Blueprints made simple for artists — practical, reusable systems to build interactive worlds in Unreal Engine.
Do you want to use Blueprints in Unreal Engine but feel intimidated by programming? You’re not alone. I was in the same spot — until I decided to tackle it just 30 minutes a day. And it turns out, that’s all it takes to start understanding and creating your own systems. If you’ve ever opened a Blueprint interface and panicked — this one’s for you. Unreal Generalist: Blueprints for Artists is a course designed specifically for artists who want to: Overcome the fear of Blueprints and get comfortable with visual scripting. Build practical, reusable systems like modular shelves, broken floors, interactive doors, and even modular lights. Create interactive scanning systems for plants, locations, and actors. Implement dynamic environmental effects, from plant growth to fire mechanics. You won’t finish this course with a full game — that’s not the goal. The goal is to teach you the skills, confidence, and mindset to start building your own ideas. I’ll guide you step-by-step, and all source files are included so you can follow along. By the end, Blueprints won’t feel scary anymore — they’ll feel like a tool you actually want to use. This course is for artists, creators, and anyone who wants to stop avoiding Blueprints and start building worlds.

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