Flipped Normals - Everything I learnt about Environment Art - Part 1 - Planning & Blockout
Flipped Normals - Everything I learnt about Environment Art - Part 1 - Planning & Blockout

https://flippednormals.com/product/everything-i-learnt-about-environment-art-part-1-planning-blockout-68576

  • This is the first part of an all-encompassing tutorial for beginners to intermediate level. It covers different topics in Environment art and is intended to share some of my lessons and advice. It is split into a chapter-based format. Version 1 includes chapters 1 and 2 and is available to purchase separately or as part of a reduced bundle. 
  • Here is an in-depth breakdown of everything covered


Flipped Normals - Everything I learnt about Environment Art - Part 1 - Planning & Blockout

Chapter 0 – Intro – 4m runtime

Chapter 1 – Planning – 1h 8m runtime

Chp 1.01 – What is Planning – 7m

Explanation – Why

Ch01_02_01 – How to Plan – Art Bibles – 5m
Ch01_02_02 – How to Plan – Project Management Software – 3m
Ch01_02_03 – How to Plan – Art Tests and Examples – 3m
Ch01_02_04 – How to Plan – Documentation – 2m
Ch01_02_05 – How to Plan – Reference Gathering – 4m
Ch01_02_06 – How to Plan – Folder Structure – 3m

Examples – How

Ch01_03_01 – Art Bibles – 11m
Ch01_03_02 – Project Management Software – 8m
Ch01_03_03 – Documentation – 6m
Ch01_03_04 – Reference Gathering – 6m
Ch01_03_05 – Folder Structure – 7m

Chapter 2 – Blockout – 1h 26m runtime

Chp 2.01 – What is Blockout – 7m

Explanation – Why

Ch02_02_01 – How to Create a Blockout – 2m
Ch02_02_02 – Examples – Exterior Blockout – 2m
Ch02_02_03 – Examples – Interior Blockout – 2m
Ch02_02_04 – Examples – Exterior/Interior Recap – 1m
Ch02_02_05 – Examples – Asset Examples – 3m
Ch02_02_06 – Examples – Trying Out Compositions – 2m
Ch02_02_07 – Examples – Combined Conclusion – 6m

Examples – How

Ch02_03_01 – Interior Blockout – 49m
Ch02_03_02 – Asset Blockout – 14m

The tutorial chapters follow the same format. I start with an explanation and theory on a specific topic. Each chapter covers the topic, terminology, why you approach things in a certain way, and the tools/workflows you would use. Each chapter ends with live demos that put the theory into practice.

It will be framed around personal art, mainly using examples from my own work and professional experience where relevant.

Software used will include, but not be limited to:

Blender
ZBrush
Substance Painter/Designer
Unreal Engine 5

You will also gain access to PureRef files, which include further tutorial breakdowns, links, and documentation for valuable resources. I plan to expand on this as I create more chapters for the tutorial.

Based on the popularity and success of this tutorial, I will continue to create the remaining parts. These will cover all elements of environment art creation.

 

Flipped Normals - Everything I learnt about Environment Art - Part 1 - Planning & Blockout

Everything_I_learnt_about_Environment_Art_-_Part_1.part1.rar - 2.9 GB
Everything_I_learnt_about_Environment_Art_-_Part_1.part2.rar - 2.9 GB
Everything_I_learnt_about_Environment_Art_-_Part_1.part3.rar - 2.9 GB
Everything_I_learnt_about_Environment_Art_-_Part_1.part4.rar - 2.9 GB
Everything_I_learnt_about_Environment_Art_-_Part_1.part5.rar - 2.9 GB
Everything_I_learnt_about_Environment_Art_-_Part_1.part6.rar - 15.4 MB


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