
All you need to know about how to render X-Particles with Redshift 3D.
It’s an ONLINE 2.5 hours course with all details about how to use Xparticles and Explosia FX with Redshift v3. We are explaining step by step our techniques and all important Redshift nodes, which are able to transform all powerful X-Particles data into beautiful renders. You can also learn the basics of Xparticles and Explosia FX simulation or dynamics. The course includes: 15 C4D Scenes, VDB files, Fire/Smoke Shaders, free HDRi Maps. !! Commercial Assets / HDRi maps are not included !!

https://www.udemy.com/course/ultimate-godot-game-bootcamp
47 sections • 312 lectures • 35h 21m total length


- YOUR GATEWAY TO CREATING BREATHTAKING RENDERS! Structured for all levels and perfect starting point for beginners and a valuable resource for advanced users.
- Everything You Need to Know About Making Images in Unreal Engine Unreal Engine Automotive Visualization Masterclass is a 101 online course taught by a Artist with over 10 years of experience on CGI.
- Work With Efficiency And Effectiviness Unreal Engine is an incredibly powerful and. It will allow you to create spectacular renders in just a second, deciding between Lumen, Ray Tracing or Path Tracing
- Tips of Daily Basis Production Workflow to Highlight Skills You'll learn advanced lighting techniques, materials and the secrets of how maximize your control over the quality of your images to achieve that breath-taking look.

Udemy - Blender Mastery: From First Click To Final Render
https://www.udemy.com/course/blender-mastery/
An immersive, hands-on journey into the world of 3D creation.

- This course will teach you the Unreal Engine filmmaking skills I learned over the 2 year period of creating my short film: Firmware. Anyone who follows this course will have the ability to tell their own stories all inside Unreal Engine!


- Content: HD videos + Project files | Duration: 9 hours 15 Minutes | Software: Blender 3.2 and above | System: No special requirements | Project file: There is a pureref file with the references and the concept i am using.
- In this course, for intermediate Blender users, we will do this characters, concept by the great artist Tooth Wu, completely and only in Blender. We will talk about lots of things that can affect the mind of a 3D character artist while sculpting, modelling, coloring and rendering.

https://www.udemy.com/course/ultimate-godot-game-bootcamp
5 sections • 6 lectures • 2h 9m total length
Master Godot & GDScript: Build games from scratch, tackle projects, and advance to pro-level development skills!

https://www.udemy.com/course/twinmotion/
10 sections • 54 lectures • 5h 47m total length
Create 3d images,videos.panoramas ,and VR for your projects fast and easy *updated with new features



- In the course we will start with the most important thing - the head. We will model it and try to make it as close as possible to the concept. Then we will do the basics of the body, with arms and legs. After we will concentrate on clothes and accessories. We will make the chain and i will also show you the early concepts for the character, as i will explain the whole process of creating a character from the idea to the finished product in the game. Following we will do the gloves and do more detailing on the clothes. Applying some feedback from the lead artist will be on our list next. Then we will start modelling the weapon and we will do that for few long and hard videos, but at the end we will win again and will do last refinements and touches on the high poly like adding vertex colors to help us texturing in Substance.

Language: English | Duration: 2h 2m | Size: 1.91 GB
https://www.udemy.com/course/learn-drawing-digital-portraits-woman-illustrations/
Master the Art of Drawing Realistic Female Portraits Using Digital Tools – From Sketch to Final Render






- Many of us drew dinosaurs when we were kids. Dinosaurs are beasts of paradox. They inhabited the world between monster and animal, imagination and science. For many, dinosaurs were the introduction to understanding the natural world. It is not surprising that many of the world's leading paleontologists started out as artists themselves. In this title, David conveys a strong understanding of dinosaur anatomy mixed with the sheer joy of giving life, personality and motion to these inspiring creatures. He covers a wide range of topics from skeletal structures and muscles, to range of motion and the essential gestures of various body types. David focuses on capturing these elements in the form of quick sketches of both herbivorous and carnivorous dinosaurs.

Language: English | Size: 382.00 MB | Duration: 0h 31m
https://www.udemy.com/course/become-a-digital-influencer-mogul/
Be in Business in an Hour

- In this tutorial I will show you several cool and powerful techniques with the mixer brush and pattern stamp tools. The techniques vary from starting images from a blank canvas and getting interesting environments going in full color within minutes all the way to painting on top of photo plates and quickly morphing the forms while retaining the existing level of noise and texture if you so choose. And then combining all these with the other powerful Photoshop techniques.
- Videos with audio going in-depth into the mechanics of the mixer brush and pattern stamp tool with examples: 38 minutes, A demo with audio on mixer brush and the reasons for using it: 23 minutes, 5 demos at real time or close to real time, without audio, where I show either one tool or combinations of them and other powerful methods: 1h27minutes
- EDIT: I have added 6 more mixer brush tool presets since the publication of this product. 2 oily mixer brushes that give very nice edges and feel very.. oily. 4 Texture Pattern brushes that behave a lot like with the brush tool, only they are extremely powerful in retaining the noise level in new areas. Be sure to resample from the image often with the pattern texture brushes to avoid the stampy look.

- Software: 3ds max 2020 ; Zbrush2020 ; Substance Painter 2019 ; Rizomuv ; Marvelous Designer9 ; Marmoset Toolbag3
- Project file: low poly mesh files with rigged poses, texture files, real-time eye data, ZBrush brushes, Marmoset Scene files Need to buy by yourself: TexturingXYZ Alpha file, Texturing Image (texture image).
- This tutorial covers the work procedures of creating high quality game characters. Taeseung Kim will teach how to use ZBrush to conduct basic setting, modify body proportion and muscle sculpting; then use ZBrush and 3Ds Max to make high poly model and low poly model. After creating models, the lecturer will use the Alpha materials and skin pictures in Texturing XYZ to produce high quality surface skins and explain how to put makeup on characters and makes them more attractive. In 3Ds Max, the lecturer will make hair, rig and pose the characters. You can also learn the methods of rapid unfolding UV using RizomUV, and the methods of using Substance Painter to produce realistic textures. Last, the lecturer will conduct basic setting and lighting setting and make realistic rendering effects in Marmoset Toolbag 3, and optimize and synthesize in Photoshop.
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