CGCircuit - Rigging 101 Series
CGCircuit - Rigging 101 Series
CGCircuit - Rigging 101 Series
CGCircuit - Rigging 101 Series
CGCircuit - Rigging 101 Series
https://www.cgcircuit.com/tutorial/rigging-101.1
https://www.cgcircuit.com/tutorial/rigging-101.2
https://www.cgcircuit.com/tutorial/rigging-101.3
https://www.cgcircuit.com/tutorial/rigging-101.4

If you are at the beginning of learning about rigging or a modeler who wants to learn what is important for a rigger, this tutorial is perfect for you.
This is the first tutorial of a series about Rigging 101. We are going to start with modeling because not a lot of content out there talk about modeling through the rigger's eye.
After a brief introduction about rigging we will talk about Topology, Mesh density, Bind pose, etc

user Themelli     

 

CGCircuit - Introduction to Volumes I - Dust Interaction
CGCircuit - Introduction to Volumes I - Dust Interaction
Welcome to Volume 1: Dust Interaction, the ultimate tutorial for creating stunning pyro simulations! In this lesson, we'll go on an exciting adventure through the world of pyro effects, focusing specifically on dust and smoke simulations.   Get ready to learn essential techniques for crafting captivating pyro simulations. We'll explore voxel workflows and show you how to create a sparse pyro solver from scratch. Along the way, we'll dive into micro-solvers and teach you how to control their values to achieve the desired effects.   We will also learn the importance of velocity in pyro simulations and share some valuable tips and tricks to enhance your work. Discover how to find the perfect voxel size for your scene and optimize your simulations for maximum impact.  Ever wondered how to create smoke simulations around moving objects? Fear not! I will guide you through the process using the powerful Pyro Solver SOP.  Once we've achieved a satisfying simulation result, we'll import it into Solaris and We'll explore MaterialX. Discover how to leverage Karma XPU to optimize your workflow and achieve faster and more efficient renders.

 


user Themelli     

CGCircuit - PBD Cloth Tearing in Houdini

CGCircuit - PBD Cloth Tearing in Houdini

https://www.cgcircuit.com/course/pbd-cloth-tearing-in-houdini

In this online course, the viewer will learn how to use Houdini to build a solver that can be used to simulate soft bodies based on the default grains solver; In this case we will use the solver to tear up a piece of cloth.


user Themelli     

Artstation - Model and Texture A Game Asset - Full Process
Artstation - Model and Texture A Game Asset - Full Process
https://www.artstation.com/marketplace/p/vpXK/model-and-texture-a-game-asset-full-process

  • Hey Tutorial heads, this time we are making a game-asset (an optimized mesh rendered in real-time).
  • We will start from scratch and create a high resolution Sub-D model first. Afterwards we will transform it into an optimized game mesh and create some UVs. Then I will show you how to create amazing textures with Substance Painter and render our crate in real-time using Marmoset Toolbag.
  • We even make a little holographic animation at the end to make our asset more interesting.

user Themelli     

ZBrush QuickStart Introduction
https://www.udemy.com/course/zbrush-quickstart-introduction/ 
Beginners Introduction to ZBrush

user Themelli     

Artstation - Old Wooden Stool Full Creation Process + Game Ready
Artstation - Old Wooden Stool Full Creation Process + Game Ready
https://www.artstation.com/marketplace/p/ApnGX/old-wooden-stool-full-creation-process-game-ready
We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry!


user Themelli     

Animawarriors - The essence of 3d animation
Animawarriors - The essence of 3d animation
https://animawarriors.thinkific.com/courses/masterclass-the-essence-of-3d-animation
Learn essential animation principles such as appeal, timing, and spacing, along with practical tips and tricks. It includes detailed lectures and step-by-step examples for creating high-quality animated shots.


user Themelli     

Animawarriors - Realistic Acting
Animawarriors - Realistic Acting
https://animawarriors.thinkific.com/courses/realistic-acting
Learn to create compelling and believable acting shots. By Arcane´s lead animator Clement Pierre


user Themelli     

Animawarriors - Online Course: 3d Animation Basics 01 - Bouncing Ball Exercises
Animawarriors - Online Course: 3d Animation Basics 01 - Bouncing Ball Exercises
https://animawarriors.thinkific.com/courses/online-3d-animation-basics-01-bouncing-ball-exercises
Do you want to learn to animate? This course is oriented to beginners that are looking to be introduced to the animated arts with the most basic shots to create solid foundations, and also for those animators looking to bulletproof their skills.


user Themelli     

CGMA - ZBrush for Concept & Iteration
CGMA - ZBrush for Concept & Iteration
http://www.cgmasteracademy.com/courses/44-zbrush-for-concept-iteration
A 6-week intensive course on using Zbrush and integrating it as a powerful modeling tool; students will learn the skills needed to create hard-surface and organic models and problem solve for multiple areas of 3D asset creation. This high-intensity class will focus on getting you up and running in ZBrush in as little time as possible!

user Themelli     

CGMA - Absolute Beginners
CGMA - Absolute Beginners
https://www.conceptart.cgmasteracademy.com/courses/128-absolute-beginners
This course is an introduction to the basic drawing and painting fundamentals necessary in developing a strong foundation for becoming an artist in the entertainment industry. The course will ensure students are prepared for more specific drawing, painting, and design courses by first providing a solid understanding of the essential tools and principles practiced throughout the artistic disciplines. Indispensable topics such as breaking down complex images into shape and form, and the elements of composition will be covered and discussed in both a general and personalized manner. This class will also be a great choice for students completely new to 2D digital mediums, with some introductory assignments designed to prepare students to begin using tools such as Photoshop.


user Themelli     

CGMA – Anatomy Of Clothing by Ron Lemen
CGMA – Anatomy Of Clothing by Ron Lemen
https://www.cgmasteracademy.com/courses/83-anatomy-of-clothing
In this class, we will deconstruct the materials, from their tensile strength and geometric construction to their surface properties or how they absorb and reflect light. We will work with the armature from the analytical figure drawing class and work on draw through as learned in dynamic sketching class, organizing the clothing into simple easy to use forms using the draw through approach. Other concepts we will cover include the laws of folds, the 7 different types of folds and how they happen, how movement affects the geometry of the drapery, tension points, abstractions and rhythms, rendering and much more. Be prepared to do a lot of construction and rendering.

user Themelli     

Mixinglight - Working Around The ACES ‘Look’ With OpenDRT
Mixinglight - Working Around The ACES ‘Look’ With OpenDRT
https://mixinglight.com/color-grading-tutorials/working-around-the-aces-look-with-opendrt/
ACES is an extremely popular color management pipeline but its RRT can impose a ‘look’. In this Insight learn about OpenDRT & how to implement it.


user Themelli     

Mixinglight - How To Manage Versions for VFX & Graphics in DaVinci Resolve
Mixinglight - How To Manage Versions for VFX & Graphics in DaVinci Resolve
https://mixinglight.com/color-grading-tutorials/using-take-selector-davinci-resolve/
If you have many graphics or visual effects shots that might be replaced at the last minute, learn the value of Resolve's 'Take Selector'.


user Themelli     

Mixinglight - Digging Into The Depth Map – One of Resolve 18’s Best New Features
Mixinglight - Digging Into The Depth Map – One of Resolve 18’s Best New Features
https://mixinglight.com/color-grading-tutorials/use-depth-map-resolve-18/
Learn how to use the new ResolveFX 'Depth Map' on the Color and Fusion pages - and get a range of ideas showcasing its fantastic versatility.


user Themelli     

Mattepaint - Vanishing Point Tool
Mattepaint - Vanishing Point Tool
https://mattepaint.com/academy/tutorial/vanishing-point-tool/

  • If you're working with geometric subjects like buildings, cities, or similar, then the Vanishing Point tool is extremely useful.
  • With this tool, we're able to create a basic mesh of any photo and then use that mesh as either a guide when painting, or to actually 'paint in 3D' directly on the layer. We can even use the stamp tool for replacing elements!

user Themelli     

Mattepaint - UV Mapping
Mattepaint - UV Mapping
https://mattepaint.com/academy/tutorial/uv-mapping/

  • Step into the world of UV Mapping and learn how to unwrap models efficiently with Blender! Nikola steps through multiple techniques on how to UV unwrap a model effectively so you can start to work on textures and lighting!
  • This is a critical skill for any 3D matte painter to understand, as the process is generally much quicker than when unwrapping a hero 3D model. Environment artists need to be quick and efficient with their work and Nikola shows you just how to outpace the rest!

user Themelli     

Mattepaint - Tracking in Nuke
Mattepaint - Tracking in Nuke
https://mattepaint.com/academy/tutorial/tracking-in-nuke/

  • Join Oleksiy Golovchenko in this tutorial covering all the kinds of point and camera tracking available in Nuke! During this tutorial you will also learn how to put your tracks to use with projection geometry.
  • In this series we will cover:
  • 2D Tracking - A basic tracking technique which is incredibly useful when you have camera wobble or a nodal camera move with no parallax.
  • 3D Tracking - This is the main tracking technique most footage will need. With 3D tracking skills you will be able to take any footage and create a 3D camera which matches the real world movement of the camera.
  • Point clouds and Proxy Geo Generation - By generating a point cloud from your 3D camera track, you can not only position elements better but you can even use this point cloud as basic 3D geometry for your work!
  • 2D to 3D Tracking - Learn how to combine 2D tracking and 3D tracking
  • With the skills of camera tracking under your belt, you'll be well equipped to start working with moving footage and bring your worlds to life!

user Themelli     

'KelbyOne - How to Make a Great Shot with an Ultra Wide Lens: Using the Tamron 15-30mm'
KelbyOne - How to Make a Great Shot with an Ultra Wide Lens: Using the Tamron 15-30mm
Shooting with an ultra-wide-angle lens opens up all kinds of new creative possibilities for photographers. Join Scott Kelby as he explores Tamron's new SP 15-30mm f/2.8 Di VC USD G2. Scott explains how easy the lens is to use and shares some tips and techniques for getting the most out of an ultra-wide-angle lens. He takes viewers on a location shoot to the historic Tampa Theater and gets some great shots. This class will get you excited about the possibilities of shooting ultra-wide.

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'KelbyOne - Travel Photography: A Photographer's Guide to Rome'
KelbyOne - Travel Photography: A Photographer's Guide to Rome
Is a visit to Rome on your bucket list? Consider this your travel guide on where to go for the best photographs of this beautiful and historic city. On and off the beaten path, Scott Kelby shares his favorite locations along with the kind of veteran traveler tips that will help you capture images that you'll be delighted to bring back home. Timing is everything, so you'll not only learn where to go, but what times will yield the best chances for great photographs. This is strictly a travel guide for photographers, so there's no Photoshop or Lightroom involved, just the kind of information that will aid you on your photographic journey and inspire you to get out there and shoot.

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'KelbyOne - How to Remove Distracting Stuff in Photoshop'
KelbyOne - How to Remove Distracting Stuff in Photoshop
Don’t let distractions ruin good photographs! Join Scott Kelby for a class devoted to teaching you how to remove all of those distracting elements from your photographs. Whether it is unwanted bright spots in the background, power lines stretching across a sky, walls covered in graffiti, stray hairs on a portrait, or too many tourists in your landscape (to name a few), Scott has a technique to save the day. This class is designed to start you off with an introduction to the essential tools you’ll need inside of Photoshop, and then each lesson that follows is a project unto itself that demonstrates a wide range of techniques you can add to your skill set. You can even download the project files and follow along. Even if you’re familiar with some of the tools, Scott has included all kinds of little tricks he’s picked up over the years to help you get the job done faster than ever before.

user Themelli     

Iconscout - People Care 3D Icon Pack
Iconscout - People Care 3D Icon Pack
https://iconscout.com/3d-illustration-pack/people-care_301813
Download in png, blend and 2 more formats


user PostMan     

Iconscout - Black Friday 3D Icon Pack
Iconscout - Black Friday 3D Icon Pack
https://iconscout.com/3d-illustration-pack/black-friday-716_301809
Download in png, psd and 2 more formats


user PostMan     

Iconscout - Autumn Season 3D Icon Pack
Iconscout - Autumn Season 3D Icon Pack
https://iconscout.com/3d-illustration-pack/autumn-season-87_301815
Download in png, blend and 5 more formats


user PostMan     


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