CGMasterAcademy - Organic World Building in UE5
https://www.gameart.cgmasteracademy.com/courses/54-organic-world-building-in-ue5
UE4 or UE5, 3D Modeling Package (Maya/3DS Max), Substance Designer, ZBrush, SpeedTree
A 10-week course in which students will create a fully textured, game-ready environment in UE5
Build the world you've dreamed of in UE5
In this course, students will create a game environment from scratch in Unreal Engine 5. Lectures will cover the entire process from start to finish: reference gathering and blockout, sculpting organic assets, creating textures and shaders, incorporating set dressing, lighting and adding atmosphere, and post-processing and rendering the scene. Along with Unreal, students will use Substance, ZBrush, and SpeedTree to create their environments, as well as learn how to incorporate scans in a 3D environment workflow. By the end of the course, students will better understand level and environment workflows, and have all of the tools needed for a polished and presentation-ready game environment. Lecture videos will use Unreal Engine 5, but students may use UE4 or UE5.
The more you know, the better.
Week #1
Scene Design / Blockout
Planning out a scope-able project | Important factors when designing a successful environment | How Design and Art work together to build a Game Environment | How to gather useful reference and create a ref board | Blocking out a scene in 3D
Week #2
Unreal 5 / Substance
Unreal 5 Intro | Unreal 5 Landscape Overview | Unreal 5 Landscape Master Shader Overview | Creating Tileable Ground Texture in Substance
Week #3
Rocks - Zbrush
Zbrush Intro | Sculpting small/medium boulders | How to design successful large cliff assets | Sculpting large cliff assets
Week #4
Rocks - Scans + Game Ready
Understanding Nanite | Rock Polishing Tips | ZBrush Decimation | Creating game ready meshes from high poly assets | UVing and Baking Assets | ZBrush Tiling Texture Sculpt | Substance High Frequency Details | Substance Base Color & Roughness
Week #5
Advanced Shaders
Vertex Blending Shaders | Height map based shaders | Additional Shader Add-ons | Importance of Master Shaders/Instancing
Week #6
High resolution to in game foliage
Foliage Methods. Sculpting, Modeling, Scans | Utilizing Scans for small assets like grass | Utilizing Modeling for plants | Utilizing zBrush for trees textures cards | Unreal Shader Setu
Week #7
Speed Tree
Speed Tree overview | Creating a tree in SpeedTree | Adding variation to our assets | Unreal Setup | Procedural vs Hand Painted Unreal process
Week #8
Set Dressing
Fundamentals of detailing out a scene | Utilizing Unreal tools to detail faster | Emphasizing a focal point in your scene | Story telling with details
Week #9
Lighting
Lighting Basics | Creating Mood/Atmosphere in Unreal | Light-maps for objects | Setting up multiple looks with Lighting
Week #10
Polish/Portfolio Building
Final polish pass for environments | How to push your scene beyond the class | LUTs/Post Processing | Rendering out screen shots | Creating portfolio template | Setting up Artstation
