixy is popular for his anime-style pop art illustrations.
- In this class, you’ll learn step-by-step how to create simple yet professional character illustrations that viewers won’t be able to get enough of.
- You’ll learn how to create characters from 3D models and photo references. Then, practice creating eye-catching character illustrations, from compositions that work to facial expressions, poses, and hands.
- Next, study the basic concepts of Ixy’s unique cel shaded coloring methods and learn practical skills for using freehand tools and shortcuts to complete illustrations faster and more efficiently.
- Finally, you’ll learn about trends in social media and how to monetize your social media illustrations while Ixy shares his experience.
- From improving your digital illustration skills for the modern era to monetizing your social media presence, learn from a popular illustrator with 700,000 followers on Coloso!



- 3D modeling, texturing, and material creation with practical exercises and a final project.
- This beginner-friendly course is designed for anyone excited to learn Blender in a practical and fun way, regardless of prior experience. You’ll start from the basics, mastering Blender’s interface and essential tools, then dive into organic and hard-surface modeling, key techniques for creating 3D models.
- You’ll learn creative ways to use modifiers, explore digital sculpting, and create high-quality materials in the shader editor. By the end, you’ll bring everything together by creating your own fantasy character in a fun final project.
- By completing this course, you'll be ready to create high-quality renders and take your first steps into the world of 3D modeling.


- In July 2020, I commandeered an online Bridgman Bootcamp. 24 hours of instruction. Some suffered. Many learned. And a small few paid for an extra eighteen hours of aid, comfort, and feedback on their work.
- It was a good summer course, but not all it could be without adding some extra goods. Hence, this set of recordings we call Bridgeman 1.0 which includes the best of what was in those sessions — and then some.
- I released them on my YouTube channel to the public (with commercials), but if you want to help me offer more videos, you can purchase them here to stream or download for $32. That's $2 per hour of content, commercial-free and at the highest res available.
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