




What you will learn By the end of this course's 5+ hour run time, you should have a good understanding of: Creating unique character clothing and accessories Easy and efficient modeling techniques Adding details to refine your models Various texturing methods including vertex colors, image decals and procedural textures Utilizing multiple UV maps Setting up rich, appealing materials Reliable studio lighting Geometry Node hair growing and grooming While you can follow the steps with the provided course files, we highly encourage you to apply the knowledge and techniques demonstrated here to achieve your own unique characters! Chapter 1 : Modeling Beginning with a trustworthy basemesh, learn to build a fun, stylized character model. Extract chunks from the base and shape them into clothing, accessories, and hair proxies. Chapter 2: Materials, Textures & Lighting Adding textures and materials is like adding paint to a clay sculpture. However, there's a many more attributes governing 3D materials beyond color - reflectivity, metalness, roughness, translucence, opacity, refraction, bump, etc. Chapter 3: Hair Grooming Hair is often the finishing touch in a character creation workflow. With Blender 4.2 getting geometry node hair curve presets, this course features the first demonstration of the new way hair is generated and groomed.

Top Rated News
- CreativeLive Tutorial Collections
- Fasttracktutorials Course
- Chaos Cosmos Library
- MRMockup - Mockup Bundle
- Finding North Photography
- Sean Archer
- John Gress Photography
- Motion Science
- AwTeaches
- Learn Squared
- PhotoWhoa
- Houdini-Course
- Photigy
- August Dering Photography
- StudioGuti
- Creatoom
- Creature Art Teacher
- Creator Foundry
- Patreon Collections
- Udemy - Turkce
- BigFilms
- Jerry Ghionis
- ACIDBITE
- BigMediumSmall
- Globe Plants
- Unleashed Education
- The School of Photography
- Visual Education
- LeartesStudios - Cosmos
- Fxphd
- All Veer Fancy Collection!
- All OJO Images
- All ZZVe Vectors
- CGTrader 1 CGTrader 2
























