Cgside - Modeling Assets With Vellum
Cgside - Modeling Assets With Vellum

https://www.patreon.com/posts/modeling-assets-98533796

Hey Y'all, here are the files for my latest youtube video. Enjoy!


user LENYA     

Cgside - Procedural Anisotropy in Karma
Cgside - Procedural Anisotropy in Karma

https://www.patreon.com/posts/procedural-in-98710238

Hey Y'all. Here are the files for the latest video on youtube. Thank you for your support!


user LENYA     

Cgside - Tileable Texture Paint in Houdini
Cgside - Tileable Texture Paint in Houdini 

https://www.patreon.com/posts/tileable-texture-98792781

In case you missed, I uploaded a 60sec short on youtube on how to paint tileable textures in houdini. I also attached the file. Cheers!


user LENYA     

 

AnimaWarriors - Salsa Dance
AnimaWarriors - Salsa Dance
https://animawarriors.thinkific.com/courses/tips-tricks-2-salsa-dance
In this class, you will learn all the drills to approach a dance shot or cycle, with personality and some very effective techniques for both blocking and polishing. By Federico Abib ( Dreamworks, Sony )

 


user Themelli     

AnimaWarriors - Spider Body Mechanics 1
AnimaWarriors - Spider Body Mechanics 1
https://animawarriors.thinkific.com/courses/spider-body-mechanics-1
Learn step-by-step the process of blocking your shots from a simple layout until the blocking plus like they did in Spiderverse. By Andrés Bedate ( Sony, DNEG )


user Themelli     

AnimaWarriors - Close Up Facial Acting in Animation
AnimaWarriors - Close Up Facial Acting in Animation
https://animawarriors.thinkific.com/courses/close-up-facial-acting-in-animation
Learn an in-depth crash course on close up in facial acting, from the chest up to the head. By Kevin Nguyen ( Blizzard, Sony )


user Themelli     

AnimaWarriors - Pantomime 2
AnimaWarriors - Pantomime 2
https://animawarriors.thinkific.com/courses/Stream-pantomime-2
Delve deeper into pantomime as we explore portraying emotions through body language and eyes. By Kevin Nguyen ( Blizzard , Sony )


user Themelli     

MegBittonProductions - Advanced Compositing Basics Mini Fundamentals
MegBittonProductions - Advanced Compositing Basics Mini Fundamentals
https://megbittonproductions.com/products/advanced-compositing-basics-mini-fundamentals

Previously included in Foundations of Advanced Compositing, NOW available separately!

Included with purchase is the instructional video and background Jessica taught with in her foundations class! Learn the fundamentals you will need to take your understanding of creating beautiful advanced composites to the next level!


user Themelli     

 

Stylized 2D Toon Shader in Blender

 

Stylized 2D Toon Shader in Blender

MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 8h 19m | 3.48 GB

Genre: eLearning | Language: English


user Themelli     

Wingfox – Unreal Engine 4 Blueprint - Project Application of Melee Combat AI Creation Logic
 http://www.wingfox.com/c/8686/
This tutorial mainly focus on the fundamental of the A1 behavior trees' blueprint and the movement, control and combat of characters. Each step of this project will be demonstrated from the very start, and detail the design logic of the general animation blueprint of combat games. Next, we'll use the most common commands in blueprint to build up the whole project in the most efficient and simplest way, so that you can know more about the general process of the demo creation with Unreal Engine 4.

user Themelli     

Wingfox – Realistic Sci-Fi City Creation - ORIS CITY
Wingfox – Realistic Sci-Fi City Creation - ORIS CITY
https://www.wingfox.com/c/8544
All the course is updated on a weekly basis. This course has been completed. It's no more updates.However, you need to aware that all the courses on our website are not available offline.

Content: HD Videos + Project Files
Duration: 140+Hours
Software: Maya2020 ; Vray5 for Maya ; Substance Painter 2020 and above ; Marvelous Designer9 ; Any version of Nuke ; Any version of Photoshop ; Any version of Zbrush and any version of Headus UVLayout (Optional Software).
System: No specific requirements
Project file: The FInal scene with all its models and texture and lights, as well as reference images used, and Kitbash models.

user Themelli     

 

Wingfox – Never Gone-Unveil the Mystery of Cel Shading
https://www.wingfox.com/c/8539

This is a comprehensive tutorial about Japanese animation style cel-shading. It's divided into two modules. The first module will cover some basic software operation for cel-shading, includes explaining the Pencil+ material parameters, making cartoon stroke by Pencil+, lights and rendering settings of 3DS Max camera, specifications to make models and basic explanation of human body. The second module will cover how to use Pencil+ and 3DS Max to make complete game models with Japanese cartoon styles through cases in Never Gone.

 


user Themelli     

Wingfox – Drawing a Guqin Performer by Overlapping Black and White Colors in Photoshop
Wingfox – Drawing a Guqin Performer by Overlapping Black and White Colors in Photoshop
http://www.wingfox.com/c/8604
This tutorial will show the drawing of an ancient female character through the method of overlapping black and white colors. It focuses on the light and dark, spatial, and structural relationships, as well as making the image more three-dimensional and adding atmosphere, without the need to think too much about color matching in early stages. It helps you better deal with images and draw exquisite characters. This tutorial is suitable for beginners of Impasto.

user Themelli     

 

Wingfox – Character Creation from Scratch with Andros Martinez
http://www.wingfox.com/c/9153
In this tutorial, I will show you my daily process when creating characters from scratch, what to keep in mind when designing unique characters, and how to make them more interesting and appealing. I will also share tips and tricks that professionals use to level up your designs.

 


user Themelli     

Wingfox – Character Design Made Easy
https://www.wingfox.com/c/9159

In this tutorial, I will guide you through the entire process that I have refined over the years for creating a fully hand-painted character design, without relying on A1 or photobashing. We will cover topics such as brainstorming ideas, understanding the visual language of cultures, design fundamentals, and rendering gold, among others. If you want to learn a reliable process for creating amazing character concepts, this tutorial is for you.


user Themelli     

 

Wingfox – Create Everything You Want in Unreal Engine
https://www.wingfox.com/c/8798
Learn how to create Landscapes in Unreal Engine 5. In this course you will learn everything you need to kickstart landscape creation in IJE5. It will take you from the beginning and teach you how to import landscapes, modify them and create interesting Landscape materials and more.

 


user Themelli     

Cgside - Custom Procedural Materials with Houdini and Karma
Cgside - Custom Procedural Materials with Houdini and Karma

https://www.patreon.com/posts/custom-materials-99161313

Hey Y'all. Here are the project files from my latest video on youtube. Enjoy and thank you!


user LENYA     

Cgside - Bake room maps in karma from HDRI interiors H20
Cgside - Bake room maps in karma from HDRI interiors H20

https://www.patreon.com/posts/bake-room-maps-99354919

Hey Y'all, here are the files from the latest video on youtube. Thank you!


user LENYA     

Gumroad – The POWER of THUMBNAILS By Nikolai Lockertsen
Gumroad – The POWER of THUMBNAILS By Nikolai Lockertsen
https://gumroad.com/l/rvnGvW The thumbnail is the foundation of any artwork. it is the simple sketch where you nail the composition, framing, point of view and balance of your image. A strong artwork needs a strong foundation.

user Themelli     

Foundation Patreon - Project Design Part 1 with Charles Lin
Foundation Patreon - Project Design Part 1 with Charles Lin
https://foundation-patreon.gumroad.com/l/rljmd
2 Hour 53 Minute Lecture & Demo, JPG Demo


user Themelli     

Foundation Patreon - Sci-Fi Character Design with Charles Lin

Foundation Patreon - Sci-Fi Character Design with Charles Lin

Download Contents: • 3 Hour 20 Min Video Lecture & Demo • JPG Demo


user Themelli     

Foundation Patreon - Design Techniques - Narrative Vehicle Design
Foundation Patreon - Design Techniques - Narrative Vehicle Design
https://foundation-patreon.gumroad.com/l/YQnF
2 Hour Video Lecture & Demo, 30 Minutes Bonus Coloring Process (no audio), JPG Demo & Notes


user Themelli     

Foundation Patreon - Iconic Designs Part 2 - with Charles Lin
Foundation Patreon - Iconic Designs Part 2 - with Charles Lin
https://foundation-patreon.gumroad.com/l/skxnf
3 Hours 35 Minutes Video Lecture & Demo, JPG Demo


user Themelli     

CGCircuit – Mastering Nuke Vol 10
CGCircuit – Mastering Nuke Vol 10
https://www.cgcircuit.com/tutorial/mastering-nuke-vol.-10

  • In this online course, you’ll go through all the essential steps of CG integration, and shot finishing as performed in most of the VFX studios. 
  • From preparing the plate for comp work, Tracking, Painting, integrating a CG creature, all over up to doing the final technical checks and output proper DI-mattes for final Editing and color grading.
  • This course will give you a deep understanding of the compositing workflow and how to check a shot before delivery.   I worked in many prestigious VFX studios, and no matter the project, those finalizing steps are more than essentials.

user Themelli     


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