
- Software: 3ds max 2020 ; Zbrush2020 ; Substance Painter 2019 ; Rizomuv ; Marvelous Designer9 ; Marmoset Toolbag3
- Project file: low poly mesh files with rigged poses, texture files, real-time eye data, ZBrush brushes, Marmoset Scene files Need to buy by yourself: TexturingXYZ Alpha file, Texturing Image (texture image).
- This tutorial covers the work procedures of creating high quality game characters. Taeseung Kim will teach how to use ZBrush to conduct basic setting, modify body proportion and muscle sculpting; then use ZBrush and 3Ds Max to make high poly model and low poly model. After creating models, the lecturer will use the Alpha materials and skin pictures in Texturing XYZ to produce high quality surface skins and explain how to put makeup on characters and makes them more attractive. In 3Ds Max, the lecturer will make hair, rig and pose the characters. You can also learn the methods of rapid unfolding UV using RizomUV, and the methods of using Substance Painter to produce realistic textures. Last, the lecturer will conduct basic setting and lighting setting and make realistic rendering effects in Marmoset Toolbag 3, and optimize and synthesize in Photoshop.

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