
- In this online course, you will go in-depth into colors and rendering in Nuke. What are LUTs? How to use ACES? How can I optimize my comp workflow while speeding up my renderings? This will allow you to understand how to work faster, maintain quality, and color accuracy through the different steps of your VFX and CG pipeline.
- At the end of this course, You’ll be able to work faster in Nuke and maintain quality and color accuracy.
- I’m Florian Girardot, a senior visual effect artist specialized in Compositing. I’ve been working in the movie industry for more than 10 years and this entire curriculum is based on both my professional and teaching experiences.

Removing spots, wrinkles, smoothing skins, changing eyes colors, add face tattoos, you name it, we can do it!
We will discover great techniques and great tools, such as keen tools to easily build CG faces and track them to then be able to make make-up magic!
As the other courses from this Nuke master class series, you will achieve a great shot, from beginning to end, that will illustrate all the professionals techniques that you’ll learn.
At the end of this course, you’ll be confident modifying any faces, and you’ll have the basics of digital make-up.
I’m Florian Girardot. I’m a senior visual effect artist specialized in Compositing. I’ve been working in the movie industry for more than 10 years.
This entire curriculum is based on both my professional and teaching experiences.
In this first chapter, We’ll see how to build the CG face within Nuke by Using keenTools, and how to track the face.

There are a few other tutorials out there showing you how to use deep in nuke, but they barely tell you how to use it properly within your comp workflow. If you don't use the proper techniques, comping deep passes can be very difficult, heavy and frustrating. In this course, you’ll learn how to optimize your deep comp.


Rotoing, tracking, painting could seem a bit fastidious, but with the rights tools and the right workflow, you’ll see that it is actually not that hard, and even pretty enjoyable!

As the other courses from this Nuke master class, you will achieve a great shot that will illustrate all the professionals techniques that you’ll learn. Those tips and tricks I’m about to share with you are part of my everyday toolbox as a senior compositing artist, and I’m using them with any CG renders.

CGCircuit - Mastering Nuke Vol 2
https://www.cgcircuit.com/course/mastering-nuke-vol-2
Hi guys! Welcome to the new course on CGCircuit, Introduction to 3D and matte-painting projection in Nuke.
In this tutorial, you'll get to learn the powerful 3D functions of Nuke. Geometry creation, shading, lighting, animation, camera projection and more. We will use Nuke’s 3D abilities to create an animate matte-painting. To learn compositing, you need practice, and here, you’ll be able to apply those skills on a stunning concrete example. In addition, following this course will teach you the techniques and workflows used by major visual effects studios.
By the end of this tutorial, you’ll be confident using 3D in Nuke, and be able to create and animate your own matte-paintings or photos.

Welcome to Pyrofluid – Master the Elements In this course we harness the power of Houdini to move data between different solvers to have a pyro explosion morph into a fluid simulation. We’ll start by exploring how to develop an effect like this in a simple scene, then we start building the environment, develop the look of our sim and add all of the additional elements requires before we move over to lighting, shading and compositing it.


- Rika, the creator of Enya Akemi from Nonoru's class on Coloso Japan and many other popular 3D avatars, will be the instructor to guide you through everything from conceptualizing the character to translating ideas into a 3D model that can be used in a variety of ways inside the 3D universe. While mastering each of the steps in 3D modeling, texturing, rigging, and setting up for various 3D applications, you'll gain a comprehensive understanding of the 3D avatar creation process and the numerous applications.
- The techniques taught in this class are highly versatile and will open doors to diverse opportunities such as VTubing, VR meetups, live streaming, and more. The main purpose of this class is not only to create a 3D VTuber character but also to create a 3D model that can be used and applied to a variety of 3D applications that exist online nowadays. Giving you the utmost advantage to explore and make use of the advancements in technology, such as full body tracking features.
- While mastering each of the steps in 3D modeling, texturing, rigging, and setting up for various 3D applications, you'll gain a comprehensive understanding of the 3D avatar creation process and the numerous applications.


- "I will introduce you to the chrometype technique used in numerous design fields, and share various texturing know-hows through Blender, a free 3D tool."
- Do you want to create trendy Chrome Effects that can often be seen on recent album covers and music videos? Do you want to master the trendiest techniques that are hard to learn in school or academies?
- Learn how to create impactful Chrome Effects that display powerful visuals based on metallic materials and create your unique work faster than anyone else!
- Even if you’re a Blender novice, don’t worry! You can use Blender’s basic features to create detailed effects and 3D artwork that combine typography, objects, and portraits with Chrome Effects.
- Chrometypes, which have become a genre in their own right, can be utilized in your work to expand your portfolio and range of work!

- Illustrator Gawako captivates audiences with her work in a variety of genres, including music video illustrations, in-game clothing design, and character design.
- This course will teach you step by step how to produce professional-looking character illustrations.
- Learn how to use light and color theory to improve the quality of illustrations, incorporate these into your compositions and ideas, and acquire expertise with intuitive production.

- "Illustrations that convey the concept and mood solely through their poses and colors. You can create one as well."
- Popular instructor and illustrator Seoji, known for helping students transform their ever-changing drawing styles into a one-of-a-kind stylized character illustration style, is back with her second online class!
- This class is for those of you who have mastered sketching with the right balance of simplification and exaggeration but want to delve into creating high-density illustrations with intricate details.
- Starting with an application of light and shadow stylization in an animated way based on references, you'll then advance to accentuating dynamic motion through lines, creating beautiful color schemes, and ultimately finishing with lively, three-dimensional characters that burst with vibrancy.
- Guidance will be provided on skillfully drawing character-optimized facial expressions, full-body poses, and even incorporating relevant props.

- I will start with a simple roof tile, and lay it out in a tileable pattern. I then create variation by duplicating and tweaking the original tiles, and randomizing each tiles position/scale/rotation.
- Next, I fix any overlapping errors by hand. Once my high-poly is finished, I bring the baked maps to Photoshop, and use a combination of photo sources and hand-painted details to finish the texture.
- If you are familiar with other software, such as Zbrush and Substance, you should be able to integrate them in different parts of the workflow (for example, you can leverage SD's procedural tools to create masks, and Zbrush to sculpt the individual tiles).
- This workflow can be used to create all sorts of textures: Sidewalks, stone or brick walls, tile floors, you name it.
- This is how I create most of my textures for Overwatch, and the goal of this tutorial is to teach how to make hand-crafted textures like this.

Artstation – Props design – Tutorial + Brush pack by Florian Coudray
https://www.artstation.com/marketplace/p/GoRP/props-design-tutorial-brush-pack
- A 48 minutes narrated video about :
- Design principles
- Commentary of the process
- Rendering techniques
- Multiples tips, tricks & shortcuts (multiple short live demos)
- • A 3h30 non-narrated process video (300% sped up)
Artstation - Revolver Tutorial - Industry Ready Weapon & Attachment Creation for Video Games
Hey everyone! Today I am happy to bring you an all new, state of the art weapon tutorial for the Blender era as well as Marmoset Toolbag 4 and Substance Painter for baking, texturing and portfolio ready renders. Create a customizable revolver together with two mountable attachment pieces for it: a flashlight as well as reflex scope as you would find it almost any FPS video game these days. We built the revolver fully detachable: you can even take the rail off.

_Substance 3D Designer File( must have version 11.3.0 build 5258 Release (2021-11-10)) or higher to be able to open the file)
_Unedited, real time speed, video on how to create the material from scratch.
Learn how to easily create this material within Substance 3D Designer!
Note: Videos are not narrated
Material and videos made by Dylan Salvalaio


- An 8-week course on compositing for feature film, animation, and 3D techniques using Nuke
- Nuke Compositing for 3D artists is the perfect course for anyone who works with 3D renders. This includes lighting artist, and FX artists that want to composite and put the final touches on their shots and elements. This is also the perfect course for anyone that works with 2D images, whether you shoot your own footage and want to integrate other elements into your footage, or just want to put the final touches on your footage such as grading, adding flares and post camera moves. Not only do we cover basics of Nuke, we will cover many of Nuke’s powerful features such as Nuke’s 3D system and Nuke’s Particle system. By the end of the course, you will be able to start a shot and take it to the finish line with confidence. If you’ve ever wanted to experience what a post production workflow of a compositor is in the VFX industry, this course will replicate that production workflow. You will learn and train your eyes to pay careful attention to details along with organization skills to maintain a clean workflow. You will learn how to manage your time and handle critique. Students will finish the course with the confidence to composite on an animated feature or a live-action feature. *NOTE: Students enrolled in this course are eligible for a short term 6 month student Production Collective license. Download the syllabus for more information

- An 8-week continuation course from Dynamic Sketching 1, utilizing observational drawing to understand how to see the world from a design perspective
- Foundational drawing is the most important aspect of being a designer. This class is designed to take the lessons from Dynamic Sketching 1, and further the practice of applying those skills in onsite drawing while creating new concepts from particular themes. There will be more exploration on the student’s part in going out and finding the required sites to draw.
- This is a heavier workload and more intensive training compared to the previous Dynamic Sketching 1 class. The student should be prepared to work coming into this class. It is preferred that the students locate a site for onsite drawing related to the weekly subject rather than drawing from reference.

- An 8-week course utilizing observational drawing to understand how to see the world for the creation of design and illustration; develop strong foundation sketching skills through observation
- Learn how to communicate visually through drawing principles and knowledge. Dynamic Sketching will enable you to approach the world around and begin to observe life. We will use observation as inspiration to begin your own designs. Design can be a daunting task at times and may take longer for others to master but with the dynamic sketching approach you will have stepping stones along the way.
- Dynamic Sketching 1 is a class designed to develop a foundation in basic drawing skills. Students will learn how to break down objects to their most simplistic forms. Using pen and toned paper, students will learn to build confidence in their line work. (Please click on “Request Syllabus” under your instructor’s profile to download a full, detailed materials list).
CGMA - Character Creation for Film-Cinematics (Complete)
http://www.cgmasteracademy.com/courses/10-character-creation-for-film-cinematics/
The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character.

- Welcome to the most structured and comprehensive portrait painting course ever produced. This course includes over 40 hours of video instruction, 24 self-study assignments, 27 painting demos, a color mixing guide PDF, and over 100 reference images to paint from.
- Internationally renowned painter Joseph Todorovitch teaches you everything you need to know to start making masterful portraits, including materials recommendations, how to finally nail color mixing, brushwork, and more!
- This course leaves nothing to guesswork. Every concept is explained, demonstrated, and practiced until you have a handle on it, all presented in the format and quality that you have come to expect from New Masters Academy.
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