

FlippedNormals – Modeling & Texturing a Dinosaur for Production | Complete Edition
Learn how to model and texture a full dinosaur from start to finish! You’ll gain extremely valuable industry knowledge and can be applied to any project, from VFX to real-time. Covering concept sculpting in ZBrush, doing retopo in 3D Coat, detailing the dinosaur with custom alphas, UV mapping, polypainting in ZBrush, painting in Substance Painter, exporting maps and finally rendering in Marmoset Toolbag.



- 4 Lessons | 1+ hours of instructional videos
- How To Shoot an Action Sequence will brace you for capturing an intense, nail-biting action sequence that will leave your audience on the edge of their seats.
- This masterclass prepares you with boots-on-the-ground training that you won’t find anywhere else. From pre-production discussions, preparing floor plans, and schematics to communicating your vision, Shane Hurlbut, ASC will show you how to be organized and have a Plan B, C, and D ready to deploy and execute at the drop of a hat!


- 3 Lessons | 6+ hours of instructional videos
- As a follow-up to Intro to Cinematography Workshop: Vol. I, this is an intensive course that puts you directly in the mind of a seasoned cinematographer.
- As a cinematographer, you must understand not only how to construct camera and lighting setups, but why you have chosen said factors in the first place. This is achieved through visualizing each scene and deconstructing its key components.
- Shane Hurlbut, ASC explains the theory, pre-production, camera, and lighting methodologies that will take your skills to the next level!



- With the ever-increasing realism and complexity of the video games we play today, new and more specific roles within the industry have emerged. One of them is that of the 3D artist specializing in character modeling, as is the case of Manu Herrador, who in turn specializes in modeling fantastic or humanoid creatures for the film industry, video games, and miniature modeling.
- In this course, Manu teaches you the workflow to model a humanoid creature starting from an already designed concept art. Learn the basic ZBrush tools that will help you most when facing this kind of project.



- 5 Lessons | 1 hour of instructional videos
- Cinematography: Day Interiors: Vol. I unpacks the necessary steps to learn the ideal quality and quantity of light, color contrast, and false-color exposure techniques, along with the ability to balance interior and exterior lighting with ease.
- In this daylight interiors masterclass, you’ll learn how to finesse each stroke of light as if you were painting on a canvas by identifying your lighting mood and tone, choosing locations, selecting proper lenses, and more!

- The most important thing is to analyze and grasp the shape and material correctly and express it accurately. And talent is important and effort is important. But the most important thing is not to get tired and to move toward your own goal. I think this lecture, which is based on my experience on a smooth path, will be helpful even a little.
- The course covers the AAA approach to character creation — from modeling to texturing. Suitable for those who want to improve their skills and portfolio, but don't know where to start. The author shares practical experience in working with Marvelous Designer, Substance Painter and Ornatrix. He discusses both technical aspects and artistic expression. It will help to bring the quality of models to a professional level.



- Alex Beddows gives you insight into how Substance Designer is actually used in AAA games production. He walks you through how to think about the creation of high quality assets under tight deadlines. In this tutorial, Alex Beddows shares how to leverage other assets/resources to speed up your workflow without sacrificing quality. This tutorial is not a traditional step-by-step build along. Instead, you will have Alex's graph to follow as he explains considerations and his workflow when creating his Nevada desert gravel material using both scan data and procedural techniques within Substance Designer.
- Alex will be sharing high level principles on decisions he's making throughout the process, as well as where he chooses spend the time to get most bang for the buck. Alex will explain how to make this type of scan hybrid material procedural in order to iterate quickly and refine it without ending up with a large graph. This tutorial is for the artist that this already familiar with Substance Designer and wants investigate ways to speed up their workflow for production.
Fastcampus - Metallic and sensual, an introduction to Ohiomood's 3D&VFX visuals
https://fastcampus.co.kr/dgn_online_ohiomood
Audio: Korean | Subtitles: English By GFXTRA.COM | 16 hours
Fast Campus is the only class where you can learn the workflow and know-how of Ohiomood, a unique 3D/VFX artist, including Jennie, aespa, NewJeans, and NCT.



- Learn how to make a highly detailed prop procedurally from industry professional Lee Borrer. In this tutorial, Lee will demonstrate how to use Substance Designer along with simple geometry to create a realistic smashed up phone box. Step by step, he walks you through the creation of the components and shares valuable tips along the way. He shares his personal tips and tricks for how to create aging effects, graffiti and damage. You'll learn how to expose parameters to create variations such as the level of glass shattering and mildew growth. This tutorial is packed with lessons for anyone looking to learn about texturing and the advantages of using SD for prop creation.

- I’ve migrated back to Cinema 4D. In this tutorial, I show you how I animated twist using the Step Effector. I understand if this is something completely outside your line of interests, but it’s been difficult to teach topics related to photography specifically when I no longer practice photography myself. I’m currently practicing 3D Motion Design, so this is why the tutorials from here on out may be technically oriented toward this rather than photography.

- I’ve migrated back to Cinema 4D. In this tutorial, I show you how I animated twist using the Step Effector. I understand if this is something completely outside your line of interests, but it’s been difficult to teach topics related to photography specifically when I no longer practice photography myself. I’m currently practicing 3D Motion Design, so this is why the tutorials from here on out may be technically oriented toward this rather than photography.

- I’ve gotten a few messages that asked if CGI was going to take over product photography. I answered the same thing in all messages: I just don’t know. But I always advised afterward to get familiar with 3D at least, because you just never know when you’ll find absolutely necessary.
- Anyway, those interactions inspired me to make this video, which is a walk through of how I lit this image in CGI. The goal was to show that the thinking behind lighting a bottle like this in CGI is almost completely the same as thinking through it in traditional studio photography.

- Based on the last video on Passive and Active space, I want to demonstrate how I would apply it, creating a composition using the 3D software, Blender. Please note, you do not need to know blender to follow along, the point is to show how I would compose a still life image using the concepts talked about in the previous video.


- Discover the best 2D animation program, Spine, and learn how to animate beautiful female characters throughout the process. This 2D game animation technology is ideal for portraying attractive female characters and has become a popular industry standard. Seyoung Jeong, a seasoned 2D animator with 12 years of experience using Spine, shares tips and tactics for producing realistic female figures with the popular tool. Learn how to use Spine, the top 2D animation program, to create charming animations, breast morphing, and action scenes for female characters. Seyoung Jeong's experience-based program will help you build a portfolio for a job as an animator specializing in subculture games, with a focus on moving and beautiful female characters.

Conquering Anime Style Action Scene from A to Z
https://bit.ly/4lyTxcO
Beginner~Basic | Total 24 videos, 17Hours 19Minutes | Audio: English | Sub: English By GFXTRA | Class materials included
- With this 28-chapter curriculum guide, I will help you create comprehensive frame-by-frame action scene animation. In this comprehensive frame-by-frame action scene animation course, DALRI will cover it all, from mastering the fundamentals of human proportions and character movement to honing advanced techniques like composition, storyboarding, and camera movements. You will gain a well-rounded understanding of how intense fight scenes are animated as well as a general animation workflow. Through a structured curriculum designed to build upon the foundation of animation, students will not only learn the technical side of action scene animation but also storytelling and choreography. If you want to kick your animation up a notch by adding breathtaking and intensive fight scenes, this is a no-brainer course to take.
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