
Language: English | Duration: 9h 19m | Size: 1.41 GB
https://www.udemy.com/course/how-to-create-weapon-customization-system-in-ue5
Build a Fully Functional Modular Weapon Customization System in Unreal Engine 5 Using Blueprints and UMG – No C++.
What you'll learn Build a modular weapon customization system from scratch How to create a modular weapon system with multiple attachable components (e.g., scopes, barrels, grips How to use Structs, Enums, and DataTables to manage your data UMG techniques Requirements Basic understanding of Unreal Engine 5 interface and navigation Comfortable with Blueprints, including: Variables and data types (e.g., bools, floats, structs) Basic logic flow (branches, functions, events) Description Want to learn how to build a complete weapon customization system in Unreal Engine 5? In this course, I’ll guide you step-by-step through creating a modular system where players can swap scopes, barrels, grips, and more—just like you see in many modern games. Please note:This course is not for total beginners. If it’s your very first time using Unreal Engine, or you’re not yet familiar with variables or the basic interface, I recommend starting with an intro course first. But if you’ve spent some time with UE4 or UE5 and understand the basics, you’ll be able to follow along and learn a ton in the process.You’ll learn how to work with Blueprints, UMG, DataTables, structs, enums, sockets, and more. And while we’re building a weapon system, the techniques you’ll learn can easily be used for character customization, car upgrades, equipment loadouts, or any other modular system you can imagine.This course is all about hands-on, practical learning, and I’m here to help every step of the way. If you get stuck or have questions, feel free to reach out—I want to make sure you get the most out of this course and walk away with skills you can apply to all your future game projects.You’re welcome to join our community on Discord! It’s a great place to ask questions, get feedback, and connect with other students. I’m active there and happy to help if you ever get stuck. You’ll also get access to free assets, project files, and other helpful resources to support your learning. The invite link is available inside the course—hope to see you there! Who this course is for Indie developers, students, and hobbyists looking to implement a professional weapon customization system in their game Unreal Engine users with at least 6 months of experience in UE4 or UE5
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