
- This character FX workshop taught by Lead Creature FX TD Rohit Jain, guides you through a tried-and-tested production workflow using nCloth to simulate costumes in Maya. Drawing upon 12 years of industry experience, Rohit’s essential training gives artists a solid foundation of how to set up and simulate a 3D character’s costume, including the process of attaching mocap data to a character model.
- Over 15 chapters, Rohit shares not only step-by-step processes but also walks through many of the fundamentals and rules of his workflow along the way. The workshop covers how to create and clean up your own mocap assets — or you can download Rohit’s mocap files with this tutorial and follow along. Plus, learn about the importance of the low-res sim mesh and good topology, as well as how to identify problem areas and retopologize your mesh using Mudbox.
- The tutorials walk through how to import mo-cap files and prepare for the cloth FX simulation and explains the five important menus in Maya that you need to know when dealing with cloth simulations. Rohit teaches how to convert any mesh to cloth using nCloth, how to simulate the layers of clothing and character accessories, as well as how to fix simulation issues when they occur. With more than five hours of instruction, the lectures are delivered step by step to allow you to follow along with every part of the workflow. As a bonus chapter, Rohit also offers some of his top industry tips and tricks that he relies on daily in VFX production.

- Discover how professional artists working in feature films use paint-overs and projections to speed up their workflow, allowing for more techniques to be accomplished in compositing without needing to jump back into 3D. Generalist Nacho Thomas shares non-destructive techniques to help artists level up their renders by creating comp-friendly projections using AOV sequences in Nuke.
- This 7-hour workshop demonstrates production-ready techniques using non-destructive workflows. You’ll discover efficient solutions to create your own projections, giving you more time to focus on your art. Nacho begins with an overview of the Maya process, emphasizing how to work with large environments and handle the AOV outputs. Arnold is used to render, though the techniques demonstrated are common to most renderers. Nacho then progresses to Nuke, where the focus of this workshop lies. The workflow involves occasionally jumping into Photoshop to handle any digital painting work.
- This tutorial is intended for both 2D and 3D artists looking to advance their skills; generalists and environment artists with some working knowledge of Nuke will also greatly benefit from the techniques showcased. In the Nuke segment of this workshop, you’ll learn how to work with an AOV sequence. You will discover how to build your own tools in Nuke, and create your own production-ready tools to add to your workflow. Nacho’s Nuke master file and three sequences used for the shot (Beauty, Utility, and Volumetrics) with light groups and all necessary passes to follow along are provided with this workshop as downloadable project files.
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https://www.patreon.com/posts/procedural-in-88597100
Join Cgside in this step-by-step tutorial and learn how to create a highly detailed, procedurally generated wicker basket. This video covers everything from modeling the intricate weave pattern to texturing and shading, ensuring a realistic and customizable result. Perfect for 3D artists and Houdini enthusiasts, this tutorial will enhance your procedural modeling skills and add a unique, handcrafted touch to your projects. Watch now and start weaving your creativity!




Skillshare - 3D Animation Body Mechanics Practice a Layered Workflow & Animate a Jump Using in Maya Study Hall

Skillshare - 3D Animation in Blender: Use Blocking for Simple Splining and Refining
Block, spline, refine, and polish a 3D animation in Blender with ease.
When Sir Wade Neistadt first started animating in 3D, he wasn’t sure where to start. Now almost a decade into the industry, Sir Wade has built a career in 3D animation as a freelance animator, content creator, and educator. With over 230K YouTube subscribers and 3D animation collaborations with brands like Adobe and LG, he has helped thousands of aspiring and professional animators find their place in the world in 3D animation. Now, Sir Wade created this series of four classes as the resource he wished he had when he was learning 3D animation.





- Unlock the secrets of my creative process with this exclusive PSD file, available as a reward for my Patreon members. Dive into the layers, effects, and techniques used to craft my captivating sports graphic designs. With this downloadable PSD file, you'll have a behind-the-scenes glimpse into the making of one of my artworks. Explore and experiment with adjustments, or even use it as a learning tool to enhance your own design skills.

- Listening to your valuable feedback, I'm excited to introduce a new, more simple tutorial exclusively for our patrons! This tutorial was specially requested by some of our amazing patrons on our Discord channel, and I'm thrilled to deliver. This session offers a step-by-step guide to mastering a specific aspect of sports graphic design, designed to be easy to follow and perfect for beginners. Please note that this is a temporary shift from our usual photo manipulation tutorials. After this month, we'll be diving back into our signature photo manipulation tutorials, where we'll continue to explore advanced techniques and push the boundaries of creativity. Thank you for your input and support in shaping content! Let's continue to learn, grow, and create together.








Skillshare - Moving From Blender to Maya: Learn a Layered Animation Workflow
https://www.skillshare.com/en/classes/moving-from-blender-to-maya-learn-a-layered-animation-workflow/992930012

- This course gives a real time explanation and demonstration of creating the eye, nose, lips, and ear. This will give you an inside look at the full creation of each feature and tips to help you along the way! For each tutorial I will be working in black and white (to keep focused on the drawing) with a HB traditional pencil and a Kneaded Eraser.
- You can work with whatever tools you are comfortable with and just stay aware of the techniques and detail work for each feature. Even if you have a style to your work, do your best to create a realistic interpretation of the features to learn something new and then apply that knowledge back to your style. After the course you should be able to draw each feature and post your final results here as well!

- Blender's Grease Pencil is a powerful and versatile tool that enables you to bring your 2D sketches and drawings to life in a 3D environment. Whether you're a seasoned Blender user or completely new to this software, this course will take you on a journey through the intricacies of Grease Pencil, from the fundamentals to tips and tricks that will have you drawing like a professional.
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