Fab - Roman Street Environment

Fab - Roman Street Environment

https://www.fab.com/listings/b655a1c8-46f8-4fee-bce4-24b05794334d

Roman Street Environment with 168 Unique Meshes. It includes all showcased assets, high-quality assets with a good level of detail, and assets optimized for Game-Ready Projects.


user Gamystyle     

Udemy - Unreal Engine 5 Mobile Multiplayer Prop Hunt Game

Udemy - Unreal Engine 5 Mobile Multiplayer Prop Hunt Game

Language: English (US)
https://www.udemy.com/course/unreal-engine-5-mobile-multiplayer-prop-hunt-game/

Learn How to Make a Cross-Platform Multiplayer Game in Unreal Engine 5


user Gamystyle     

 

Topaz Gigapixel AI 8.2.2

 

Topaz Gigapixel AI 8.2.2 (x64) | 396 Mb

Upscale any image like magic with AI. Join the hundreds of thousands of creatives who use Gigapixel 8 to upscale and enhance their images. All-new interface. 600% upscaling. World-class AI models.


user speedzodiac     

Blender Market -  Pastelini 1.0 - Pastel Painting
Blender Market -  Pastelini 1.0 - Pastel Painting
https://blendermarket.com/products/pastelini
Pastelini recreates your Blender scenes into pastel paintings and drawings. You just choose your model, put Pastelini on it, and within a few clicks and a few minutes of playing with colors and lights you have a nice, traditional-looking artwork, which can even be easily animated. No UV's, fully procedural, and fast.

user Gamystyle     

Blender Market - PSD-Layers v1.5.1
Blender Market - PSD-Layers v1.5.1 for Blender
https://blendermarket.com/products/psd-layers-
Paint your textures in layers like photoshop , krita ... etc. Have control over Blending modes , opacity , visibility and more.

user Gamystyle     

KelbyOne - Travel Photography: Capturing the Essence of a City With Scott Kelby

KelbyOne - Travel Photography: Capturing the Essence of a City With Scott Kelby

https://members.kelbyone.com/course/travel-photography-capturing-the-essence-of-a-city/
 Join Scott Kelby as he shows you how to capture the essence of the locations you visit when you travel. Though this is set in Venice, this is not a class on photographing Venice as the tools and techniques you’ll learn can be applied to any city that you visit. Scott shares his big picture perspective on how his travel photography has evolved, the gear and camera settings he uses, tips for scouting locations before you go and after you arrive, tips for shooting exteriors and interiors of buildings, how to photograph people, and so much more. The ultimate goal is being able to tell a story with your photographs that captures the timelessness of the city, and makes your audience go “wow, I want to go there!”

user Gamystyle     

Gumroad - Terrain Pack
Gumroad - Terrain Pack
Gumroad - Terrain Pack
Gumroad - Terrain Pack
https://alter49movie.gumroad.com/l/terrainpack
24 Assets | 3 Types Mountain, Grassland, Canyon | 4 Categories Hill, Valley, Horizon, Surface | 8K Textures Height, Normal, SLOP, Convex | Tutorial for Maya, 3DS MAX, Cinema4D


user 3DRiPPer     

CGTrader - Town Square Christmas 3D model
CGTrader - Town Square Christmas 3D model
CGTrader - Town Square Christmas 3D model
CGTrader - Town Square Christmas 3D model
CGTrader - Town Square Christmas 3D model
CGTrader - Town Square Christmas 3D model
https://www.cgtrader.com/3d-models/architectural/architectural-street/town-square-christmas
Town Square Christmas is low poly models set. The pack includes 19(Fbx, Obj) separated models combained into one scene. The scene has Marmoset Toolbag 3, 3Ds Max. Obj and Fbx files. Each model has a few different coluour maps. All main models and some submodels has emission maps.Maps are made in the PNG format.


user 3DRiPPer     

BlenderMarket - Wolf Animation | Vfx Grace
BlenderMarket - Wolf Animation | Vfx Grace
BlenderMarket - Wolf Animation | Vfx Grace
BlenderMarket - Wolf Animation | Vfx Grace
BlenderMarket - Wolf Animation | Vfx Grace
https://blendermarket.com/products/wolf--animation

Software Version 3.5, 3.4
Misc Data Uvs-Unwrapped, Rigged, Animated, Normal-Mapped, Textured

user 3DRiPPer     

CGCookie - Fundamentals of Rigged Animations
CGCookie - Fundamentals of Rigged Animations
https://cgcookie.com/courses/fundamentals-of-rigged-animations

In this course we'll continue to learn about using Mecanim for rigged characters. This is the bread and butter for Mecanim and in this course we'll go over the process of using a humanoid rig along with a generic rig. Things you'll learn in this course include:

  • Using two different types of rigs and how to set them up within Unity
  • Controlling a character using a C# script
  • Using blend trees to blend between different animations
  • Adding masks to control body part specific animations
  • Using Inverse Kinematics to track objects with body parts

user Themelli     

CGCookie - Fundamentals of Multiplayer Games
CGCookie - Fundamentals of Multiplayer Games
https://cgcookie.com/courses/fundamentals-of-multiplayer-games

In this lesson, we'll dive into the world of multiplayer for Unity. We'll be using Unity's built-in networking components and go over how we can create a simple party game known as Hungry Hungry Monsters for both online and local multiplayer. This is an intermediate course and will focus on the multiplayer aspects of what you need to build your own. In this course you'll learn how to:

  • Build an offline game scene
  • Join and Host games locally and online
  • Build Network Characters that are synced across the network
  • Update a UI system for displaying points and character icons
  • Displaying a win or lose state for each player when the game is over
  • Building a custom network UI HUD that will act as our main menu

user Themelli     

CGCookie - Fundamentals of Mecanim Animation
CGCookie - Fundamentals of Mecanim Animation
https://cgcookie.com/courses/fundamentals-of-mecanim-animation

  • Using the dopesheet and curves for creating keyframe animations
  • Utilizing Animation Events with a C# script
  • Adding Animation states using an Animator Controller
  • Using Transitions and parameters to move from one animation state to another
  • Simple examples of using inputs within a C# script to control transitions

user Themelli     

FXPHD - HOU231 - Rigid Body Destruction Dynamics in Houdini

FXPHD - HOU231 - Rigid Body Destruction Dynamics in Houdini

Language: English (US)

https://www.fxphd.com/details/670/
This course from Liam Whitehouse covers how to create art-directed destruction effects for a photoreal VFX sequence. Using SideFX Houdini, members will learn the techniques needed to create highly detailed rigid body destruction (RBD) impact effects, using a siege warfare scene set in medieval Europe.  The course shows techniques for modeling film quality assets specifically for fx fracturing and rigid body simulation while retaining their visual details. Whitehouse will also cover how to art direct the shape of impact, create destruction areas on large structures made from bricks and wood, how to use projectiles to create exciting rigid body simulation impacts with realistic timing and movement, how to fracture bricks, how to split and fracture wood, as well as how to art direct and control simulation based on director feedback using animation controls and guided simulations.  Finally, the completed scene will be rendered in Solaris and Karma XPU to create a detailed preview animation for review. This course is ideal for VFX artists wanting to learn more about how to create highly detailed rigid body destruction simulations for effects work.  Liam Whitehouse is an Australian based Senior VFX artist who has been in the 3D industry since 2003. He has worked on various projects over the past 21 years including most recently environments in The Fall Guy, underwater environments in Aquaman 2, Lindon forests in The Rings Of Power, photorealistic canyon environments for The Falcon and the Winter Soldier on Disney Plus, and the hollow earth environments for Godzilla vs Kong, as well as photogrammetry rocks in Avatar 2.

user Gamystyle     

CGCookie - Fundamentals of Game Publishing
CGCookie - Fundamentals of Game Publishing
https://cgcookie.com/courses/fundamentals-of-game-publishing

  • Use the development build of your game
  • Use the profiler to check for performance bottlenecks
  • Add icons for branding
  • Adding external tools like Android Studio and the Java Development Kit
  • Build for the Gear VR
  • Using Unity remote for quick testing
  • Uploading a Web GL project to both Dropbox and Wordpress

user Themelli     

CGCookie - Fundamentals of Digital Sculpting with Blender
CGCookie - Fundamentals of Digital Sculpting with Blender
https://cgcookie.com/courses/fundamentals-of-digital-sculpting-with-blender
Digital sculpting is a form of 3D modeling that aims to emulate traditional clay sculpting. Compared to polygon modeling, which is sometimes referred to as “pushing and pulling vertices”, sculpting is far more artistically intuitive. This makes it an ideal technique for creating organic models, be it characters in blender or creatures.


user Themelli     

LS.graphics - Zaap!
LS.graphics - Zaap!
https://www.ls.graphics/products/zaap
25 cute and well-thought-out scenes for any kind of projects from websites to applications! Personalize your UI design with these stylish and carefully-designed illustrations and amaze your clients!


user PostMan     

LS.graphics - Sections
LS.graphics - Sections
https://www.ls.graphics/products/sections
Powerfull wireframing kit with 330+ layouts in 17 categories and 2 color styles for your awesome web projects. This amazing UI kit available for downloading only from the personal account.
330+ Layouts | 17 Categories | Free Material Iconset | Google Fonts | Bootstrap Grid | Light & Dark | Base Elements


user PostMan     

Bambus Visual - Trippy Pack Deluxe
Bambus Visual - Trippy Pack Deluxe

https://pluginvisuals.com/product/bambus-visual-trippy-pack-deluxe/

Use this editing pack to unleash your creativity with stunning effects. Created to save you time and expand your visual toolkit. Impress your clients and viewers with unique effects and level up your visuals! Includes 107 .mov files containing trippy effects with .mp4 alternatives in 1080p.


user LENYA     

Blindusk - Burning Paper Transitions

Blindusk - Burning Paper Transitions

https://blindusk.com/products/burning-paper-transitions

The Burning Paper Transitions Pack offers over 50 high-quality, dynamic transitions, designed to bring dramatic, cinematic effects to your edits. Perfectly compatible with Premiere, Final Cut, DaVinci Resolve, and more, these assets add bold texture and style to any project.


user LENYA     

LS.graphics - Knock!
LS.graphics - Knock!
https://www.ls.graphics/products/knock-illustration-kit
20 carefully-designed and energy-filled metaphors of the IT world for your awesome UI project. Personalize your UI design with these inspirational pack of illustrations and amaze your clients!


user PostMan     

LS.graphics - Flaarp!
LS.graphics - Flaarp!
https://www.ls.graphics/products/flaarp
Beautiful and funny startup illustrations in the most popular UI subjects. 20 unique scenes in minimalism style to make your UI project stand out from the crowd!


user PostMan     

LS.graphics - Bluurp!
LS.graphics - Bluurp!
LS.graphics - Bluurp!
LS.graphics - Bluurp!
https://www.ls.graphics/products/bluurp
!Premium!


user PostMan     

Designi - Story Flyer Open Funk Baile Social Media PSD Editável
Designi - Story Flyer Open Funk Baile Social Media PSD Editável
https://www.designi.com.br/41cd390d93043a37
Este é um recurso exclusivo do Designi, oferecido em formato PSD. Este arquivo, nativo do Adobe Photoshop, é ideal para edição avançada de imagens. Ele permite personalizar textos, alterar cores e ajustar elementos gráficos conforme a necessidade do seu projeto. O arquivo possui tamanho de 66.84 MB e está disponível sob a licença Premium. Esta licença permite o uso do recurso tanto em projetos pessoais quanto comerciais.


user PostMan     

Elixxier set.a.light 3D Studio v2.00.10

Elixxier set.a.light 3D Studio v2.00.10

https://www.elixxier.com/en/set-a-light-3d/
  set.a.light 3D STUDIO is the world's first photo studio simulation, with which you can build lighting sets in advance on a PC and realistically simulate the expected picture results.

user Gamystyle     


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