Gumroad - Levelup Digital - Substance Designer Spaghetti & Meatballs | Daniel Thiger
Gumroad - Levelup Digital - Substance Designer Spaghetti & Meatballs | Daniel Thiger
Gumroad - Levelup Digital - Substance Designer Spaghetti & Meatballs | Daniel Thiger
https://levelupdigital.gumroad.com/l/levelup_spaghetti

2 hours narrated, step-by-step video tutorial, References, 1080 Resolution
In this Levelup.Digital tutorial, learn how Daniel Thiger cooked up his procedural Spaghetti & Meatballs creation in Substance Designer. Daniel shares his techniques and thought process in this fully narrated, step-by-step tutorial. Watch as he demonstrates how to break down this type of material and explains his approach to layering. He covers the creation of each component of the dish, from the pasta, to the meatballs, to the sauce. Hungry for some inspiration? Pick up and digest some cool new techniques for your next crazy Substance Designer project! 

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Artstation - Creating Stylized Textures for Games by Ishmael Hoover

Artstation - Creating Stylized Textures for Games by Ishmael Hoover

https://www.artstation.com/artwork/EVKJ02

In this tutorial, the multi-talented concept and texture artist Ishmael Hoover collaborates with Levelup.Digital to share his workflow in creating stylized hand-painted textures for games.


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FlippedNormals – Modeling & Texturing a Dinosaur for Production | Complete Edition

FlippedNormals – Modeling & Texturing a Dinosaur for Production | Complete Edition

Learn how to model and texture a full dinosaur from start to finish! You’ll gain extremely valuable industry knowledge and can be applied to any project, from VFX to real-time. Covering concept sculpting in ZBrush, doing retopo in 3D Coat, detailing the dinosaur with custom alphas, UV mapping, polypainting in ZBrush, painting in Substance Painter, exporting maps and finally rendering in Marmoset Toolbag.


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Plasma Film - Unreal Engine For Filmmakers
Plasma Film - Unreal Engine For Filmmakers
Plasma Film - Unreal Engine For Filmmakers
https://shop.plasma.film/unreal-for-filmmakers-eng/
The first Unreal Engine course created for Filmmakers, Create productions with Cinematic 3D environments, Develope UNREAL productions!
Learn to use Unreal Engine in its essential functions made for Filmmakers, and how to properly illuminate a Green Screen and your Subject for the aesthetic results you have in mind. This is a path for those who want to exploit the most powerful 3D graphics engine in the world for cinematography and start working with this skillset. This is your passport to understanding Unreal Engine’s world and the aesthetics behind Visual Effects.

 


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Filmmakers Academy - How To Shoot an Action Sequence
Filmmakers Academy - How To Shoot an Action Sequence
https://watch.filmmakersacademy.com/programs/how-to-shoot-an-action-sequence
  • 4 Lessons | 1+ hours of instructional videos
  • How To Shoot an Action Sequence will brace you for capturing an intense, nail-biting action sequence that will leave your audience on the edge of their seats. 
  • This masterclass prepares you with boots-on-the-ground training that you won’t find anywhere else. From pre-production discussions, preparing floor plans, and schematics to communicating your vision, Shane Hurlbut, ASC will show you how to be organized and have a Plan B, C, and D ready to deploy and execute at the drop of a hat!

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'Udemy - Unreal Engine 5 - Automation using Editor Utility Widgets'
Udemy - Unreal Engine 5 - Automation using Editor Utility Widgets
Language: English (US)
Learn to Build Data driven Automation Tools using EditorUtilityWidgets and DataAssets ( Now Includes Ulag Snap and Swap)

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Filmmakers Academy - Intro To Cinematography Workshop: Volume 2
Filmmakers Academy - Intro To Cinematography Workshop: Volume 2
https://watch.filmmakersacademy.com/programs/intro-to-cinematography-workshop-vol-2
  • 3 Lessons | 6+ hours of instructional videos
  • As a follow-up to Intro to Cinematography Workshop: Vol. I, this is an intensive course that puts you directly in the mind of a seasoned cinematographer.
  • As a cinematographer, you must understand not only how to construct camera and lighting setups, but why you have chosen said factors in the first place. This is achieved through visualizing each scene and deconstructing its key components. 
  • Shane Hurlbut, ASC explains the theory, pre-production, camera, and lighting methodologies that will take your skills to the next level!

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'Udemy - Swift Ve Java'yı Aynı Anda Öğrenin!'
Udemy - Swift Ve Java'yı Aynı Anda Öğrenin!
Language: Türkçe
Swift Ve Java İle Programlama Temellerini Öğrenin

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'KelbyOne - Wildlife Photography: Land of the Giants'
KelbyOne - Wildlife Photography: Land of the Giants
Join Moose Peterson on an amazing documentary photo journey in Kodiak Alaska! In this class Moose gives you a front row seat during his week documenting the magnificent kodiak bears in this land of the giants. While observing the bears, Moose shares his tips and strategies for how to behave in bear country, how to dress, how to take care of your gear, and all the while sharing his extensive knowledge of this amazing landscape and the animals that call it home.

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Domestika - Sculpting in ZBrush: From Concept Art to the Final Creature
Domestika - Sculpting in ZBrush: From Concept Art to the Final Creature
https://www.domestika.org/en/courses/998-sculpting-in-zbrush-from-concept-art-to-the-final-creature

45 lessons (12h 33m) | Audio: Spanish, English | Sub: Spanish · English · Portuguese · German · French · Italian · Polish · Dutch | Level: Intermediate
  • With the ever-increasing realism and complexity of the video games we play today, new and more specific roles within the industry have emerged. One of them is that of the 3D artist specializing in character modeling, as is the case of Manu Herrador, who in turn specializes in modeling fantastic or humanoid creatures for the film industry, video games, and miniature modeling.
  • In this course, Manu teaches you the workflow to model a humanoid creature starting from an already designed concept art. Learn the basic ZBrush tools that will help you most when facing this kind of project.

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'KelbyOne - How to Critique Your Own Photos'
KelbyOne - How to Critique Your Own Photos
Learn how to critique your own photos! Join Scott Kelby as he shares with you his tools for evaluating photographs across a wide variety of genres. These tools, in the form of downloadable checklists, are only meant to be guidelines to help you learn. They are not laws you must follow. This class was born from Scott’s experience hosting blind photo critiques on the Grid, where he discovered that many submitted photos suffer from a range of technical issues that every photographer should be trying to avoid. This class is all about gaining a strong foundation in understanding the technical problems we all encounter, whether you are shooting landscapes, portraits, sports, travel, or in the studio, and how to use that information to evaluate the photos you plan to share with the world. Of course, it is not all about the technical. You need to have strong visual elements in your photos to evoke an emotional response in your viewers. By the end of this class you’ll have a new way to see your photos, and new tools to help you curate a portfolio of your strongest work.

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Sculpting Expressive Creature Bust in ZBrush
https://www.udemy.com/course/sculpt-expressive-character-bust-in-zbrush/
 
In this course you will learn how to sculpt a character bust which shows strong expression using ZBrush

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Filmmakers Academy - How To Light Day Interiors: Volume I
Filmmakers Academy - How To Light Day Interiors: Volume I
https://watch.filmmakersacademy.com/programs/learning-to-light-day-interiors
  • 5 Lessons | 1 hour of instructional videos
  • Cinematography: Day Interiors: Vol. I unpacks the necessary steps to learn the ideal quality and quantity of light, color contrast, and false-color exposure techniques, along with the ability to balance interior and exterior lighting with ease. 
  • In this daylight interiors masterclass, you’ll learn how to finesse each stroke of light as if you were painting on a canvas by identifying your lighting mood and tone, choosing locations, selecting proper lenses, and more!

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CGBump - Witcher 3D Character Lecture (Intermediate)
CGBump - Witcher 3D Character Lecture (Intermediate)
https://www.cgbump.com/en/single-lecture?tpf=lms/detail&lecture_code=186
a total of 35 lectures / 1,536 minutes | 3ds max 2021, Zbrush 2021, Marvelous Designer, Substance Painter, ZWRAP, Ornatrix
Subtitles: English By GFXTRA
  • The most important thing is to analyze and grasp the shape and material correctly and express it accurately. And talent is important and effort is important. But the most important thing is not to get tired and to move toward your own goal. I think this lecture, which is based on my experience on a smooth path, will be helpful even a little.
  • The course covers the AAA approach to character creation — from modeling to texturing. Suitable for those who want to improve their skills and portfolio, but don't know where to start. The author shares practical experience in working with Marvelous Designer, Substance Painter and Ornatrix. He discusses both technical aspects and artistic expression. It will help to bring the quality of models to a professional level.


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Gumroad - Levelup.Digital - Using Substance Designer in Production | Alex Beddows
Gumroad - Levelup.Digital - Using Substance Designer in Production | Alex Beddows
Gumroad - Levelup.Digital - Using Substance Designer in Production | Alex Beddows
Gumroad - Levelup.Digital - Using Substance Designer in Production | Alex Beddows
https://levelupdigital.gumroad.com/l/levelup_SDProduction

2 hours of training | Substance Designer graph | 1080 Resolution | Level Intermediate | Software Used: Substance Designer | Prerequisite: Familiar with the software used
  • Alex Beddows gives you insight into how Substance Designer is actually used in AAA games production. He walks you through how to think about the creation of high quality assets under tight deadlines. In this tutorial, Alex Beddows shares how to leverage other assets/resources to speed up your workflow without sacrificing quality. This tutorial is not a traditional step-by-step build along. Instead, you will have Alex's graph to follow as he explains considerations and his workflow when creating his Nevada desert gravel material using both scan data and procedural techniques within Substance Designer.
  • Alex will be sharing high level principles on decisions he's making throughout the process, as well as where he chooses spend the time to get most bang for the buck. Alex will explain how to make this type of scan hybrid material procedural in order to iterate quickly and refine it without ending up with a large graph. This tutorial is for the artist that this already familiar with Substance Designer and wants investigate ways to speed up their workflow for production.

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Fastcampus - Metallic and sensual, an introduction to Ohiomood\'s 3D&VFX visuals

Fastcampus - Metallic and sensual, an introduction to Ohiomood's 3D&VFX visuals

https://fastcampus.co.kr/dgn_online_ohiomood

Audio: Korean | Subtitles: English By GFXTRA.COM | 16 hours

Fast Campus is the only class where you can learn the workflow and know-how of Ohiomood, a unique 3D/VFX artist, including Jennie, aespa, NewJeans, and NCT.


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Gumroad - Levelup.Digital - Prop Texturing in Substance Designer | Lee Borrer
Gumroad - Levelup.Digital - Prop Texturing in Substance Designer | Lee Borrer
Gumroad - Levelup.Digital - Prop Texturing in Substance Designer | Lee Borrer
Gumroad - Levelup.Digital - Prop Texturing in Substance Designer | Lee Borrer
https://levelupdigital.gumroad.com/l/levelup_phonebox

17 hours of training | 1440 Resolution
  • Learn how to make a highly detailed prop procedurally from industry professional Lee Borrer. In this tutorial, Lee will demonstrate how to use Substance Designer along with simple geometry to create a realistic smashed up phone box.  Step by step, he walks you through the creation of the components and shares valuable tips along the way. He shares his personal tips and tricks for how to create aging effects, graffiti and damage. You'll learn how to expose parameters to create variations such as the level of glass shattering and mildew growth. This tutorial is packed with lessons for anyone looking to learn about texturing and the advantages of using SD for prop creation.

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FigandLight - Thinking Like an Artist Photography Course
FigandLight - Thinking Like an Artist Photography Course
https://www.figandlight.com/thinking-like-an-artist
26m | 1080p | 650MB RAR
  • I’ve migrated back to Cinema 4D. In this tutorial, I show you how I animated twist using the Step Effector. I understand if this is something completely outside your line of interests, but it’s been difficult to teach topics related to photography specifically when I no longer practice photography myself. I’m currently practicing 3D Motion Design, so this is why the tutorials from here on out may be technically oriented toward this rather than photography.

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FigandLight - Animating a Complex Movement using Mograph
FigandLight - Animating a Complex Movement using Mograph
21m | 1080p | 180MB RAR
  • I’ve migrated back to Cinema 4D. In this tutorial, I show you how I animated twist using the Step Effector. I understand if this is something completely outside your line of interests, but it’s been difficult to teach topics related to photography specifically when I no longer practice photography myself. I’m currently practicing 3D Motion Design, so this is why the tutorials from here on out may be technically oriented toward this rather than photography.

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FigandLight - Pumpkin Spice Bottle Lighting Tutorial
FigandLight - Pumpkin Spice Bottle Lighting Tutorial
21m | 1080p | 177MB RAR
  • I’ve gotten a few messages that asked if CGI was going to take over product photography. I answered the same thing in all messages: I just don’t know. But I always advised afterward to get familiar with 3D at least, because you just never know when you’ll find absolutely necessary. 
  • Anyway, those interactions inspired me to make this video, which is a walk through of how I lit this image in CGI. The goal was to show that the thinking behind lighting a bottle like this in CGI is almost completely the same as thinking through it in traditional studio photography.

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FigandLight - Passive Active Space Blender
FigandLight - Passive Active Space Blender
14m | 1080p | 500MB RAR
  • Based on the last video on Passive and Active space, I want to demonstrate how I would apply it, creating a composition using the 3D software, Blender. Please note, you do not need to know blender to follow along, the point is to show how I would compose a still life image using the concepts talked about in the previous video.

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FigandLight - Off-Camera Flash Made Simple Photography Course
FigandLight - Off-Camera Flash Made Simple Photography Course
https://www.figandlight.com/off-camera-flash-made-simple
33m | 1080p | 800MB RAR

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Animating Female Characters Using the Spine Tool
Animating Female Characters Using the Spine Tool
https://bit.ly/4eThKrU
Basic | Total 29 videos, 20Hours 42Minutes | Korean | Subtitles: English by GFXTRA | Class materials included
  • Discover the best 2D animation program, Spine, and learn how to animate beautiful female characters throughout the process. This 2D game animation technology is ideal for portraying attractive female characters and has become a popular industry standard. Seyoung Jeong, a seasoned 2D animator with 12 years of experience using Spine, shares tips and tactics for producing realistic female figures with the popular tool. Learn how to use Spine, the top 2D animation program, to create charming animations, breast morphing, and action scenes for female characters. Seyoung Jeong's experience-based program will help you build a portfolio for a job as an animator specializing in subculture games, with a focus on moving and beautiful female characters.


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Conquering Anime Style Action Scene from A to Z

Conquering Anime Style Action Scene from A to Z

https://bit.ly/4lyTxcO

Beginner~Basic | Total 24 videos, 17Hours 19Minutes | Audio: English | Sub: English By GFXTRA | Class materials included

  • With this 28-chapter curriculum guide, I will help you create comprehensive frame-by-frame action scene animation. In this comprehensive frame-by-frame action scene animation course, DALRI will cover it all, from mastering the fundamentals of human proportions and character movement to honing advanced techniques like composition, storyboarding, and camera movements. You will gain a well-rounded understanding of how intense fight scenes are animated as well as a general animation workflow. Through a structured curriculum designed to build upon the foundation of animation, students will not only learn the technical side of action scene animation but also storytelling and choreography. If you want to kick your animation up a notch by adding breathtaking and intensive fight scenes, this is a no-brainer course to take.

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