Coloso - Creating Characters in a Fictional Universe through Lighting
Coloso - Creating Characters in a Fictional Universe through Lighting
https://coloso.global/en/products/illustrator-gawako-us

  • Illustrator Gawako captivates audiences with her work in a variety of genres, including music video illustrations, in-game clothing design, and character design.
  • This course will teach you step by step how to produce professional-looking character illustrations.
  • Learn how to use light and color theory to improve the quality of illustrations, incorporate these into your compositions and ideas, and acquire expertise with intuitive production.

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Coloso - Infusing Stylized Characters With Distinct Moods
Coloso - Infusing Stylized Characters With Distinct Moods
https://coloso.global/en/products/illustrator-seoji2-us

  • "Illustrations that convey the concept and mood solely through their poses and colors. You can create one as well."
  • Popular instructor and illustrator Seoji, known for helping students transform their ever-changing drawing styles into a one-of-a-kind stylized character illustration style, is back with her second online class!
  • This class is for those of you who have mastered sketching with the right balance of simplification and exaggeration but want to delve into creating high-density illustrations with intricate details.
  • Starting with an application of light and shadow stylization in an animated way based on references, you'll then advance to accentuating dynamic motion through lines, creating beautiful color schemes, and ultimately finishing with lively, three-dimensional characters that burst with vibrancy.
  • Guidance will be provided on skillfully drawing character-optimized facial expressions, full-body poses, and even incorporating relevant props.

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The Devastator Sculpture
The Devastator Sculpture | STL | 3.3 GB


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Tifa | STL | 2.2 GB


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'KelbyOne - A Guide to Commanding Color'
KelbyOne - A Guide to Commanding Color
Gain the ability to command color in your images! Join Mark Heaps as he teaches you the terminology, fundamentals, theory, and tools to adjust, edit, change, and tweak the colors in your photos. You’ll learn how color exists within Photoshop, how to control saturation, different ways to isolate colors, how to match the color of objects, how to affect the mood of your images by adjusting color, and so much more. By the end of the class you’ll have the skills to approach editing color with confidence.

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'KelbyOne - Creative Lighting for Photographers'
KelbyOne - Creative Lighting for Photographers
Professional photographer Joe McNally takes you on location to teach you how to transform and manipulate light to to create a scene, get the shot you want, and tell a story. Watch as he transforms a dark motel room, creates a dramatic and creepy scene, and uses high-speed sync for some fast action shots.

This class is perfect for the intermediate or advanced looking to manipulate light to tell a story.

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Zelda
Zelda | STL


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Moirai
Moirai | STL


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Artstation - Roof Tile Texture - Complete Workflow From 3D Modeling to Photoshop
Artstation - Roof Tile Texture - Complete Workflow From 3D Modeling to Photoshop
https://www.artstation.com/marketplace/p/pwgX/roof-tile-texture-complete-workflow-from-3d-modeling-to-photoshop

  • I will start with a simple roof tile, and lay it out in a tileable pattern. I then create variation by duplicating and tweaking the original tiles, and randomizing each tiles position/scale/rotation. 
  • Next, I fix any overlapping errors by hand. Once my high-poly is finished, I bring the baked maps to Photoshop, and use a combination of photo sources and hand-painted details to finish the texture.
  • If you are familiar with other software, such as Zbrush and Substance, you should be able to integrate them in different parts of the workflow (for example, you can leverage SD's procedural tools to create masks, and Zbrush to sculpt the individual tiles).
  • This workflow can be used to create all sorts of textures: Sidewalks, stone or brick walls, tile floors, you name it.
  • This is how I create most of my textures for Overwatch, and the goal of this tutorial is to teach how to make hand-crafted textures like this.

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 Artstation – Props design – Tutorial + Brush pack by Florian Coudray

 Artstation – Props design – Tutorial + Brush pack by Florian Coudray
https://www.artstation.com/marketplace/p/GoRP/props-design-tutorial-brush-pack

  • A 48 minutes narrated video about :
  • Design principles
  • Commentary of the process
  • Rendering techniques
  • Multiples tips, tricks & shortcuts (multiple short live demos)
  • • A 3h30 non-narrated process video (300% sped up)

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Artstation - Revolver Tutorial - Industry Ready Weapon & Attachment Creation for Video Games
Artstation - Revolver Tutorial - Industry Ready Weapon & Attachment Creation for Video Games

Artstation - Revolver Tutorial - Industry Ready Weapon & Attachment Creation for Video Games

Hey everyone! Today I am happy to bring you an all new, state of the art weapon tutorial for the Blender era as well as Marmoset Toolbag 4 and Substance Painter for baking, texturing and portfolio ready renders. Create a customizable revolver together with two mountable attachment pieces for it: a flashlight as well as reflex scope as you would find it almost any FPS video game these days. We built the revolver fully detachable: you can even take the rail off.


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Artstation - Stylized Bricks Overgrown - Substance 3D Designer
Artstation - Stylized Bricks Overgrown - Substance 3D Designer
http://www.artstation.com/marketplace/p/yreg8/stylized-bricks-overgrown-substance-3d-designer
You get the following:
_Substance 3D Designer File( must have version 11.3.0 build 5258 Release (2021-11-10)) or higher to be able to open the file)
_Unedited, real time speed, video on how to create the material from scratch.
Learn how to easily create this material within Substance 3D Designer!
Note: Videos are not narrated
Material and videos made by Dylan Salvalaio

 


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Artstation - ENVIRONMENT DESIGN -PSD BUNDLE
Artstation - ENVIRONMENT DESIGN -PSD BUNDLE
https://www.artstation.com/marketplace/p/11Mz/environment-design-psd-bundle
2 Bonus Time-lapse demo ( 1 Environment Design Demo and 1 graphic composition Demo ), 6 High res PSD file with all layers, Brush pack, 6 Final Artwork in High res for prints and personal usuage


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CGMA - Nuke Compositing for 3D Artists
CGMA - Nuke Compositing for 3D Artists
https://www.vfx.cgmasteracademy.com/courses/37-nuke-compositing-for-3d-artists

  • An 8-week course on compositing for feature film, animation, and 3D techniques using Nuke
  • Nuke Compositing for 3D artists is the perfect course for anyone who works with 3D renders. This includes lighting artist, and FX artists that want to composite and put the final touches on their shots and elements. This is also the perfect course for anyone that works with 2D images, whether you shoot your own footage and want to integrate other elements into your footage, or just want to put the final touches on your footage such as grading, adding flares and post camera moves. Not only do we cover basics of Nuke, we will cover many of Nuke’s powerful features such as Nuke’s 3D system and Nuke’s Particle system. By the end of the course, you will be able to start a shot and take it to the finish line with confidence. If you’ve ever wanted to experience what a post production workflow of a compositor is in the VFX industry, this course will replicate that production workflow. You will learn and train your eyes to pay careful attention to details along with organization skills to maintain a clean workflow. You will learn how to manage your time and handle critique. Students will finish the course with the confidence to composite on an animated feature or a live-action feature. *NOTE: Students enrolled in this course are eligible for a short term 6 month student Production Collective license. Download the syllabus for more information

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CGMA - Dynamic Sketching 2
CGMA - Dynamic Sketching 2
https://www.conceptart.cgmasteracademy.com/courses/68-dynamic-sketching-2

  • An 8-week continuation course from Dynamic Sketching 1, utilizing observational drawing to understand how to see the world from a design perspective
  • Foundational drawing is the most important aspect of being a designer. This class is designed to take the lessons from Dynamic Sketching 1, and further the practice of applying those skills in onsite drawing while creating new concepts from particular themes. There will be more exploration on the student’s part in going out and finding the required sites to draw.
  • This is a heavier workload and more intensive training compared to the previous Dynamic Sketching 1 class. The student should be prepared to work coming into this class. It is preferred that the students locate a site for onsite drawing related to the weekly subject rather than drawing from reference.

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CGMA - Dynamic Sketching 1
CGMA - Dynamic Sketching 1
https://www.conceptart.cgmasteracademy.com/courses/66-dynamic-sketching-1

  • An 8-week course utilizing observational drawing to understand how to see the world for the creation of design and illustration; develop strong foundation sketching skills through observation
  • Learn how to communicate visually through drawing principles and knowledge. Dynamic Sketching will enable you to approach the world around and begin to observe life. We will use observation as inspiration to begin your own designs. Design can be a daunting task at times and may take longer for others to master but with the dynamic sketching approach you will have stepping stones along the way.
  • Dynamic Sketching 1 is a class designed to develop a foundation in basic drawing skills. Students will learn how to break down objects to their most simplistic forms. Using pen and toned paper, students will learn to build confidence in their line work. (Please click on “Request Syllabus” under your instructor’s profile to download a full, detailed materials list).

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CGMA - Character Creation for Film-Cinematic

 

CGMA - Character Creation for Film-Cinematics (Complete)

http://www.cgmasteracademy.com/courses/10-character-creation-for-film-cinematics/

The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character.


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NMA - Portrait Painting for Beginners
NMA - Portrait Painting for Beginners
https://www.nma.art/v3/course-catalog/courses/640269/

 

  • Welcome to the most structured and comprehensive portrait painting course ever produced. This course includes over 40 hours of video instruction, 24 self-study assignments, 27 painting demos, a color mixing guide PDF, and over 100 reference images to paint from.
  • Internationally renowned painter Joseph Todorovitch teaches you everything you need to know to start making masterful portraits, including materials recommendations, how to finally nail color mixing, brushwork, and more!
  • This course leaves nothing to guesswork. Every concept is explained, demonstrated, and practiced until you have a handle on it, all presented in the format and quality that you have come to expect from New Masters Academy.

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NMA - Picture Book Illustration
NMA - Picture Book Illustration
https://www.nma.art/courses/picture-book-illustration/

In this course, instructor Larissa Marantz will introduce you to the world of picture books. You will learn how to create stories through drawing and writing. Larissa will walk you through every aspect of picture books, including character development, choosing stories, formatting a book, and finalizing full illustrations. She will also lecture on how to get your book professionally published. After this course, you will gain the skills to bring your imagination to life through picture book making.


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Animated Loops With A Ghibli Vibe

 

Animated Loops With A Ghibli Vibe

MP4 | Video: av01 / 0x31307661, 1920x1080 | Audio: aac, 48000 Hz | Duration: 41h 14m | 3.7 GB

Genre: eLearning | Language: English


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Wingfox - Commercial AI Workflow Practical Course
Wingfox - Commercial AI Workflow Practical Course
https://www.wingfox.com/c/9251

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Wingfox - Creating a AAA Character from Scratch: A Nameless Samurai
Wingfox - Creating a AAA Character from Scratch: A Nameless Samurai
https://www.wingfox.com/c/8743

  • We were often asked to translate some courses into English or any other language as requested. Our team decides to do whatever we can to satisfy our users' needs. However, to confirm what we had heard and what we are going to do is actually valued, we would like to see and get support from all of you. We'll appreciate your support that helps us decide. Just click and purchase, let us know support from you!
  • Content: HD videos + Project files
  • Duration: About 35 hours
  • Software: Maya2018; ZBrush; Marvelous Designer; GS Curve Tool; Substance Painter;
  • Topogun3; Marmoset Toolbag 4; Substance Designer
  • System: No limitation
  • Project file: Zbrush brushes;Texturing Reference; Material files for hair; Base mesh.

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