
- There are some absolute essentials you need to know when tackling lighting in CG. This 5-hour workshop by Adrien Vallecilla sheds light on everything you need to be aware of when lighting 3D environments, particularly if you’re looking to become a successful lighter or look-dev artist working in digital production.
- The workshop kicks off with fundamental lighting theory, discussing the core differences between real-world lighting and CG, as well as how to recreate natural phenomena using 3D tools. In this case, Adrien teaches using Maya with Redshift, however, the theory can be applied to other 3D packages and rendering engines. You’ll learn how to set up convincing lighting, how to optimize your lighting and rendering settings, plus Adrien also details the key differences between rendering with CPU and GPU engines to help you transfer your knowledge to your tools of choice. The lecture concludes with a look at compositing all of the lighting passes rendered from Redshift inside Nuke.
- The Maya Environment Scene file, HDR image, and Cryptomatte file are provided with this workshop. Links to the models featured by Adrien can be found below. You can also use your own 3D models to create a still-life scene while following along with the theory and practice taught.

- Discover how to build a fully scalable cinematic destruction shot in Houdini using professional procedural techniques. Recommended for intermediate-level Houdini artists, this 8-hour workshop by David Silberbauer guides you through how to manipulate attributes in Houdini, covers terrains and height field basics, and details how to compile blocks. You’ll see how to randomize attributes, how to set up a fracturing system and build custom constraints. You’ll also learn how to set up a DOP Network to handle RBD destruction setup and review the important TBD basics in SOPs. From there, David guides you through customizing velocities for use in POP networks and then using POPs for debris, as well as how to manipulate debris to use it as a volume source.
- This workshop details how to build from a volume source to create dust with the Pyro Solver, moving on to handling a large-scale simulation. You’ll learn how to not only work in a procedural way but also how to think procedurally, helping all artists feel empowered to build their own large-scale scenes. While this workshop is intended for intermediate users, it also offers an interesting insight for anyone with basic Houdini knowledge looking to learn more about professional industry workflows.
- A Houdini apprentice file with a basic cinematic destruction setup is provided with this workshop.


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https://www.patreon.com/posts/creating-assets-86978757
Unlock the power of Houdini’s procedural tools with Cgside and learn how to design highly customizable environment assets. This tutorial walks you through the entire process, from generating natural elements like rocks, trees, and terrain to optimizing them for real-time use. Whether you're a game developer, VFX artist, or 3D enthusiast, this video will equip you with the skills to create immersive, dynamic environments. Watch now and elevate your procedural workflow!
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https://www.patreon.com/posts/rock-formations-87559744
Discover how to create dynamic and lifelike rock formations using Houdini’s heightfield tools in this Cgside tutorial. This video guides you through the entire process, from terrain generation and erosion effects to adding fine details and textures. Whether you're working on game environments, VFX, or 3D art, this tutorial will equip you with the skills to craft stunning natural landscapes. Watch now and take your procedural terrain creation to the next level!
Join Cgside in this advanced tutorial and dive into the power of VEX for shading and looping techniques. Learn how to create dynamic, procedural effects and optimize your workflows with practical examples and expert tips. As a bonus, you’ll get access to exclusive project files to enhance your learning experience. Perfect for 3D artists and technical directors, this video will take your Houdini skills to the next level. Watch now and unlock new creative possibilities!

Language: Spanish, English + English subtitle | Duration: 49 Lessons ( 11h 22m ) | Size: 3.82 GB
https://www.domestika.org/en/courses/2232-adobe-illustrator-for-advanced-illustration
Master the most powerful vector software on the market and learn different techniques to create unique illustrations

Language: English | Size: 6.77 GB | Duration: 4h 18m
https://www.udemy.com/course/fantastic-forest-concept-art/
Create Epic Concept Art for Film, Animation or Games - Mastering Fantasy Art in Photoshop

Udemy - Mastering Autolayout in Figma - for Web and UI Design

Udemy - Mastering ZBrush Sculpting a Dwarf Head in 180 Minutes

Udemy - Logo Design Essentials: Photoshop & Illustrator
Language: English (US)
Essential Skills for Logo Designers
https://www.udemy.com/course/logo-design-essentials-photoshop-illustrator/

Udemy - UI/UX Design Mastery 2024 | No Experience Needed!
Language: English (India)
A Comprehensive Guide to UI/UX Design, Visual Design Principles, Advanced Techniques, and Professional Development
https://www.udemy.com/course/learn-ui-ux-design/

Udemy - Introduction to Rhino CAD Jewelry
Language: English (US)
Delves into the significance of the CAD Jewelry Design
https://www.udemy.com/course/introduction-to-rhino-cad-jewelry/

- Embark on a creative journey through the world of ceramics with a diverse lineup of expert instructors. Start by learning the fundamentals of working with clay at home, from initial design to glazing, as guided by Lilly Maetzig. Delve into the slab technique with Jeremy Bellina, crafting ceramic pieces featuring clean lines and geometric shapes. Discover the art of stamp making for pottery with Sarah Pike, who will help you add personalized textures to your creations.
- Hessa Al Ajmani introduces the beauty of floral imprints on ceramic tableware, incorporating real botanical elements for unique designs. Nastia Calaca takes you into the realm of character design, where colors and textures breathe life into whimsical clay characters. Finally, explore the ancient Japanese art of Kintsugi with Clara Graziolino, learning to repair broken pottery with gold. These courses collectively offer a rich exploration of traditional ceramic techniques, providing a comprehensive skill set to create stunning and personal ceramic art.





Language: English | Size: 1.04 GB | Duration: 1h 25m
https://www.udemy.com/course/portfolio-presentations-for-job-interview/
Design Your Portfolio and Land the Dream Architecture Job!

https://www.linkedin.com/learning/bluebeam-revu-construction-takeoffs/the-only-digital-take-off-tool-you-need
Learn how to leverage Bluebeam Revu for accurate and efficient digital takeoffs.


Learn Isometric drawing and its companion Third Angle Projection to make convincing 3d drawings.

Udemy - Fundamentals for The World-Building Artist
A self-paced introduction to art research, mixed media, drawing and painting for your own personal art projects.

Udemy - Learn Sci-fi Matte Painting techniques in Photoshop

- Simulate milk pouring into a bowl of cereal to learn the art of interacting with Rigid Body Dynamic objects and FLIP Fluid Particles. This 3.5-hour workshop by Stavros Sofianos will teach you how to craft a dynamic, art-directable splash effect, filling the bowl with milk and allowing your cereal pieces to float. This tutorial is created for intermediate-level artists with a basic understanding of Houdini.
- Stavros begins by creating various layers of cereal and placing them in a simple yet effective way that will allow you to create a pleasing splash interaction later using the FLIP solver. You’ll also explore a Voronoi fracture technique to correctly create proxies that can be used in an RBD simulation to generate the initial state of the cereal in the bowl.
- You will discover how to reconnect the proxies back to the original geometries, how to create the emitters for the FLIP simulation, how to master a custom stick field technique so you can control the stickiness of the milk on the bowl and on the cereal, and you’ll learn how to efficiently set up an RBD and FLIP solver together to interact with each other.
- This workshop also details how to create our own custom mesh for the FLIP simulation, shows a technique for generating wet maps, and covers Stavros’s shading and rendering techniques using the Arnold renderer.
- Project files provided with this workshop include two bowl geometry files (one in Alembic and one in FBX format) and the Houdini file with the setup that Stavros created for this workshop. Links to the models and free assets used are also provided.

- In this Maya Customization for Faster Animation workshop, Ari Flesch, Animator on The Last of Us Part II, shares a personal collection of all the industry-proven tips, tricks, scripts, and hotkeys that make animation in Maya faster and more efficient for animators working to tight deadlines.
- The goal of this workshop is to provide specific knowledge to animators already experienced in Maya that will speed up workflow and make you a more powerful animator working in production.
- This 2-hour workshop brings to light some lesser-used tools, reveals the preferences that will increase your productivity, highlights powerful scripts that you’ll be able to apply to your future animation projects, discusses the important marking menu setups, plus many more insights to improve your approach to animation projects. The lessons are taught with animators in mind, with the aim to help you harness some of the hidden powers of Maya for pain-free and speedier animating.
- Available to download with this workshop is a PDF file containing all the covered content and resources to assist you in your learning.
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