
https://www.artstation.com/learning/series/xa/organic-sculpting-blender
In this 2-part series, Rico Cilliers covers sculpting and retopology of a game-oriented workflow for organic models in Blender. He shares tips, add-ons, and best practices for quickly and efficiently creating great environmental or creature-type organic models.

- In five weeks, you will realize the change of thinking from replica to creation. You will quickly be able to control a large number of scenes, whether it is "e-commerce shopping awards", "cloud market day trip", or even "wonderful things manufacturing factory", it will be no problem from now on.
- Commercial large-scale illustrations are widely used in panoramic ads, brand wall posters, and H5 fullscreen displays. The world belongs to those who can model and express. As long as you learn the basics of deconstructive expression, you too can master large compositions. By learning to use long shots, wide angles, montage transitions, structural extensions, and more,
- you'll be able to organize scattered elements into coherent compositions you’ll discover that creativity and order in composition is easier than you think.






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Motion Design School - 2D to 3D with Cinema 4D
https://motiondesign.school/courses/2d-to-3d/
Level: Basic | Soft: After Effects, Cinema 4D, Redshift | Language: English
- You’ve been meaning to create 3D models or entire videos, but were afraid to switch from 2D shape animations to 3D?
- This course will help you overcome your fear of 3D and pull you into the 3D world forever. You no longer want to create 2D animations and suffer creating fake 3D and animating Paths in After Effects. Cinema 4D is a world of new possibilities. In the course, we immerse you in this world. We will deal with modeling and its types, animation, and the creation of materials. We’ll cover the light settings and rendering.
- We will cement all this knowledge in practical lessons since practice is an integral part of your progress. You will be able to create full-fledged 3D videos.






- We don't know how beneficial it is to create our own things that we can only imagine in our heads. “Designing is difficult... I can't”Aren't you giving up without taking on a challenge with that in mind? I, too, had a time when designing was difficult when I was a college student.
- At a time when I was just frustrated, what I focused on Adobe Illustrator (Adobe Illustrator)It was. The more I studied the Illustrator tool, the more convenient it was for me to embody the imagination in my head. At the same time, I became more discerning. As a result, I think living the life of a free design entrepreneur as it is today is largely due to creative tools and illustrators.






Skool - TheCarVideo Academy
https://www.skool.com/the-car-video-academy
Want to film & edit like the Top 1% of Automotive Videographers?
Inside this community, you will learn step-by-step how to shoot & edit automotive videos that stand out.
Who It’s For: Automotive creators who are serious about taking their work to the next level, Videographers & editors who are sick of shaky footage & crappy edits, (Aspiring) Business owners who are ready to find more paid clients




- Many creatives and 3D artists, like yourself, get started because they have a story to tell or a film to make, you’re simply tired of consuming content; you want to CREATE.
- Master Cinematic Storytelling gives you the tools to start creating and directing, it puts you straight into the director’s chair to shout “Action!” with confidence.
- By mastering cinematic fundamentals, you ensure your story resonates, the camera work captivates, and your scenes come to life just as you envisioned. All the elements are in place and are just working together.
- This course teaches you the fundamental theories and tricks behind cinematic storytelling, while providing the practical tools and 3D scenes that act as building blocks, letting you focus on directing and telling your stories in 3D straight away.




- Welcome to Vehicle Texturing in Substance Painter: From clean to mean. In this workshop, James Schauf walks you through two different projects, each telling their own story. The first is Night Fire; a clean hot rod with slight imperfections. In this project, James demonstrates the creation of key materials and shares his workflow for adding just enough detail to create realistic believability. Upon completing the work in substance painter, maps are exported for rendering in Keyshot. James discusses various tips and tricks for material modifications, camera set-up and using backplates, just to name a few. The second project is the Rusty Scorpion; a mean, mad max inspired, rusty and dusty rat rod. In this project, smart materials are explained in order to understand the importance of gradually building up detail. Once complete, the vehicle is rendered with Iray inside Substance Painter, while James shares his process for final renders. Overall topics and materials discussed include reference, UVs, Look Dev, Leather, Painted Metal, Chrome, Rust, Rubber, Texture Sets, Masking, Decals, HDRs and detailing. For artists that are looking to get a jump start on a new project, over 40 smart materials are shared from both projects, plus a few extras. You'll be able to see the build-up process and breakdown each smart material, then modify them and make them your own.

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