
Master Dynamic Combat, AI Challenges, and C++ Techniques to Create Your Own Epic Action Games in UE5
What you’ll learn
Build action-packed combat systems with Unreal Engine 5 and C++.
Master dynamic animations to make your characters fight like pros.
Create enemy AI that’s relentless and keeps players on their toes.
Develop scalable stat systems using maps and enums.
Get hands-on with advanced C++ coding, writing over a thousand lines.
Navigate Unreal's docs to find exactly what you need, fast.
Learn to use interfaces and design patterns like the observer pattern.
Debug like a boss to prevent memory leaks and keep your game smooth.

- Follow along to create a floating fantasy scene for Unreal Engine using Houdini, Mixamo, Photoshop, and Character Creator. The workflow, tools, and principles taught have been used by Senior VFX Artist Keagan Williams on videogame titles such as Marvel’s Midnight Suns.
- The goal of this workshop is to guide you through the creation of the fantasy scene demonstrated by Keagan while also empowering you with the skills you need to efficiently, flexibly, and beautifully develop and express your own creative ideas.
- Primarily aimed at beginner to mid-level artists, this workshop is ideal for those looking to create real-time VFX portfolio pieces, particularly those that go beyond basic particle systems. The scene demonstrated through this workshop features a central VFX element, and Keagan also touches on the worlds of Houdini’s KineFX and Vellum, as well as stylized hair, lighting, blueprints, and more. Some basic Houdini and Unreal Engine knowledge is recommended.
- Tackling tricky VFX sequences involves an initial investment of time; however, you’ll discover that the techniques demonstrated will open you up to much greater creative freedom on your own projects.
- You can follow along using the character demonstrated in this workshop; alternatively, you can create or use your own. When following along with this tutorial, we recommend downloading the (free) Mixamo characters and animations as referenced by Keagan. Additionally, Keagan has provided the files needed for almost everything else seen in the workshop.





In this mobile course we'll learn how to convert our popular 2D Space Shooter into a mobile friendly game. This is a beginner introduction to building mobile controls for your game. The 2D Space Shooter is a great game to start off with since it's quite simple and great for performance due to it's 2D nature. You'll learn how to: Design UI controls in Photoshop Create platform specific methods Convert an existing game to mobile controls Script a stand alone joystick for all your mobile games Build and deploy your game for iOS and Android
If you've ever wanted to learn how to build mobile controls for your game, then this course is a great start to learning how to control movements with a virtual joystick and UI based buttons. Take your space adventures on the go, lets get started!








Created by Giorgi Luarsabishvili
Level: Beginner | Genre: eLearning | Language: English | Duration: 51 Lectures ( 7h 28m ) | Size: 4.54 GB


















Published 1/2025
https://www.udemy.com/course/master-visual-novel-game-creation-in-unity-for-beginners/
Language: English | Size: 5.43 GB | Duration: 9h 39m
Learn Visual Novel Creation in Unity: Dialogue Systems, Branching Stories, Character Animations, and UI Design
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