
SuperhiveMarket - Ultimate Weapon Tutorial 2 - The Complete Hard-Surface Masterclass
https://superhivemarket.com/products/ultimate-weapon-tutorial-2---the-complete-hard-surface-masterclass
80+ hours. Full AR-15 weapon system. Complete AAA pipeline from first primitive to final 4K render. This is the tutorial I always wanted to bring to you. We build a game-ready AR-15 from scratch in Blender, Substance Painter and Marmoset Toolbag. Every component. Every technique. Nothing skipped.
What's Inside: 80+ hours of structured AAA training Full AR-15 weapon system (50+ components) Modeling, UVs, baking, texturing, rendering 30+ hours dedicated to texturing 12+ texture skins 7-hour Holosight chapter (start to finish, free on YT) 7-hour SFP Scope chapter Subtitles: English, Spanish, French, Portuguese, German, Turkish, Persian, Russian, Japanese, Korean, Chinese (Simplified), Thai Software Used: Blender • Substance Painter • Marmoset Toolbag 5 (or 4) What You'll Learn: Hard-surface modeling from primitives to high-poly Boolean workflow and cleanup techniques UV unwrapping and texel density management Baking in Marmoset Toolbag Smart material creation in Substance Painter Wear layers, edge damage, and surface storytelling Building a reusable texture library Portfolio-ready presentation and 4K export Who This Is For: Aspiring 3D artists who want to break into the games industry. Intermediate artists looking to level up their hard-surface skills. Anyone who wants to build a complete, production-ready asset from scratch. Instructor: Tim Bergholz 20 Years AAA (Crytek, Ubisoft Toronto, Digital Extremes) Essential Files Included: Reference images Alpha maps and textures Painted Gun Steel smart material Optional Blender key config (Tim's personal setup) Full plugin list and setup guide





Holosight Tutorial
Sfp Scope Tutorial
Ultimate Weapon Tutorial 2
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