
- Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time).
- We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.
- We even make a little holographic animation at the end to make our asset more interesting.

- Weather is something that many people overlook in games, but can dramatically change how the game is played. Everything ranging from low visibility in inclement weather to changing the landscape. There are various methods of using Weather to change how your game looks and feels. In this course we'll be looking at a few specific environments; Snowy Mountains, Desert, and a Forest.

- In this course you'll learn how to build a scifi tower defense game in Unity. This course will include a series of 3d game assets, audio clips, scripts and 2D elements to build a tower defense game from start to finish including a main menu, splash screen and final build of the game. This is an intermediate course and aimed at those who have a basic understanding of C# and Unity.
- The game you'll be building is called Portalethium and is our take on a tower defense game. This will involve 3 enemies and 3 "towers" which will be turrets that fire on the enemies. The enemies will be spawning in via a portal and trying to get into your portal. Your goal is to defend your portal by placing down turrets that will attack the enemies. This will be a "wave based" game that will end when the friendly portal has been destroyed.

Language: English | Size: 737.17 MB | Duration: 1h 9m
https://www.udemy.com/course/advanced-2d-platformer-with-unity-for-beginners/
Grow your skills in game development. Starts with 2D project to become expert of both Unity Engine and C#

Language: English + subtitle | Duration: 142 Lectures ( 27h 10m ) | Size: 9.25 GB
https://www.udemy.com/course/learn-python-by-making-games
The most fun way to learn programming

- Learn Scalable and Modular Design: Acquire techniques to create flexible systems that can be easily expanded and modified for various game projects.
- Develop Advanced AI Systems: Gain the skills to program challenging boss encounters and intelligent mob behaviors.
- Create Responsive Player Interactions: Implement precise hit reactions, directional blocking, and dodging mechanics for fluid gameplay.
- Design Engaging RPG Systems: Build intricate equipment, weapon, and damage type systems to add depth to your game.
- Implement Core ARPG Features: Learn to create essential elements like targeting systems, assassinations, and save points.
- Balance Player Resources: Design and implement health and stamina systems that add strategy to combat encounters.

Language: English (US)
http://www.udemy.com/course/draft/3436762
Begin developing 3D games using the powerful Unreal Engine, with no coding required

Language: English (US)
http://www.udemy.com/course/ue5-steam
Learn how to publish a game on Steam using Unreal Engine 5. Learn everything about Steam publishing.

Language: English (US)
https://www.udemy.com/course/unreal-5-cpp-game-beginners-masterclass
Learn To Build A Unreal 5 C++ Game Like A Pro

Udemy - A Gentle Intro To Game Development Using C# and MonoGame

Genre: eLearning | Language: English | Size: 21 GB
https://www.udemy.com/course/level-design-master-class/
Everything you need to become a Professional Level Designer in the Game Industry

Language: English | Duration: 23 Lectures ( 8h 38m ) | Size: 3.33 GB
https://www.udemy.com/course/unity-c-master-course-beginner-to-intermediate/
Full Course on How to Make a 2D Game in UNITY Game Engine with C# Programming

Language: English | Size: 4.40 GB | Duration: 4h 43m
https://www.udemy.com/course/tekken-8-fighting-game-tutorial-unity-3d-developement-c/
Fighting Game Clone Tekken 8

Language: English | Duration: 11 Lectures ( 48m ) | Size: 688 MB
https://www.udemy.com/course/design-a-japanese-mochi-in-blender/
Design of an adorable Japanese mochi in Blender, cartoon style.

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Language: English | Duration: 25 Lectures ( 3h 18m ) | Size: 2.6 GB
https://www.udemy.com/course/unreal-engine-5-ultimate-vr-guide/
Learn to build a fully functional VR game in Unreal Engine 5! Master VR locomotion, mechanics, UI, etc.

Artstation – Props design – Tutorial + Brush pack by Florian Coudray
https://www.artstation.com/marketplace/p/GoRP/props-design-tutorial-brush-pack
- A 48 minutes narrated video about :
- Design principles
- Commentary of the process
- Rendering techniques
- Multiples tips, tricks & shortcuts (multiple short live demos)
- • A 3h30 non-narrated process video (300% sped up)

Udemy - Godot 2D Academy: Master 2D Games with Godot 4 and GDScript

https://www.udemy.com/course/hair-creation-for-game-characters/
Language: English + srt | Duration: 55 lectures (11h 42m)
Create amazing hair in Maya Xgen and UE5
![Tom Looman\'s Professional Game Development in C++ and Unreal Engine [5.1+]](/uploads/posts/2025-03/1740959267_4cfc541d47e287e1ad140563a22e6bd9-vert.jpg)

Language: English | Duration: 28 Lectures ( 13h 18m ) | Size: 10.4 GB
https://www.udemy.com/course/mastering-3d-modeling-create-a-sniper-rifle/
Learn 3Dsmax, Rizom UV, Substance Painter, and Marmoset Toolbag in this In-Depth Tutorial

Language: English
https://www.udemy.com/course/unreal-2d-course/
Learn all you need to know about Paper 2D and PaperZD to make 2D and 2D/3D hybrid games in Unreal Engine 5!

- Your comprehensive introduction to Massive Prime has arrived. Head of Crowd/FX TD, Reza Ghobadinic, demonstrates all the key aspects of working with Massive Prime software in this detailed workshop, sharing with you his industry-proven tips and tricks for producing credible crowd simulations suitable for film and TV productions.
- During the course of 11 hours of instruction, Reza covers everything you need to know, from the basics of the interface, through to many more advanced topics that are essential to grasping the fundamentals of Massive Prime. Lessons detail how to create agents from scratch including how to gradually add features that will improve their behavior, and discuss the importance of designing the brain in an organized and systematic manner, as used in feature film production. Reza also lectures on how to create a biped crowd agent from a skinned rig and edit animation clips to use for your agent, as well as how to complete it with a dynamic explosion simulation scene.
- This essential introduction provides the fundamental knowledge needed to create, test, and render impressive crowd simulations with Massive Prime.

- Creating game-ready foliage by hand is simplified in this 3-hour workshop by Peyton Varney, Environment Texture Artist on The Last of Us Part II. This beginner-level tutorial walks through the complete process for asset creation, from sourcing references to the final implementation into the Unreal engine.
- The entire pipeline of foliage creation is covered, starting with an initial block-out based on the gathered references and moving into the modeling and sculpting process using the industry-standard tools Maya and ZBrush to flesh out the look of the plants. The texture-creation portion delves into Substance Painter and Substance Designer, teaching how you can bring your game assets to life with great textures.
- With the assets created, Peyton reveals how to implement both your models and textures into the Unreal engine and set up a scene that looks organic and believable. By completing the workshop, you’ll have a strong understanding of how to create game-ready foliage for scenes by hand, without sacrificing quality or visual fidelity. The techniques can be used to set up everything from a simple scene to a dense forest.
- While this workshop is targeted at beginners to game-asset creation, basic knowledge of Maya, ZBrush, and Substance Painter is recommended. Follow our Introduction to Maya, Introduction to ZBrush, and Introduction to Substance Painter to build your foundations in these industry-standard tools.
- The Unreal Engine level template, including Peyton’s initial layout, sculpts, and shaders before he begins adding the vegetation, is included for subscribers to download as a project file with this workshop.

https://www.udemy.com/course/unreal-engine-5-for-games-physics/
Genre: eLearning | Language: English + subtitle | Duration: 20 Lectures ( 3h 21m ) | Size: 2.2 GB
Learn Advanced Unreal Engine Video Game Physics Simulations Development
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