
MixingLight - Which Consumer Hard Drives Are Best For Post Production?
https://mixinglight.com/color-grading-tutorials/mechanical-vs-ssd-vs-nvme-post-production/
Duration: 10:21 | Skill Level: Beginner
If you’re a small shop or solo, using correct hard drive metrics ensures you’re buying the performance you need (and buying smartly).

The Gnomon Workshop - Subtle Performance Workflow Vol. 2
https://thegnomonworkshop.com/tutorials/subtle-performance-workflow-vol-2
Duration: 6h 10m | Format: HD 1920x1080
- Realistic facial animation can be a tricky beast. The tiniest twitch of a muscle will impart information about a character to its audience, while it’s also all to easy for an animation to look dead and lifeless. Finding the right balance and crafting an emotive, fleshy, and alive facial performance requires a professional workflow. Subtle Performance Workflow Vol. 1, by Ted Lister, covered the preparation for an animated performance shot and detailed the body animation part of the process. In this second volume, Ted Lister continues his lessons with a focus on animating the face, using Kiel Figgins' Sicarius rig, revealing how to marry the work done on the body animation with facial expressions that will create a vibrant and alive performance. Before jumping into Maya, Ted kicks off five hours of tuition by discussing the basics of facial anatomy, providing a clear understanding of the underlying structure and muscles that allow faces to be emotive. He further teaches how to create a facial pose library, details his lip-sync animation techniques, and shares his industry insights to achieving expressive and convincing results before adding the finishing touches.
- Assuming a basic knowledge of Maya, the concepts demonstrated by Ted are not rig-specific; you’ll be able to apply them to any rig with a facial setup — whether cartoony, realistic or otherwise. While Maya is Ted’s software of choice for animation, the core concepts should carry over to the 3D package of your choice.

CGCookie - Fundamentals of Terrain Generation
https://cgcookie.com/courses/fundamentals-of-terrain-generation
- In this course you'll learn how to manually create terrain using the terrain tool set. Learning how to build terrain can be invaluable for creating the different environments for your game. This course is designed to teach you the basics from the ground up starting with the terrain settings down to the use of heightmaps for added customization.This will require a hands on approach to building terrain as the terrain included within the project files will be in it's finished state. The project files include two different types of terrain; a mountain landscape with a forest and a beach island with palm trees and water. If you're looking to get started with terrain generation in Unity then this is the course for you.

CGCircuit - Creating a Broadcast Intro in C4D
https://www.cgcircuit.com/course/creating-a-broadcast-intro-in-c4d
Category: Compositing, Modeling, Texturing, Animation, Rendering, Total Duration: 3h 8m 17s, Level: Intermediate, Language: English, Tools used: After Effects, Cinema 4D, Prerequisites: Some Cinema 4d Knowledge
- In this intermediate level tutorial we will create a motion graphics animation from start to finish. We will be covering all the aspects of the Cinema4D to After effects workflow. We will start by modeling all the objects that make up scene, we will then go into the materials and lighting, preparing the scene for final render and rendering the different passes that will be used to composite the final animation in After Effects. We will be discussing different subjects like hard surface modeling, linear workflow in C4D and After Effects, multipass compositing and C4D's physical renderer among others subjects. We will also talk about different approaches for the various tasks and emphasize in working in n organized manner to make our everyday projects more enjoyable.

Believe In Boudoir - Boudoir with Agfa Ansco Chief
https://tv.believeinboudoir.com/courses/boudoir-with-agfa-ansco-chief
1.5+ HOURS, 11 LESSONS, 9 VIDEOS
- The Agfa Ansco Chief is an optical direct viewfinder medium format box camera made in Germany between 1935 and 1941. During this time, Agfa Ansco used two models of the camera, JN152 and NJ153, which made it very confusing for my session due to a lack of information and some misinformation. The JN152, like the Chief that we have here, captures eight 5.71 x 8.25 cm (almost 6x9) exposures on Agfa PB20 or standard 620 roll film. The other model is the JN153, which captures eight 6.3 by 10.8 cm exposures on Agfa PD16 or standard 616 roll film. This German camera was created in collaboration with Henry Dreyfuss, an American famous industrial designer. This camera features a fixed meniscus lens that can be rotated from Near to Far. The minimum focusing distance for the N (Near) option is 6 feet, and for the F (Far) option, it is 15 feet. You can also capture close portraits at a distance of 3.5 feet if you have the Agfa No.29 portrait attachment. This camera has two shutter options: instantaneous and bulb. However, we were not able to find any information about the shutter speed and aperture for this camera, but we assumed it shoots at f/16 with a 1/60s shutter speed. The camera also has a built-in yellow filter option that is recommended for sunny landscape photography. The current value of this camera is between $15 and $30.

Skillshare - Filmmaking with Blender: Create Your Own Animated Short Film
https://www.skillshare.com/en/classes/filmmaking-with-blender-create-your-own-animated-short-film/953256124
Can I create my own animated film? If you ever asked yourself this question then this course if for you, because the answer is: Yes, you can! It took me 8 months to create my own animated short film using Blender. In this course I'm going to explain step by step how I did it, I will give you all my filmmaking tips and tricks and I will show you all the files I created in order to complete the film. This course is for all levels and everyone interested in filmmaking skills and animation.

https://theportraitsystem.com/course/curves-shoot-jen/
- Tune in to see Sue execute yet another amazing curvy photoshoot. Today her model is the knock-out, Jen! In this course, Sue will show you why shooting blondes with white on white backdrops is one of her favorite looks! In this particular shoot, she uses a white couch and white wall with a small reflector. Jen is nearly 6ft tall, so Sue goes over different poses which will help you with your tall and curvy clientele. Learning the best way to pose these clients is so important. The more you know, the more comfortable you will feel as you direct them through each and every pose. In this course- Curves Shoot: Jen, you will see how Sue is just so comfortable and confident in directing Jen through every pose which creates a more comfortable and fun environment for them both. Notice that Sue stays constantly engaged with Jen throughout this curvy shoot. Constantly giving her direction and also compliments throughout their time together. This creates such an important connection between photographer and client. You can see that Jen feels at ease with Sue throughout the photoshoot which in the end, produces amazing portraits. Sue follows up the Curves Shoot with Jen by showing you how she retouches the photos. Sue shows you why she chooses the lasso tool over the cloning tool in some editing. She will also show you some of the better ways to crop so that you will keep your client’s face as the focal point of the photo. You won’t want to miss the Curves Shoot: Jen course!

Artstation - Stylized European City - Unreal Engine 5
https://www.artstation.com/artwork/PXYePr
Software Used: Unreal Engine, 3ds Max, Substance 3D Designer, Substance 3D Painter, ZBrush, SpeedTree
Audio: Chines | Subtitles: English by GFXTRA.COM


AboutCG - After the Mountain Rain
https://aboutcg.artstation.com/projects/lxPRXe
https://www.aboutcg.org/courseDetails/1095/discuss
Audio: Chinese | Subtitles: English by GFXTRA.COM
- Beginner Practice: Learn to use the editor interface, asset import, material setup, and simple environment layout. Create your first small forest scene.
- Theory Class: Learn the basic principles of shaders and materials in Unreal Engine. Understand PBR (Physically Based Rendering) concepts. Cover material nodes, UV mapping, normal maps, and texture usage. Lay the foundation for creating realistic vegetation and natural environments.
- Practical Class: Hands-on practice: build a small-scale environment scene, master the workflow of foliage painting, lighting, post-processing, and rendering. Practice optimizing assets and scene performance. By the end, you will have completed a full demo environment, improving your mastery of UE4/UE5 environmental art.
- Advanced Class: Further refine your work by learning about advanced materials, landscape editing, shader networks, special effects, and optimization. Improve environmental realism by adding atmospheric effects, fog, rain, and other natural phenomena. Build production-ready high-quality scene projects.

CGCookie - Fundamentals of Texturing in Blender 2.7
https://cgcookie.com/courses/fundamentals-of-texturing
- Textures are 2D images that are designed to influence a 3D model's appearance. Whether it's simply to add color to a model like one would paint a clay sculpture, or to govern a specific material attribute, textures can be generated and painted by hand with Blender's built-in tools. The texture process begins with addressing a model's UV coordinates. UVs are the mechanism by which a 2D image is transposed on to a 3D model. It's an art form in itself to layout these coordinates to maximize texel density (amount of texture pixels utilized) while minimizing stretching (disproportion between the model and its UV's). After UV's are established, textures can be painted by hand using a Wacom pen and tablet. Textures can also be generated by "baking" geometric data into image texture format. Alternatively textures can be painted with an external application and easily brought back into Blender.


Groove3 - Wolfmother
https://www.groove3.com/products/Wolfmother
14 Videos : 2hr 7min 12sec, Author: Danny Gill
In this guitar video lesson, learn the guitar styles and techniques of this Australian power trio! Each guitar part is played up to speed, then broken down note by note.


Gumroad - Ahmed Aldoori - Dramatic Lighting
https://medders.gumroad.com/l/ilrrR
This lecture covers cinematic/dramatic lighting and effects for portraying appealing scenes. This content can apply to thumbnail painting, full paintings, splash art, card illustrations, etc

Chaos Control with Marc Simonetti
https://masterclasses.iamag.co/programs/chaos-control-with-marc-simonetti
Have you heard about Speed Painting? More than just a challenging exercise, Speed Painting can help you to improve your skills and workflow.


MixingLight - Fusion Monitoring Part 3: Accurately Viewing On External Displays
https://mixinglight.com/color-grading-tutorials/monitoring-fusion-on-external-displays/
How do you *accurately* monitor a color-managed image from Fusion on your external monitor? Colorist Daria Fissoun teaches the workflow.


Megbittonproductions - Five Minute Edit: Wheat Field Sunset
https://megbittonproductions.com/products/five-minute-edit-wheat-field-sunset

Naturephotocollective - David Cobb-Light, Color, Form, and Expression
https://www.naturephotocollective.com/offers/geiRUqbW/checkout
This well-crafted presentation will dissect the four tenets of photography—light, color, form, and expression—and how they can help you on your photographic journey. Explore the language of photography and critical composition skills, and how to better incorporate these elements into your images.

NMA / New Masters Academy - Comics I: Intro to Sequential Art
https://www.nma.art/v3/course-catalog/courses/1873713/
- In this 12-week course, renowned comic and fine artist George Pratt will teach you the fundamentals of comics and sequential art. You will learn how to turn a story into a visual narrative. George will demonstrate how to make layouts and breakdown sketches, the key components to composing a story. He will lecture on the foundational elements that are the building blocks of a comic book page. You will examine the work of master comic illustrators as George lectures on their techniques. After this course, you will have developed the knowledge to start telling compelling visual stories.

Patreon - gonzzzalo - Complete Rip - 2025
https://www.patreon.com/gonzzzalo
- Hello friends, my name is Gonzalo Miranda, but you can call me "gonzzzalo". I've spent over 6 years working in the 3D industry and now, I want to give back by sharing my knowledge and skills with you.
- As an experienced Art Director and designer, I've worked on projects for some of the top studios in the world. Through my Patreon, I'll guide you on how to improve your skills, become a top-notch designer, and have fun doing it.
- I'll share my thought process when creating products, lighting techniques, how to read and interpret briefs, creating Art Direction decks, building interiors and much more.
- We'll mostly be working with Cinema 4D and Redshift, which are the industry standards. While my tutorials require a bit of previous knowledge of both, the Discord community is a great place to learn.

- We receive lots of comments and emails from photographers, as well as hear from them on workshops, that they don’t have a ‘proper’ studio and have converted their garage into a studio, and would like to know what lighting set ups they can use with limited space. For this tutorial, we used Peter’s movable walls to create a space in the studio the size of the average garage and moved RaRa around showing you many different simple lighting set ups you could use in a garage studio.

PHLearn - Retouching 301
https://phlearn.com/tutorial/retouching-301/
Difficulty Advanced, Length 12.25 hours, Videos 10, Software Photoshop
Welcome to part three of our best-selling series Retouching 101-301. It’s time to master the art of retouching as we put all of our new skills and knowledge to the test.

Puremix - SSL compressor
https://www.puremix.com/library/tutorials/explained/ssl-compressor
- In the latest edition to our How To Listen series, award-winning engineer Fab Dupont explains one of the most famous compressors of all time, the SSL Bus Compressor.
- Known for it's predestined use on the 2 bus of SSL consoles, it was quickly revered by many engineers as the secret glue for mixes. Fast forward 30 years, and there is a myriad of emulations in both the hardware and software domains, and it continues to find it's way on to countless productions.In this tutorial, Fab explains: The controls of the SSL Buss Compressor, What an I/O Loop Insert is so that you can hear the tonal impact of going through converters when using hardware inserts, How to calibrate levels when using external hardware for a fair level matched comparison, The effect of Pan Law
- Multiple styles of compression on the 2 Bus, Drum Bus, and Synth Bass, giving you a wide range of options with one compressor. How to listen to the differences between the hardware and different software emulations. After you have seen the video, download the presets Fab creates in the video and the example files to put what Fab taught you to use. Learn how to get the most out of one of the most coveted compressors in history, from Fab Dupont.

Skillshare - Blender: Particle system masterclass
https://www.skillshare.com/en/classes/blender-particle-system-masterclass/946301358
In this class, you will learn how to use the particle system in blender. This class has an introduction where you will understand the settings in the particle system. After you know the basics it is time for some fun exercises.
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