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Awwwards - Create animated and interactive experiences using Lottie
https://www.awwwards.com/academy/course/create-animated-and-interactive-experiences-using-lottie
Motion and interactivity are becoming key elements for creating exciting, dynamic and captivating digital experiences. Lottie is lowering the barrier of entry for animated and interactive interfaces and is quickly becoming the industry standard tool.
Design Systems are becoming so popular because they make products more consistent, improve their usability, and reduce the design decision making. That’s great! But do you know how to build one? In this course you will learn what a Design System is and why matters, but most importantly, you will learn to create one from scratch in Figma.


http://www.artstation.com/marketplace/p/bpwvd/3d-girl-portrait-blender-3-0-full-process-videos-3d-asset
Duration: 8 hours long
3D file: Blender format
Rendered: Cycles
Status: no commentary

Hello guys, My name is Aniket Rawat and this is my new course creating an entire CLASSROOM scene from start to finish just using BLENDER only. We will create a photorealistic Classroom scene with the help of Blender
I will take you through each and every step of this course and nothing will be skipped. This is a course for users of all types but a basic understanding of Blender and 3D would be really helpful.


A full run through of creating a tilling hard surface trim sheet texture from scratch using maya, Zbrush and Photoshop.
Showcasing techniques for poly modeling in Maya and boolean/insert techniques in Zbrush.
Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.

We shoot in two different hotel rooms, and create different patterns on each side of her body for variation. We also shoot outdoors and apply oil to her skin for a sexy and dramatic natural light shoot.







The video consists of several parts but will all be documented and organized in a great HOW TO guide for you to understand and relate back to it.
The idea here is to share everything with you that would normally be held as sacred for a designer or artist. The catch is that i strongly believe the technical, tool and educational aspect of design is 50% of the battle, while the other half depends entirely on personal relationship, talent, and the ability to learn from your mistakes. All of which will be the point of topic in this tutorial.



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