
Level: Intermediate | Genre: eLearning | Language: English | Duration: 32 Lectures ( 12h 49m ) | Size: 22.3 GB
https://www.udemy.com/course/unreal-generalist-houdini-procedural-environment/
Master Procedural Cliffs, Terrain & Trees in Houdini and Bring Them into Unreal Engine 5
What you'll learn
✓ Create fully procedural meshes for cliffs, terrain, landscapes, trees, crystal clusters, and embankments
✓ Polish Houdini-generated meshes in ZBrush for enhanced detail
✓ Problem - solve Houdini procedural content and adapt workflows
✓ Re- use and modify Houdini graphs for completely different results
✓ Integrate Houdini, ZBrush, and SpeedTree effectively in your environment workflow
Requirements
● Comfortable with node-based workflows in Houdini
● Familiarity with Unreal Engine interface
● Basic understanding of ZBrush and SpeedTree is a plus
2_-_Cliffs.part1.rar - 2.9 GB
2_-_Cliffs.part2.rar - 1.9 GB
3_-_Rocks.rar - 1.7 GB
4_-_Terrain_Meshes.part1.rar - 2.9 GB
4_-_Terrain_Meshes.part2.rar - 1.4 GB
5_-_Hero_Tree.part1.rar - 2.9 GB
5_-_Hero_Tree.part2.rar - 2.5 GB
6_-_Final_Tweaks.part1.rar - 2.9 GB
6_-_Final_Tweaks.part2.rar - 290.3 MB
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