'KelbyOne - Beauty and Portrait Retouching Kit'
KelbyOne - Beauty and Portrait Retouching Kit
https://members.kelbyone.com/course/dcuerdon_beautykit/
Digital Artist David Cuerdon provides downloads and lessons in this course that are designed to help photographers improve the look and quality of their portrait images

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'KelbyOne - Creating Your Own PhotoBook in Lightroom Classic'
KelbyOne - Creating Your Own PhotoBook in Lightroom Classic
https://members.kelbyone.com/course/blurb_skelby_lightroomphotobooks/
Scott Kelby takes viewers through the process of designing a photobook using Lightroom's new Book Module. These lessons cover everything from picking which shots to include, to choosing a layout, placing photos in that layout, adding captions and other type, and finally, submitting the finished product to Blurb for printing. Using these built-in tools, photographers can use Lightroom to create a presentation of their work to be shared, sold, or gifted to friends and family. Follow along with these lessons and see how easy it is to design your own photobook using Lightroom. Lightroom - Click here to create your photobook with Lightroom Bookify - Click here to create your photobook with Bookify Blurb - Click here to create your photobook with Blurb

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'KelbyOne - Essentials for a SPORTS Photography Business'
KelbyOne - Essentials for a SPORTS Photography Business
For anyone wanting to get started in sports photography there’s no better brain to pick than the legendary Dave Black. In this class, moderated by Scott Kelby, Dave takes questions from a live audience on a range of sports photography topics. As the questions come in and the answers flow, Dave shares his well earned insights into a range of topics, such as choosing the right gear for the sport you are covering, how to work with a wire service, how to get credentials, what makes a photo publishable, who owns the copyright of your photos, how to get started in the commercial side of sports photography, and more. All along the way Dave shares fascinating stories from his decades of experience covering a wide range of sports.

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CGCircuit - Intro to Terrains in Houdini and Unreal
CGCircuit - Intro to Terrains in Houdini and Unreal
CGCircuit - Intro to Terrains in Houdini and Unreal
CGCircuit - Intro to Terrains in Houdini and Unreal
CGCircuit - Intro to Terrains in Houdini and Unreal
https://www.cgcircuit.com/tutorial/intro-to-terrains-in-houdini-and-unreal?imagesTab
In this online course, the viewer will learn how to create terrain digital assets that can be used inside game engines like Unreal Engine 4. This course has been designed for beginners with a basic understanding of Houdini’s workflow and also a very basic understanding of Unreal Engine 4. After viewing this course, people can expect to be able to create a digital asset that generates procedural terrains with as many variations as you want, while automatically taking care of masks for the terrain materials as well as the scattering of the foliage and other landscape elements.


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CGCircuit - MARI Projection Painting
CGCircuit - MARI Projection Painting
https://www.cgcircuit.com/tutorial/mari-projection-painting?imagesTab
This is a conversational Tutorial where Daniel Ramirez explains his workflow on creating UDIM pipeline between Maya and Mari and texturing a character head using Mari tools.


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Artstation - Sculpting Materials in Zbrush – Volume 1 - In-Depth Tutorial Course
Artstation - Sculpting Materials in Zbrush – Volume 1 - In-Depth Tutorial Course
Artstation - Sculpting Materials in Zbrush – Volume 1 - In-Depth Tutorial Course
Artstation - Sculpting Materials in Zbrush – Volume 1 - In-Depth Tutorial Course
https://www.artstation.com/marketplace/p/k7Waz

  • In this course, we will guide you through the techniques for sculpting ten unique tileable materials, each varying in complexity, using Zbrush. This course will showcase how to sculpt over 10 different tileable materials 100% in Zbrush. Using a mix of narrated and timelapsed content it will give you a solid overview on the different sculpting techniques needed to create these type of materials.
  • Materials that will be sculpted: Sculpting Damaged Tiles, Sculpting Rocks with Skulls, Sculpting Ancient Walls, Sculpting Damaged Floors, Sculpting Large Brick Walls, Sculpting Rocks/Cliffs, Sculpting Ground with Stones and Leaves, Sculpting Cinder Block Walls, Sculpting Rocky Ground

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Artstation - Sculpting a Realistic Stone Wall | ZBrush | Substance Designer | ZBrushes Pack Included | Dannie Carlone
Artstation - Sculpting a Realistic Stone Wall | ZBrush | Substance Designer | ZBrushes Pack Included | Dannie Carlone
Artstation - Sculpting a Realistic Stone Wall | ZBrush | Substance Designer | ZBrushes Pack Included | Dannie Carlone
Artstation - Sculpting a Realistic Stone Wall | ZBrush | Substance Designer | ZBrushes Pack Included | Dannie Carlone
Artstation - Sculpting a Realistic Stone Wall | ZBrush | Substance Designer | ZBrushes Pack Included | Dannie Carlone
https://www.artstation.com/marketplace/p/VxGv

  • Well known for his amazing rock sculpts and custom brush sets, Dannie Carlone has teamed up with Levelup.Digital to share his workflow for creating a realistic tileable stone wall. Using ZBrush and Substance Designer, Dannie demonstrates why the combination of these two software is his preferred workflow for this type of project. 
  • Included for free in this tutorial is Dannie's amazing 'Custom ZBrush Brush Combo Pack'. Follow along as he explains how and when to use specific brushes to produce his incredible results. 
  • Dannie Carlone is a Senior Environment Artist with 9 years of experience. He's worked at studios such as Vigil Games, Crystal Dynamics, and currently works at Santa Monica Studio. His work can be seen in games such as God of War and in the Tomb Raider franchise. 

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Artstation – Substance Painter Master Course
https://www.artstation.com/marketplace/p/ylKll/substance-painter-master-course

23hours narrated Substance Painter Tutorial with 6 Project

Guided by instructor Mehdi Beheshti, a seasoned professional with over 4 years of experience teaching CG software to more than 2000 Students, this course is your ticket to Learning Substance Painter professionally. As a top seller on ArtStation Marketplace for 3 years, Mehdi brings his expertise to help those who want to learn Substance Painter with a thrilling journey.


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Launch-control - Automotive Animation - Essentials
Launch-control - Automotive Animation - Essentials
https://launch-control.org/course/automotive-animation-essentials/

  • Animating vehicles sounds easy - It's just four wheels following the road, right? Not quite. Realistic driving animation requires an understanding of steering, suspension, forces, not to mention the creative interpretation and intent that the animator needs to infuse into the motion of the vehicle and the often-overlooked camera.
  • This step-by-step course, will walk you through all the aspects needed to successfully create stunning Vehicle Animations. The course is built by Daniel Vesterbaek, the creator of the Launch Control, a new Animation Tool which is being used by Studios and Manufacturers worldwide for brands such as Skoda, Nissan, Lucid, Mercedes-Benz. The course was created with the guidance and support from the Pro Automotive Advertising people over at The Experience Studio.

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Artstation - Efficient Environment Design for Blender
Artstation - Efficient Environment Design for Blender
https://www.artstation.com/marketplace/p/ajXoN/efficient-environment-design-for-blender
10 hours of narrated content, going through the whole process, from sketching out comps and ideas, to creating assets/texturing, mixing in scans, to building (and optimizing!) huge and detailed scenes in Blender, and wrapping it up at the end with Blender Real-Time Compositor (for post processing :)


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Game Art Tricks! by Florian Neumann
https://www.artstation.com/marketplace/p/ojJbB/tutorial-game-art-tricks

Hi my name is Florian Neumann and in this Tutorial I will show you all kind of Tips and Tricks I learned over the years working in the Gaming Industries.

I will talk about Different Workflow inside Maya, ZBrush or Substance Painter, but I will also show you nice little Tricks that I picked up over the years. This includes Things like creating Duct tape in Maya, Welding in ZBrush, fast ways of creating High and Lowpoly models and a lot more!


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Artstation - Dynamic Hard Surface Design In Zbrush
https://www.artstation.com/marketplace/p/dBGLb/dynamic-hard-surface-design-course-in-zbrush
The tutorial is split up into two parts. In the first part, I will explain all the tools and workflows that I use to create a design with Dynamesh in real-time. The second part of this course is a 7 hours time-lapse video where I create a mantis mech on top of scan data from start to finish. It’s broken up into 6 parts with partial voiceover where I’ll explain my thought process, show how to face upcoming problems, and give some general advice, like mindset and how to improve your work. The time-laps will only include the designing stage in Zbrush, not the rendering process or creation of the fur.

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MegBittonProductions - Playing
MegBittonProductions - Playing
https://megbittonproductions.com/products/playing
Dive into the whimsical world of childhood with "Playing," Meg’s captivating Photoshop editing tutorial!


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MegBittonProductions - The Art of Blending Mini Fundametals
MegBittonProductions - The Art of Blending Mini Fundametals
https://megbittonproductions.com/products/the-art-of-blending-mini-fundametals


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MegBittonProductions - Simple to Magic Fundamentals
MegBittonProductions - Simple to Magic Fundamentals
https://megbittonproductions.com/products/simple-to-magic-fundamentals
Topics covered include: Getting it right straight out of the camera, finding your artistic vision, using curves, levels, filters, overlays, textures, skies, and more to enhance your images, and putting it all together to execute your vision!


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Coloso - The 60-Chapter Anime-Style Character Illustration Class
Coloso - The 60-Chapter Anime-Style Character Illustration Class
https://coloso.global/en/products/60chapter-animeillustration-us
"Get everything from the basics to advanced techniques through a Character Illustration Class that will completely transform your anime-style character art skills through 60 chapters & 60 study materials." This 60-chapter class comes with a progressive curriculum that provides a comprehensive understanding of anime-style character art 


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Coloso - The 100-Chapter Guide to Blender From the Basics to 3D Animation
Coloso - The 100-Chapter Guide to Blender From the Basics to 3D Animation
https://coloso.global/en/products/100chapter-3danimator-minust-us
Do you want to add this kind of dynamic video to your portfolio? From character modeling to rigging, shading, background production, effects, and animations: The only class you’ll need to master Blender! This comprehensive 100-chapter course condenses essential 3D Blender skills. Delve into specialized modeling techniques for subculture characters, master character animation utilizing cartoon and PBR shading, and refine rigging methods.


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Coloso - Fun 3D Character Modeling Using Blender

Coloso - Fun 3D Character Modeling Using Blender

https://coloso.co.kr/products/gamegraphic_shinminjeong

  • Everyone has dreamed of something at least once, and this is your chance to create a character you've imagined as a three-dimensional 3D character! From the basics of the free tool 'Blender' so that even beginners can easily complete a 3D character, to modeling cute props , and the face, hair, clothing, and body required for character modeling. After completing the class with a step-by-step curriculum, you will have completed an attractive character. The thrill of facing imagination into reality, create an attractive 3D character using Blender tools!

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