



Wingfox - Game Animation Masterclass From 0 to 100
https://www.wingfox.com/c/8663
Content: HD Videos | Duration: About 27 hours | Software: 3DS Max 2018/2016 | System: Not limited. | Project file: Original files of every case.
All the course is updated on a weekly basis. This course has been completed. It's no more updates.However, you need to aware that all the courses on our website are not available offline.











English | 5+ Hours | Video: 720p | Proejct files | 1.2 GB
5+ hours of Zbrush Character Anatomy and Design tutorials, covering everything you need to know to sculpt a male character, from blocking out of a sphere to refining secondary details to the face. Then turning it into a new character, texturing and rendering inside of zbrush and composing it in photoshop.

-Value & Compositions Tutorial/Lesson (VOICE)
-Time-lapsed video of painting b&w to color (VOICE)
-Assignment sheet

Included in this -
-Assignment sheet + PSDs
-Lecture + Sketching Demo (1 hour 20 minutes voice)
-Painting video


We've already created more than 100 video-tutorials of Redshift 3D content. And we are still recording additional new chapters for our students. Our goal is to cover as much as possible topics about Redshift 3D rendering. So, we are creating more and more content. Updates will be in a monthly basis until end of the year.

In this beginner to intermediate level Substance Designer tutorial, we will be creating a tree bark material. The focus won't be on recreating any specific type of bark, but rather learning some techniques on how to approach it. At the end of this tutorial you will have good understanding of the techniques behind creating this type of material and a graph that is modifiable to create a wide variety of bark materials.
This tutorial is designed for all skill levels, especially beginners. The process is fully narrated and step-by-step from start to finish.
Levelup Digital - Futuristic Weapon Creation by Lennard Claussen
http://gumroad.com/l/levelup_futuristicweapon
One glimpse at Lennard Claussen's portfolio, and you'll understand why we're thrilled to be teaming up with Lennard to bring you a tutorial on his weapon creation process. In this fully narrated, step-by-step tutorial Lennard shares the scripts and setup he uses, his design process, and his expert tips on how to model and texture a futuristic weapon. This is an essential lesson for hard surface artists and students looking to achieve a high level of precision and quality.
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