Udemy - 20+ Hrs of 3Ds Max: From Beginner to Professional Level

Udemy - 20+ Hrs of 3Ds Max: From Beginner to Professional Level

Language: English (US)

Learn 3D Modelling, Lightning, Rendering, Animations, Pheonix FD Simulations, Tyflow Simulations and Post Process in AE

https://www.udemy.com/course/3ds-max-from-beginner-to-professional-level/


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Udemy Guitar Basics: Fingerpicking for Beginners
Udemy Guitar Basics: Fingerpicking for Beginners
Fingerstyle Guitar Lessons (Acoustic and Electric) for Every Beginner. Fingerpicking Exercises, PIMA, Timing and More!


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Udemy AutoCAD Advanced Certification Exam Prep
Udemy AutoCAD Advanced Certification Exam Prep
Prepare for the Autodesk AutoCAD Advanced Certification exam with training videos and practice files


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Udemy Unreal Engine 5 Blueprint Fundimentals
Udemy Unreal Engine 5 Blueprint Fundimentals
Learn the fundamentals of Unreal Engine 5 Blueprints to start making your own games today with easy, hands-on lessons!


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Houdini School HS-236: Velocity Forces 2.0: Advanced
Houdini School HS-236: Velocity Forces 2.0: Advanced
“Velocity Forces 2.0: Advanced” is an in-depth class expanding on “ Velocity Forces 1.0”. It delves deeper into creating velocity fields, exploring the differences between Houdini Standard Volumes and OpenVDB volumes.
The course focuses on techniques to help you refine velocity fields, blend multiple fields together, and use alternative simulation outputs for unique movement. You'll learn how to create vorticles, enhance simulations with wake turbulence forces, as well as injecting extra detailed motion into low-resolution smoke sims. Additionally, this class will cover volume optical flow fields on both 2D planar and 3D geometry, plus utilizing the Potential Flow node for 3D surface advection.
This class will also show how to move beyond volume-based fields into dynamic VEX coding, reducing the volume caching overhead, while also tackling advanced mathematical concepts, from matrices and quaternions to cross products and vector math.

 


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Houdini School HS-227: Visualizing Protein Data Bank Information
Houdini School HS-227: Visualizing Protein Data Bank Information
In this recorded course, students will be shown how to build and process Protein Data Bank data inside of Houdini. They will learn how to understand atomic values, visualize atomic elements, bonds between elements, information about residues and binding sites, as well as other protein information. There will also be a visual element for breaking down the different systems inside of biological proteins.

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Houdini School HS-226: MOPs: Motion Operators for Houdini
Houdini School HS-226: MOPs: Motion Operators for Houdini
This recorded course provides an overview of the MOPs workflow and how it integrates with the rest of Houdini, shows concrete examples of how MOPs can be used in both motion graphics and visual effects workflows and dives into some of the fundamental math concepts that drive MOPs (and 3D animation as a whole!).

 


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Houdini.School – HS-234 Mastering Constraints with Taylor Tomlinson
Houdini School HS-234 Mastering Constraints with Taylor Tomlinson

The all-in-one stop for all things constraints. This recorded course will dive into understanding the purpose, construction, manipulation, application, and destruction of using constraints in the RBD context. Topics will cover both traditional and custom ways to create constraints to fit the needs of the scene, including building constraints from scratch to achieve full control to art direct behaviors in your simulations.


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Houdini.School – HS-235: Small Scale Fluids
Houdini School HS-235: Small Scale Fluids
You will leave the course with a better understanding of FLIP simulations for unique shot cases, including the advantages and disadvantages inherent in these scenarios.

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Houdini.School – HS-223 - Maths for Artists with Divyansh Mishra
Houdini School HS-223: Maths for Artists

This recorded course provides a way for artists to learn and develop an intuition for utilizing mathematical tools in their work using industry-standard programs and methods. This course will not only showcase ways of utilizing math in Houdini but also focus on developing a mindset to solve new problems using math. Students will also learn some math-related tips and tricks to optimize their pre-rendered or real-time projects.

Students will leave this class with a fundamental understanding of different ways in which tools from Mathematics can be utilized for Motion Graphics, Shader Building, and Gameplay Programming. Students will learn to optimize some of their existing setups using Mathematics.


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PhotoWhoa - Masterclass: Creative Nude Photography On A Budget By Dan Hostettler
PhotoWhoa - Masterclass: Creative Nude Photography On A Budget By Dan Hostettler
Learn To Capture The Most Sensual Nude Photos With This Nude Photography Tutorial. In this exclusive class, world-renowned photographer Dan Hostettler will cover every aspect from styles and subgenres to lighting, Camera and lenses, team building, and sourcing for talents, among others. Whether you’re a beginner or you have advanced knowledge about creative nude photography, you’ll surely find this workshop helpful.

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PhotoWhoa - The All-In-One Photography Holiday Bundle
PhotoWhoa - The All-In-One Photography Holiday Bundle
Add Oomph to Your Holiday Sales with 300+ Holiday Photo Overlays, Flyers, Photocards, and Backdrops

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Houdini School HS-114: From C4D to Houdini
Houdini School HS-114: From C4D to Houdini
Do you want to expand your skillset and broaden your CG horizons? Want to dive into Houdini but don’t know where to start? Then this recorded course is for you! We’ll be walking through the foundations of Houdini, referencing Cinema 4D as we go. Once we’ve mastered how to use attributes to manipulate geometry, we’ll look at how to recreate some of C4D’s Mograph with procedural setups by leveraging the new tools in Houdini.

 


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PhotoWhoa - PhotoWhoa Exclusive Masterclasses Collection By PhotoWhoa
PhotoWhoa - PhotoWhoa Exclusive Masterclasses Collection By PhotoWhoa
Learn From Industry Experts Like Dan Hecho, Frank Doorhof & Alex Coghe With This Exclusive Bundle Of Masterclasses. Want to learn crucial photography tips and techniques from industry experts without spending a bomb? Check out these best photography courses bundle.

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Houdini.School – HS-116 - Working with Scientific Datasets in Houdini with Kalina Borkiewicz
Houdini School HS-116: Working with Scientific Datasets in Houdini
This recorded class is a technical session on working with various different scientific data types in Houdini. Topics covered include data wrangling, Houdini-friendly formats like Geo/Bgeo and OpenVDB, Houdini-unfriendly but common scientific data representations like Adaptive Mesh Refinement, and spatial and temporal data interpolation. This will be an introduction to the data and programming side of Houdini, with less focus on design or rendering.

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Houdini.School – HS-111 - History of Houdini Systems with Kate Xagoraris
Houdini School HS-111: History of Houdini Systems
This recorded course introduces students to the history of Houdini and how the software has developed over time. Learning how the software operates is a huge part of becoming a VFX artist. But understanding how the operators and the networks evolved over time is a plus. In this course, we will discuss certain tools inside of Houdini, and how they grew into the SOPs, DOPs, and other functions we know today.

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PhotoWhoa - Masterclass: AI Composition: New Rules
PhotoWhoa - Masterclass: AI Composition: New Rules
In this course, Luca Storelli takes you through creating an AI composite photo, ensuring you can leverage artificial intelligence for better photo composition. This Photoshop AI composition course makes it possible to adapt to the changing dynamics of composting, retouching, and image manipulation techniques.

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Houdini School HS-242: Solver Madness
Houdini School HS-242: Solver Madness
Solver Madness is a Houdini course focusing on creating sophisticated dynamic effects. Students will explore methods for chaining, layering, and combining simulations using Sopsolvers, FLIP fluids, Pyro, VDB advection, and multiple POP simulations. The course covers techniques for transforming geometry into effervescent bubbles and shaping FLIP fluids through surface advection. Participants will learn to build efficient, art-directable simulations that leverage a wide range of Houdini's solvers. This hands-on course emphasizes practical application and creative problem-solving in design and visual effects creation.

 


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Houdini School HS-224: Liquid SOPs
Houdini School HS-224: Liquid SOPs
Learn procedural ways to mimic liquids without diving into DOP simulations. This class will show slimy drool, bloody trails, surface water droplets, and a flowing river.
All of the builds in this class will be made entirely with SOP nodes, and will showcase various techniques using common SOP nodes, primitives, curves, VOPs, and VEX to allow you to art direct your creation.

 


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Houdini School HS-221: Art Directing Cloth in Houdini
Houdini School HS-221: Art Directing Cloth in Houdini
This course will cover multiple ways you can direct cloth inside Houdini. We’ll be walking through some projects and also setting up some projects from scratch. In doing so, we’ll discover the different nodes so we can achieve the exact effects we’re after.

 


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Houdini School HS-118: Attributes

Houdini School HS-118: Attributes
Understanding Attributes is fundamental to successfully building projects in Houdini. In this recorded class, you will focus on building your core knowledge, demystifying Attributes, discussing how to create them, and most importantly explaining how they are integrated into Houdini. Class topics include basic Geometry components, clarification of the terminology, different creation & management methods, as well as exploration of differences between VEX, HScript, and Python. After this class, you will have a clearer understanding of how to build attributes, troubleshoot common issues, and extract the data you need for your projects.

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HS-115: VEX Weekend Bootcamp
HS-115: VEX Weekend Bootcamp
In this recorded class get familiar with VEX and reduce the barrier of entry into algorithmic thinking - whether you are a visual or a linguistic thinker. Learn to break down problems into bite-sized algorithms and chain them to form a bigger system.

 


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Entagma - AHTYA 2 - Adding Houdini To Your Arsenal 2.0
https://entagma.com/courses/ahtya-2-adding-houdini-to-your-arsenal-2-0/
 

This course is meant for 3d artists proficient with a different piece of software (Cinema 4d, Blender, Maya, etc.) who want to add Houdini to their skillset or transition to Houdini as their main DCC. Through this series you will learn everything you need to know to jump into any of our other Premium Courses, most of our free content on Youtube and most other Houdini content in general online.


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An Unexpected Odyssey
An Unexpected Odyssey | EP.2- Environment Texturing With Substance Painter
In this tutorial, you will unlock the secrets of lighting, texturing and look development to bring your sci-fi environments to life.
I'll guide you through professional project planning and organization, ensuring you stay motivated and efficient in tackling such a large environment scene.
Learn precise techniques like the UDIM workflow, PBR texturing and the powerful ACES workflow.
Create complex smart materials in Substance Painter and automate tasks with Python scripts.
The adventure continues now!

 


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