Musiceducademy - Practical Music Theory (PMT)
Musiceducademy - Practical Music Theory (PMT)
https://www.musiceducademy.com/courses/15/Practical-Music-Theory-PMT
The #1 Music Theory Course designed for all Guitar Players (Beginner to Advanced) who want to get into Music Composition. Learn the RIGHT Fundamentals in this HIGHLY Acclaimed Step-by-Step Program and then build up your concepts to compose STUNNING chord progressions and also add Harmony to any Melody


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Cubebrush - ULTIMATE Career Guide: 3D Artist
Cubebrush - ULTIMATE Career Guide: 3D Artist
Cubebrush - ULTIMATE Career Guide: 3D Artist
Cubebrush - ULTIMATE Career Guide: 3D Artist
https://cubebrush.co/mb/products/1jur3a/ultimate-career-guide-3d-artist

  • If you've ever seriously considered a career as a 3D Artist, you owe it to yourself to get the Ultimate Career Guide. Don't just take it from me though, have a look at the reviews :)
  • Some of my top students now work for Blizzard, Riot Game, Epic, Ubisoft, DICE, Obsidian and a number of other indie studios!
  • With this tutorial I decided to take my last 10 years in the video game industry as a Senior 3D Artist and try to summarize it as best as I could, giving away all the knowledge I have in this 45 hour course!

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Artstation - Mother (Character Concept and Sculpting - Zbrush, 3ds max and Arnold Renderer)
Artstation - Mother (Character Concept and Sculpting - Zbrush, 3ds max and Arnold Renderer)
Artstation - Mother (Character Concept and Sculpting - Zbrush, 3ds max and Arnold Renderer)
Artstation - Mother (Character Concept and Sculpting - Zbrush, 3ds max and Arnold Renderer)
Artstation - Mother (Character Concept and Sculpting - Zbrush, 3ds max and Arnold Renderer)
https://www.artstation.com/marketplace/p/r0ngJ/mother-character-concept-and-sculpting-zbrush-3ds-max-and-arnold-renderer
Character concept in Zbrush with final presentation and render in 3ds max with Arnold renderer (video/audio support). Starting without an idea or direction, only the desire to design a character and a simple Zbrush sphere, Keos Masons takes you from concept to rendering. 35 hours of Live tutorial, from the concept in Zbrush to the rendering with Arnold renderer. HighRes + decimation in Zbrush, UVs in RizomUV, Baking/texturing in Substance Painter, Render in 3dsmax and Arnold Renderer. Painter File + Render scene provided


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AnimaWarriors - Salsa Dance
AnimaWarriors - Salsa Dance
https://animawarriors.thinkific.com/courses/tips-tricks-2-salsa-dance
In this class, you will learn all the drills to approach a dance shot or cycle, with personality and some very effective techniques for both blocking and polishing. By Federico Abib ( Dreamworks, Sony )

 


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AnimaWarriors - Spider Body Mechanics 1
AnimaWarriors - Spider Body Mechanics 1
https://animawarriors.thinkific.com/courses/spider-body-mechanics-1
Learn step-by-step the process of blocking your shots from a simple layout until the blocking plus like they did in Spiderverse. By Andrés Bedate ( Sony, DNEG )


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AnimaWarriors - Close Up Facial Acting in Animation
AnimaWarriors - Close Up Facial Acting in Animation
https://animawarriors.thinkific.com/courses/close-up-facial-acting-in-animation
Learn an in-depth crash course on close up in facial acting, from the chest up to the head. By Kevin Nguyen ( Blizzard, Sony )


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AnimaWarriors - Pantomime 2
AnimaWarriors - Pantomime 2
https://animawarriors.thinkific.com/courses/Stream-pantomime-2
Delve deeper into pantomime as we explore portraying emotions through body language and eyes. By Kevin Nguyen ( Blizzard , Sony )


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MegBittonProductions - Advanced Compositing Basics Mini Fundamentals
MegBittonProductions - Advanced Compositing Basics Mini Fundamentals
https://megbittonproductions.com/products/advanced-compositing-basics-mini-fundamentals

Previously included in Foundations of Advanced Compositing, NOW available separately!

Included with purchase is the instructional video and background Jessica taught with in her foundations class! Learn the fundamentals you will need to take your understanding of creating beautiful advanced composites to the next level!


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MegBittonProductions - Balancing Light Mini Fundamentals
MegBittonProductions - Balancing Light Mini Fundamentals
https://megbittonproductions.com/products/balancing-light-mini-fundamentals

Previously included in Foundations of Balancing Light, NOW available separately!

Included with purchase is the instructional video Jessica taught with in her foundations class! Learn the fundamentals you will need to take your understanding of balancing light and knowledge to the next level!


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Stylized 2D Toon Shader in Blender

 

Stylized 2D Toon Shader in Blender

MP4 | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 8h 19m | 3.48 GB

Genre: eLearning | Language: English


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Wingfox – Unreal Engine 4 Blueprint - Project Application of Melee Combat AI Creation Logic
 http://www.wingfox.com/c/8686/
This tutorial mainly focus on the fundamental of the A1 behavior trees' blueprint and the movement, control and combat of characters. Each step of this project will be demonstrated from the very start, and detail the design logic of the general animation blueprint of combat games. Next, we'll use the most common commands in blueprint to build up the whole project in the most efficient and simplest way, so that you can know more about the general process of the demo creation with Unreal Engine 4.

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Wingfox – Realistic Sci-Fi City Creation - ORIS CITY
Wingfox – Realistic Sci-Fi City Creation - ORIS CITY
https://www.wingfox.com/c/8544
All the course is updated on a weekly basis. This course has been completed. It's no more updates.However, you need to aware that all the courses on our website are not available offline.

Content: HD Videos + Project Files
Duration: 140+Hours
Software: Maya2020 ; Vray5 for Maya ; Substance Painter 2020 and above ; Marvelous Designer9 ; Any version of Nuke ; Any version of Photoshop ; Any version of Zbrush and any version of Headus UVLayout (Optional Software).
System: No specific requirements
Project file: The FInal scene with all its models and texture and lights, as well as reference images used, and Kitbash models.

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Wingfox – Never Gone-Unveil the Mystery of Cel Shading
https://www.wingfox.com/c/8539

This is a comprehensive tutorial about Japanese animation style cel-shading. It's divided into two modules. The first module will cover some basic software operation for cel-shading, includes explaining the Pencil+ material parameters, making cartoon stroke by Pencil+, lights and rendering settings of 3DS Max camera, specifications to make models and basic explanation of human body. The second module will cover how to use Pencil+ and 3DS Max to make complete game models with Japanese cartoon styles through cases in Never Gone.

 


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Wingfox – Drawing a Guqin Performer by Overlapping Black and White Colors in Photoshop
Wingfox – Drawing a Guqin Performer by Overlapping Black and White Colors in Photoshop
http://www.wingfox.com/c/8604
This tutorial will show the drawing of an ancient female character through the method of overlapping black and white colors. It focuses on the light and dark, spatial, and structural relationships, as well as making the image more three-dimensional and adding atmosphere, without the need to think too much about color matching in early stages. It helps you better deal with images and draw exquisite characters. This tutorial is suitable for beginners of Impasto.

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Wingfox – Character Creation from Scratch with Andros Martinez
http://www.wingfox.com/c/9153
In this tutorial, I will show you my daily process when creating characters from scratch, what to keep in mind when designing unique characters, and how to make them more interesting and appealing. I will also share tips and tricks that professionals use to level up your designs.

 


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Wingfox – Character Design Made Easy
https://www.wingfox.com/c/9159

In this tutorial, I will guide you through the entire process that I have refined over the years for creating a fully hand-painted character design, without relying on A1 or photobashing. We will cover topics such as brainstorming ideas, understanding the visual language of cultures, design fundamentals, and rendering gold, among others. If you want to learn a reliable process for creating amazing character concepts, this tutorial is for you.


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Wingfox – Create Everything You Want in Unreal Engine
https://www.wingfox.com/c/8798
Learn how to create Landscapes in Unreal Engine 5. In this course you will learn everything you need to kickstart landscape creation in IJE5. It will take you from the beginning and teach you how to import landscapes, modify them and create interesting Landscape materials and more.

 


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Gumroad – The POWER of THUMBNAILS By Nikolai Lockertsen
Gumroad – The POWER of THUMBNAILS By Nikolai Lockertsen
https://gumroad.com/l/rvnGvW The thumbnail is the foundation of any artwork. it is the simple sketch where you nail the composition, framing, point of view and balance of your image. A strong artwork needs a strong foundation.

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Foundation Patreon - Project Design Part 1 with Charles Lin
Foundation Patreon - Project Design Part 1 with Charles Lin
https://foundation-patreon.gumroad.com/l/rljmd
2 Hour 53 Minute Lecture & Demo, JPG Demo


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Foundation Patreon - Sci-Fi Character Design with Charles Lin

Foundation Patreon - Sci-Fi Character Design with Charles Lin

Download Contents: • 3 Hour 20 Min Video Lecture & Demo • JPG Demo


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Foundation Patreon - Design Techniques - Narrative Vehicle Design
Foundation Patreon - Design Techniques - Narrative Vehicle Design
https://foundation-patreon.gumroad.com/l/YQnF
2 Hour Video Lecture & Demo, 30 Minutes Bonus Coloring Process (no audio), JPG Demo & Notes


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Foundation Patreon - Iconic Designs Part 2 - with Charles Lin
Foundation Patreon - Iconic Designs Part 2 - with Charles Lin
https://foundation-patreon.gumroad.com/l/skxnf
3 Hours 35 Minutes Video Lecture & Demo, JPG Demo


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CGCircuit – Mastering Nuke Vol 10
CGCircuit – Mastering Nuke Vol 10
https://www.cgcircuit.com/tutorial/mastering-nuke-vol.-10

  • In this online course, you’ll go through all the essential steps of CG integration, and shot finishing as performed in most of the VFX studios. 
  • From preparing the plate for comp work, Tracking, Painting, integrating a CG creature, all over up to doing the final technical checks and output proper DI-mattes for final Editing and color grading.
  • This course will give you a deep understanding of the compositing workflow and how to check a shot before delivery.   I worked in many prestigious VFX studios, and no matter the project, those finalizing steps are more than essentials.

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CGCircuit – Mastering Nuke Vol 9
CGCircuit – Mastering Nuke Vol 9
https://www.cgcircuit.com/tutorial/mastering-nuke-vol.9

  • In this online course, you will go in-depth into colors and rendering in Nuke. What are LUTs? How to use ACES? How can I optimize my comp workflow while speeding up my renderings? This will allow you to understand how to work faster, maintain quality, and color accuracy through the different steps of your VFX and CG pipeline.
  • At the end of this course, You’ll be able to work faster in Nuke and maintain quality and color accuracy.
  •  I’m Florian Girardot, a senior visual effect artist specialized in Compositing. I’ve been working in the movie industry for more than 10 years and this entire curriculum is based on both my professional and teaching experiences.

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