
CGCookie - Fundamentals of Rigged Animations
https://cgcookie.com/courses/fundamentals-of-rigged-animations
In this course we'll continue to learn about using Mecanim for rigged characters. This is the bread and butter for Mecanim and in this course we'll go over the process of using a humanoid rig along with a generic rig. Things you'll learn in this course include:
- Using two different types of rigs and how to set them up within Unity
- Controlling a character using a C# script
- Using blend trees to blend between different animations
- Adding masks to control body part specific animations
- Using Inverse Kinematics to track objects with body parts
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