




BlenderMarket - Basemesh | Create Stylized Characters Quickly With Blender
Do you want to build 3D characters but don't know where to start? Are you're overwhelmed by the thought of creating them from scratch? The default cube can be kind of intimidating...
This course is designed to give you a head start on the character creation workflow: Start with a BASEMESH! Reliable pre-made character models are not only an effective way to speed up the process and establish good topology early. The truth is, all your favorite pros use basemeshes too.

PhotoWhoa - Secrets & Features of Lightroom & Photoshop By Dan Hecho
Features and Lightroom tricks for various settings
Advanced settings for color correction in Lightroom
Tips for manual color correction
The fastest way to retouch in Photoshop
Tips when working with a face and a female figure
How to make autumn out of summer

https://www.skillshare.com/en/classes/draw-simple-landscape-vector-art-illustration-in-affinity-designer-for-beginners/219916621
Unlock your creative potential and learn how to create stunning vector art landscapes with ease! In this beginner-friendly online class, you’ll explore the fundamentals of Affinity Designer and gain hands-on experience in crafting simple, clean, and vibrant landscape illustrations.

https://www.skillshare.com/en/classes/merchandising-your-artwork-create-barcodes-for-your-products/2097910661
Do you have a hard time managing all of your product inventory at markets and online? It might be time to create a custom barcode system to use in your product-based business! Barcodes are an easy & inexpensive way to better manage your products. They can help make the checkout process at markets faster & reduce customer wait times! You can even use them to manage inventory with most shop platforms, like Shopify, Square, or SquareSpace. Hello there, I’m Taylor! As well as being an artist and Skillshare top teacher, I also run a cat-themed stationery brand out of my home in Virginia called The Stray Shop. I started the shop over three years ago with a handful of sticker designs and almost no money. I now have products in over 20+ retail locations across the US, Canada, & Australia. Our barcode system has been a game changer since day one! Over the last year, I've perfected my product barcode system to a single, easily adjustable spreadsheet. I'm going to show you how to make your very own barcode system in this quick class!

https://www.udemy.com/course/unity-version-control-with-unity-6/
Learn about the Unity's own Version Control Solution (Formerly Plastic SCM) and connect your Projects to Unity Cloud

https://www.udemy.com/course/master-figma-in-2025-web-mobile-app-design-from-scratch/
Learn to design stunning apps with Figma's latest features and AI tools. Gain confidence and design apps like a pro!

The Gnomon Workshop - Sculpture 5
Duration: 4h 45m Format: HD 1280x960
'Molding and Casting the Maquette' picks up where 'Sculpture 2, 'Character Maquettes' left off. Beginning with the sculpture, this four-hour lecture takes the student through preparing the sculpture to be molded, by first cutting the sculpture into separate pieces, right up to pulling plastic casts out of the silicone flexible molds and assembling them. Through an intricately detailed step-by-step process, students will learn how to make a flexible silicone Matrix mold, individual box molds and then how to produce plastic castings of all the sculpture parts. From there it illustrates assembly techniques, covering seaming and patching of the plastic parts, then moves on to priming and getting the student ready for painting and finishing their project, all while exposing the viewer to the special materials and tricks of this trade. Students will also learn how to avoid the practical pitfalls associated with this kind of work, walking away with a solid foundation for molding and casting their own projects.

The Gnomon Workshop - Sculpture 4
Duration: 2h 30m Format: SD 640x480
'Molding & Casting the Head' picks up where 'Sculpting the Detailed Character Head' left off. Beginning with the sculpture, this four-hour lecture takes the student through preparing the sculpture to be molded, right up to pulling a plaster cast out of the mold. Through a step-by-step process, students will learn a variety of mold making techniques, how to break the sculpture up for individual molding, how to make a flexible silicone Matrix mold, and then on to producing a casting of the sculpture. All while being exposed to the special materials and tricks of this trade. Students will also learn how to avoid the practical pitfalls associated with this kind of work, walking away with a solid foundation for molding & casting their own projects.

The Gnomon Workshop - Sculpture 3
Duration: 2h 00m Format: HD 1280x960
This lecture introduces the student to sculpting the full-scale head with an emphasis on detail. Beginning with a 1/3 scale concept maquette, this title teaches how to scale up off of a design and build a full scale sculpture from scratch. Sculpting of the facial features is emphasized, with a focus on secondary & tertiary form, including step-by-step techniques used to create wrinkles, skin texture, pores, veins - all the essential components of sculpting realism. The lecture also addresses the important considerations when sculpting for digitization. Every phase of sculpting the head is demonstrated including armature construction, initial block-in, facial features, ears, horns and surface details.

Udemy - Interior Design Foundations: All-In-One Interior Design
The Full Interior Design Toolkit

Udemy - Expressions in After Effects 2025
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Udemy - Autodesk Inventor 2025 - Complete Beginners Guide
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The Gnomon Workshop - Sculpture 2
Duration: 2h 00m Format: HD 1280x960
Sculpting the maquette (small model) develops not only good technique, but also provides the artist with an understanding of the workflow of a sculpture, ensuring quality and efficiency. Beginning with a clean armature, this lecture takes the student through the entire process of realizing a finished piece. Its rudimentary approach to advanced techniques ensures professional results from sculptors of all calibers. Complete with narrative theory and practical application, it offers an in depth look at the As, Bs & Cs of the preliminary, intermediary & post sculpture process.

The Gnomon Workshop - How to Draw Hovercraft and Spacecraft
Duration: 2h 00m Format: HD 1280x960
In this title, Scott demonstrates the basic drawing techniques he uses when drawing hovercraft and spacecraft. The lecture begins with a quick look at several of his past hovercraft vehicle drawings and the strategies employed while drawing them. Next, Scott demonstrates his techniques of drawing eleven different flying vehicles of his own design. He demonstrates his approach to ballpoint pen sketching, chisel-tip pen sketching and pencil sketching. This title is a solid introduction to drawing hovercraft and spacecraft of various shapes and sizes, with a focus on basic perspective drawing skills.

The Gnomon Workshop - Getting Started in Cinema 4D for Designers
Duration: 4h 22m Format: HD 1920x1080
This beginner’s guide for designers aims to break down the barriers that are often faced when incorporating 3D elements into graphic design projects. Following on from Tomasz Opasinski’s Understanding the Principles of Poster Design workshop, this project-based introduction tackles a poster design in Cinema 4D R23, providing a quick-start guide to get designers up and running quickly in Maxon’s 3D software package.
Over 4 hours, Tomasz flattens the learning curve and takes an artist-friendly approach to introduce the core tools in Cinema 4D, sharing how to navigate the viewport, import 3D objects, texture and light your scene, and finally set up the camera for a final render — ready for editing in Photoshop. You’ll journey through the process he uses to craft posters in his creative workflow, which he’s been using for many years to provide designs for the entertainment, advertising, and pre-viz industries.
To celebrate The Gnomon Workshop turning 20 in 2020, Tomasz Opasinski uses our 20th Anniversary as the brief for this design workshop. The final chapter shows how the rendered layers from Cinema 4D are compiled in Photoshop to compose a poster, briefly looking at how Photoshop’s adjustment layers can affect specific layers. The principles taught can be applied to create your very own impressive posters and graphic designs.
The Gnomon Workshop’s iconic sundial logo 3D model is provided as a project file with this workshop.

The Gnomon Workshop - Designing for Production in ZBrush
In this title, Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He explores the different tools and techniques used to sketch concepts while keeping the mindset of later creating a character for production. Starting with the character blockout, Rafael creates the secondary shapes, refines the model, then moves on to sculpting the fine details and texturing the character. The final rendering is taken into Photoshop for compositing to illustrate the final character as a product that is ready to be taken through a game or cinematic production.

The Gnomon Workshop - Creature Grooming Techniques in Houdini
Learn how to create convincing creature grooms in Houdini with this 3-hour workshop by Groomer at Digital Domain, Luis Cadavid. A discussion of the concepts and tools that are used in this workshop takes precedence at the beginning before Luis jumps into Maya to explore his creature model. At this stage, the importance is on getting to know the volumes that will be used to create the creature groom and involves observing lots of reference materials before exporting the model to Houdini.

The Gnomon Workshop - Designing Environments for Games
Sketching has traditionally been considered a 2D medium, but with the power of Blender’s Grease Pencil tool, you can draw in 3D and jump right into your designs to truly explore the space. In this 2.5-hour workshop, James Lewis-Vines shares his techniques, from gathering references to sketching and modeling a sci-fi environment design. His time-saving workflow allows concept artists to explore an environment design from many different angles and possibilities early in the sketching process without sketching multiple versions of the same scene.

The Gnomon Workshop - Art Directing Explosions using Axiom in Houdini
Discover how to create a professional explosion shot in this 7.5-hour workshop with Ganesh Lakshmigandan, Senior FX Technical Director at Weta FX. From analyzing references to completing the final composite, Ganesh walks you through the entire creation process.Ganesh demonstrates how to use the Axiom Solver (version 3.1 or higher) in Houdini 20 to create all the pyro simulations. He teaches every pro trick in the book to achieve a realistic-looking sim, including accurate shading and lighting.

The Gnomon Workshop - Animating Emotional Transitions in Maya
Learn how to animate a character undergoing an emotional transition, from how it affects the character’s body and physics to translating it into effective visual storytelling on the screen. This 2-hour workshop by Chris Kirshbaum is intended for animators of all levels, from beginners just starting their animation journey and students putting together their first demo reel to seasoned animation veterans who are looking for a refresher on one of the core aspects of what professional animators do.

Udemy - Figma ile mobil UI/UX tasarımını sıfırdan öğrenin!
Mobil uygulama tasarımına dair tüm temelleri öğrenin ve aranan bir tasarımcı olun!

Udemy - Yapay Zekalı CorelDraw 2020 ile Grafikerliğe Doğru
Language: Türkçe
Diğerleri gibi Corel x7 çekilip, 2021 yazılmamıştır. Saf 2020 Program anlatılmıştır. Kelime oyunlarına dikkat edelim :)

Udemy - Autodesk Fusion 360 ve 3D Yazıcılar
Hayalinizi Tasarlayın ve Üretin

Udemy - A' dan Z'ye Canva Eğitimi
Canva ile aklınıza gelen her konuda kolay, hızlı ve pratik tasarım yapın
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