
- A 10-week course in which students will learn to approach 3D game level environments with a design perspective
- In this course you will get a complete deep dive into what it takes to become a capable level designer in games, and will get hands on creating AAA game spaces. Blocking out levels in game engines is one of the biggest responsibilities for an LD, but you’ll also learn other aspects of designing your own worlds and how to work with other teams to make them larger than life. From preparation to whitebox, blueprints to playtesting, we will tackle each element that makes a strong Level Designer.

- A 6-week course where students will learn how to work within Node Based Shader systems, apply modular thinking when authoring Material Shaders, and how they can optimize them for Production Limitations and Guidelines
- The objective of this course is to teach students how to learn the basics and get accustomed to Node Based shader systems, whether in Unreal Engine or in other Texture Authoring Programs or Engines. They will create materials and textures for video games in Unreal Engine. Students will learn to create materials on a modular basis and learn about various advanced materials used through Video Game productions in the Industry such as Vertex Painting, Foliage Shading, Landscape Material systems and other complex shaders. By the end of the course, students will have knowledge on how to create various types of Master Materials used across many teams in Production like; Props, Environment, Characters, FX and Lighting/Cinematics.

- A 10-week course where students will develop a fully-realized environment, understand modular construction, and current day workflows for asset creation in the Unreal 5 engine.
- In this course, students will be taught how to break down references and develop a list of reusable modular assets, utilizing trims, tileable and unique texture sets and working with multiple workflows to determine the best industry standard method. With this list, students will then use both Maya and the Unreal Engine 5 to create a fully realized environment with portfolio screenshots. The class will cover: Unreal Engine 5, Maya (or equivalent), Substance Painter, Photoshop, Marmoset, and more. By the end of the course, students will have an understanding of modular construction and workflow creation of assets, knowledge of the Unreal 5 engine and current day workflows for asset creation, create proper PBR textures, and generally master material creation for Unreal. Students will also be able to compose, light, and render a scene in Unreal Engine 5. The class will cover: – Unreal Engine 5, Maya (or equivalent), Substance Painter, Photoshop, Marmoset, RizomUV







Martynov Anton - Classic Portrait Lighting
![Mitch Lally - PRESETS COLLECTION [HELIO + BURLEIGH]](https://www.gfxtra31.com/uploads/posts/2025-03/1742725456_screenshot-2025-03-23-at-13-53-57-presets-collection-helio-burleigh-v-mitch-lally.png)
Mitch Lally - PRESETS COLLECTION [HELIO + BURLEIGH]
HELIO and BURLEIGH Lightroom Preset Collections
HELIO combines beautiful skin tones, a soft but natural color palette and subtle grain to provide a nostalgic feel to each and every image you export from Lightroom. After years of creating presets, HELIO is the culmination of everything I’ve tried, tested and learned. Inspired heavily by my journey in shooting, processing and scanning 120 film for the most gorgeous colors and tones, HELIO truly is the key to the cohesive look and feel I’ve been able to create across my portfolio.
HELIO is the first preset pack I’ve created with contextual applications – I’ve finely tuned the preset for a range of image styles including portrait, landscape, cool, warm and images with large dynamic range. BURLEIGH – clean, beautiful presets that actually work. They give a soft, desaturated look to your images with gorgeous skin tones. It’s taken me many years to refine these presets. Hundreds of preset variations were made – these are the ones that stuck.



Elevate your edits with Wormhole Transitions, a dynamic collection of 32 high-quality, pre-keyed transition files designed to add a futuristic, cinematic edge to your projects. Featuring 5 unique designs plus bonus variations, these ProRes 444 Quicktime files are easy to use—simply drag and drop into your timeline. With included HQ sound effects and detailed tutorials, this pack ensures seamless integration and professional results. Perfect for creators seeking to captivate their audience, these transitions require no plugins and deliver stunning visuals—effortlessly.
FEATURES:
▪️32 Transition files
▪️5 Unique Designs + Bonus Designs
▪️Pre-keyed - Drag and Drop
▪️HQ Sound FX Included
▪️ProRes 444 Quicktime files
▪️Detailed Tutorials
▪️No plugins required


Maxtree - Plant Models Vol 159

Maxtree - Plant Models Vol 158






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