Artstation - AAA Game Character Creation - Step by Step Guide - Full Course
Artstation - AAA Game Character Creation - Step by Step Guide - Full Course

https://www.artstation.com/marketplace/p/nDNNV/aaa-game-character-creation-step-by-step-guide-full-course

The gaming and animation industry is now much more competitive than before, and only high-level people can win this competition. So, in addition to being a professional, you must know the market well. This course is not suitable for those who want to be an ordinary artist. Here you will learn from start to finish the workflow that I have used and perfected in the gaming industry over the past few years. In addition to technical skills, you will also learn tips for entering the job market, earning more money, building passive income, and writing a professional resume.


What will you learn in this course:

  • Complete workflow, from creation to rendering of game/animation character
  • 3D sculpting and modeling with advanced techniques
  • Character design principles required for AAA games
  • Character optimization for games and animation
  • Standard retopology suitable for rigging and animation
  • Professional lighting and rendering for presenting and building a strong portfolio
  • Methods for earning money and entering the job market (more than a few)
  • Writing a professional resume that attracts employers
  • Important tips for presenting and building a portfolio.
  • Course Audience:

 

People who are looking to enter the 3D design job market

Character designers looking to improve their skills

People who value their art and want to be among the best

Tools and workflow used:

 

I targeted the final level of the game characters, so the character will eventually be rendered in Unreal 5.

 

The problem with most artists is that they can't set up projects in Unreal and work with its materialization and lighting system.

 

Well, this is a positive point that I think is very important for a game character artist to have.

Because UE5 is one of the biggest game engines.

 

ZBrush for sculpting (if you also use Blender, it's not a problem)

Maya for retopology and UV mapping (if you also use Blender or 3DS Max, it's not a problem)

Marvelous Designer for costume design (you can also use clo3d)

Substantial Painter for texturing (Mari can also be an alternative)

Unreal and Marmoset for rendering. We use both of them to get familiar with the different workflows.

 

What you get:

 

Completely narrated and I'm talking more than 95% of the time.

Access to all HD videos + project files (alphas, textures, base meshes, etc.)

6 hours of video and 15 chapters of tutorials that cover the complete workflow step by step

A new and correct way of thinking about the market

 

Artstation - AAA Game Character Creation - Step by Step Guide - Full Course

 

Artstation - AAA Game Character Creation - Step by Step Guide - Full Course

 

AAA_Game_Character_Creation__Step_by_Step_Guide__Full_Course.zip - 5.8 GB


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