
https://www.artstation.com/marketplace/p/JmNYK/master-course-ai-3d-modeling-creation-game-ready-workflow
- Complete 3D Pipeline Course
- This course provides a direct, practical pipeline for turning raw AI-generated models into professional assets ready for games, rendering, or marketplace sales. Created in collaboration between Milad Kambalari and Mehdi Beheshti, it covers the entire workflow—from evaluating AI outputs to sculpting, retopology, UVs, texturing, rendering, and engine integration.
What You Will Learn A set of structured projects designed to build a solid, repeatable workflow: Project 1 – Apple Project 2 – Bread Project 3 – Wooden Piece Selecting the best AI outputs High-poly enhancement in ZBrush using masking and polygroups Two low-poly workflows: Decimation (Nanite) and Quad Retopo (traditional pipelines) Visualization workflow in 3ds Max with V-Ray and Corona, taught by Mehdi Beheshti, covering material setup and rendering for archviz and product visualization A complete, advanced workflow for a complex game asset: High-poly detailing in ZBrush Professional texturing in Substance Painter Unreal Engine integration with advanced materials, precise collision setup, and Destruction Capability for dynamic gameplay
Making_Production_ready_3D_AI_Assets.part1.rar - 2.9 GB1. Foundational Pipeline (Four Projects)
Full pipeline: topology cleanup, UV rebuild, PBR adjustments in Substance Painter, and final setup in Unreal Engine including materials and collision.
Focus on optimization: shape refinement in Blender, efficient mesh preparation for texturing, final renders in Marmoset Toolbag, and LOD creation in Unreal Engine.
Reinforcement of core skills: topology fixes, UV corrections, and texture refinement.
2. High-Quality Asset Creation & Visualization
3. Full Game-Ready Production Pipeline

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