






As we delve into texturing mapping in Blender, we'll guide you step-by-step through digestible lessons. With hands-on exercises peppered throughout, you'll grasp each concept with ease.
By the end of the course you'll understand how to use Blender to add a texture to a model.




If you're looking to better understand the fundamentals of art such as Value, Lighting, or Color then I would recommend following our Art Fundamental Flow. These tips go further with looking at Contrast, Size Relation and Creating a Personal Style.
The best tip above all is this: PRACTICE. You may have heard the saying, "You must first get through 10,000 crap drawings before producing anything worth while. So no matter what level you are at, it will never hurt to keep drawing and push yourself to refine your pieces. This could be within the edge control or a more balanced shading. Keep your art fresh and you will enjoy the process that much more! Also if there is a question you may have about Traditional work, let me know below. You never know if I may pick to answer one of those questions in the form of a short tutorial to add to this list!

As game technology advances, the visual quality of game characters is fast becoming indistinguishable from hi-resolution animation/vfx characters. Polycounts are more generous each year, texture resolutions get higher, workflows evolve, and characters continue to get more impressive. Blender is more-than-capable of accomplishing this kind of game modeling.
This is one of the most intricate modeling workflows we teach at CG Cookie. It's directly inspired by industry techniques that are more artisan in nature than utilitarian, to favor visual quality. So buckle up for a 6-stage modeling journey!












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