Panda Academy - Illustration Class
Panda Academy - Illustration Class
Panda Academy - Illustration Class
Panda Academy - Illustration Class
Panda Academy - Illustration Class
Panda Academy - Illustration Class
https://pandartstudio.com/h-col-155.html
Pandart Studio game illustration outsourcing studio was founded by former League of Legends chief illustrator Chengwei Pan. He once served as the chief illustrator in League of Legends, during which he participated in the creation of over a hundred original character drawings and illustrations, and worked on art projects such as the IG Champion Skin series and Source Plan design. His works have been highly acclaimed in the gaming industry and have influenced many art enthusiasts.
Our team is composed of a group of artists who share a passion for game art, with rich professional backgrounds and outstanding creative abilities. We strive for excellence and excellence in quality, providing top-notch art and design services for the gaming industry.
Pandart Studio offers a wide variety of works, including promotional posters, character designs, character portraits, and more. We pursue excellence in quality with an attitude of striving for excellence, and provide customers with the highest quality products.


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Thorsten von Overgaard - What is Street Photography
Thorsten von Overgaard - What is Street Photography
https://www.overgaard.dk/Thorsten-von-Overgaard-Gallery-Store-The-Overgaard-This-is-Street-Photography-eBook-and-Video.html
In this easy-going and hands-on video class and eBook, Thorsten Overgaard make street photography simple and show how anyone can get great results by following his antra, "Always Wear A Camera" You will learn that Street Photography is fun, creative, productive laid-back and not that difficult at all.


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Thorsten von Overgaard - Street Photography Masterclass
n this easy-going and hands-on video class, Thorsten Overgaard takes you through the streets of New York, inside a church, from Central Park to Brooklyn.
Thorsten Overgaard teaches you the art of patience and recognizing good light ... and not shy to stop strangers from time to time to ask them to be models to fulfill a sudden inspiring moment.
You will learn that Street Photography is fun, creative, productive laid-back and not that difficult at all.

 


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ArtStation - Unreal Complete Scene: Abandoned Train
https://www.artstation.com/marketplace/p/epe7X/unreal-complete-scene-abandoned-train

During this course I will show you, step by step, how to create a scene inspired by my most knowned scene, the Abandoned Train!

From the creation of Cedar, Hickory and Juniper trees to the ground vegetation, all created with Speedtree 9.5.2 and the final composition on UE5.3.2. We will see the creation of textures with Quixel Mixer and we will create all the shaders needed to get the maximum quality. We will finish with the 4k renders with the Movie Render Queue.

 


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ArtStation - Unreal Complete Scene: Forest Environment

https://www.artstation.com/marketplace/p/z2BWr/the-witcher-3-inspired-scene-tutorial-early-access

During this course I will show you, step by step, how to create a forest environment from scratch.  From the creation of the vegetation with Speedtree 9 to the final composition on UE5.1. We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the necessary shaders to get the maximum quality. And we will finish with the 4k renders with the Movie Render Queue. More details below.


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Artstation - Unreal Complete Scene - Old West Environment
Artstation - Unreal Complete Scene - Old West Environment
Artstation - Unreal Complete Scene - Old West Environment
Artstation - Unreal Complete Scene - Old West Environment
Artstation - Unreal Complete Scene - Old West Environment
Artstation - Unreal Complete Scene - Old West Environment
Artstation - Unreal Complete Scene - Old West Environment
https://www.artstation.com/marketplace/p/voVAO
During this course I will show you, step by step, how to create a western environment from scratch. From the creation of the vegetation with Speedtree 9.4 to the final composition on UE5.1 (5.2 when available). We will see the creation of textures with Quixel Mixer, terrain to dress the background of our scene with Gaea (optional) and we will create all the shaders needed to get the maximum quality. We will finish with the 4k renders with the Movie Render Queue. Bulldings and props come from Old West Learning project.


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ArtStation - Unreal Engine 5 - Environment Design by Ivan Yosifov

http://www.artstation.com/marketplace/p/p8KRR/unreal-engine-5-environment-design

In this class you are going to learn how to create AAA looking scene in Unreal Engine 5 from scratch.
I will walk you through the process of creating this amazing scene from idea to final composition and rendering.
This class is not for beginners as I will not teach the basics of Unreal Engine 5.
You should be able to know how to navigate and have basic knowledge of the Unreal Engine 5 Interface.


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Artstation - Unreal Master Material For Skin
https://www.artstation.com/marketplace/p/jr1Vr/unreal-master-material-for-skin
In this tutorial I will be going through my entire process for creating a master skin material in Unreal Engine 5 using the new VFACE asset from Texturing XYZ. Included will be over 6.5 hours of creation as well as project files you can look through and use with your own assets.

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The Wedding School - Image Premiere Guide Tutorial
The Wedding School - Image Premiere Guide Tutorial
This Image Premiere Guide Tutorial, led by Susan Stripling and Emily Pogozelski, will break down this Image Premiere Guide page by page.  You’ll understand how to put it together, how and when to send it to your clients, and how this guide will become an important part of the client experience!

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CGCookie - CORE
CGCookie - CORE | Fundamentals of Texturing in Blender
Texturing adds essential details and realism to 3D models, making them look more lifelike and interesting. With just shaders and plain materials, your models might feel flat or incomplete.The process of texturing involves applying images or procedural textures to 3D models to add detailed surface qualities like color and patterns. This process enhances the visual appeal of models by simulating intricate details and materials without adding extra geometry. Without effective texturing, achieving visually compelling and realistic results is challenging, as textures play a crucial role in bringing depth and character to your 3D projects. In this course, you'll dive into the essentials of texturing, from using shader nodes and unwrapping your models to painting and creating textures. You’ll learn to add realism with PBR techniques and get hands-on with procedural and hand-painted textures. By the end, you’ll master the complete texturing workflow and apply your skills to a final project, bringing your 3D models to life with incredible detail and creativity. 

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CGCookie - CORE
CGCookie - CORE | Fundamentals of Rigging in Blender
Rigging is the art of building the deformation structure and controls to articulate your 3d models. Rigging can be really complicated, so it's best to start at the start and go step by step. If your goal is to just learn enough to make that character you move - this is the course for you. If your goal is to learn to build super complicated rigs - this course is for you. Building a solid understanding of the fundamentals will help you achieve both of those goals.

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CGCookie - Fundamentals of Blender Materials and Shading
CGCookie - Fundamentals of Blender Materials and Shading
In this 40+ lesson course about the fundamentals of materials and shading, you’ll learn everything you need to know about creating materials. Bear in mind, we won't be doing any blender modeling or retopology, composting or blender animations, our focus is a deep dive on the subject at hand. You'll also learn about all of the different shaders in Cycles and Eevee, the basics of how to add textures in Blender, the principles of physically based rendering which will make your materials more believable. I'll show you how to avoid the most common shading pitfalls, the right workflows for rendering different types of material effects, and how to create your own custom Blender shaders that are super user friendly. Lighting in blender and UV unwrapping go hand in hand when working with materials, you can scroll down for links to further courses about these subjects.

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CGCookie - CORE
CGCookie - CORE | Fundamentals of Lighting in Blender
Even the best models look bad with bad lighting, but bad models can look half-decent with great lighting. Lighting is both the sauce that makes your meal, but also the spice to hide it's flaws. In this course, part of the CORE Blender Fundamentals series we'll dive into lighting. Covering all it's aspects ranging from Cycles to EEVEE Next lighting and going over some of the main lighting methods, taken directly from real life.

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CGCookie - CORE
CGCookie - CORE | Fundamentals of Digital Sculpting in Blender
You may be familiar with Mesh Modeling as the primary method of forming 3D shapes with Blender. But did you know Blender also offers 3D sculpting? Where mesh modeling can be a bit more like carpentry, sculpting offers a more artistically intuitive shape-forming approach - like being a kid again, building with digital clay! We designed this course for beginner sculptors. If you've never picked up a digital sculpting brush, you're in the right place! As the 3rd iteration of this course, the curriculum benefits from a decade of student results, feedback and suggestions. Beginners can trust this curriculum to guide them towards an intermediate level of understanding and beyond.

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Peter Coulson Photography - Bec Livefast Mag Shoot
Peter Coulson Photography - Bec Livefast Mag Shoot
While we were in Paris we did a shoot to submit for the awesome Livefast Magazine as they have been asking for more content from Peter. The space in the apartment was limited but the bedroom had a beautiful window light and looked classic Parisian, and we kept the styling super simple with just a sheet as every year in Paris we do a ‘sheet shoot’. This tutorial is a BTS of our shoot followed by a retouch.

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Peter Coulson Photography - Beautiful Light In Ugly Locations
Peter Coulson Photography - Beautiful Light In Ugly Locations
We have recieved lots of requests to film some more outdoor shoots, and are so excited to bring you this natural light tutorial now that Melbourne is out of lockdown and the weather is heating up! Natural light is Peter’s favourite, and a lot of the time he finds stunning light in the ugliest locations – like car parks, as he is able to get a direction of light from all the different railings and concrete blocks.

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Peter Coulson Photography - Beach Shoot At Night
Peter Coulson Photography - Beach Shoot At Night
We receive lots of requests so show how Peter shoots with flash at night time, and luckily we are in the middle of summer in Australia so it is finally warm enough to do a night time shoot. Peter’s approach to shooting with flash at night is fairly simple, and once he has his settings, that is it for the rest of the night.

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Peter Coulson Photography - Anne For Normal Magazine
Peter Coulson Photography - Anne For Normal Magazine
Normal is a high end art magazine that Peter is a big fan of and has worked with numerous times in the past, and have asked him to submit another set. As they are based in France, he decided it would fit their brand to do a shoot with Anne in the beautiful Parisian apartment we were staying in. This is a BTS of their shoot together, along with all the retouched images for the submission.

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Peter Coulson Photography - Anne Duffy in Paris
Peter Coulson Photography - Anne Duffy in Paris
This is the second time Peter got to shoot with Anne Duffy Paris, we had an amazing Airbnb with incredible natural light. Anne had a stunning cream slip to start with and Peters direction was for her to wear it a little bit like a floozy on a hot day in this incredible apartment.

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